diff --git a/CHANGELOG.md b/CHANGELOG.md index af9433f..c6ee9eb 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,13 +3,17 @@ Change Log All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](http://semver.org/). +## [1.3.0] - 2022-10-03 +- Changed: Updated organization name to comply with [Unity Package Guidelines](https://unity.com/legal/terms-of-service/software/package-guidelines). +- Fixed: Updated assembly definition and namespaces names to reflect the organization name changes. + ## [1.2.0] - 2022-09-13 - Changed: Moved repository to My Unity Tools organization - Changed: Updated package name and author ## [1.1.0] - 2022-07-06 - Changed: Updated package name to `My Unity Tools - Extensions`. -- Changed: Updated asmdef files to add the `Extensions` namespace: `MyUnityTools` -> `MyUnityTools.Extensions`. +- Changed: Updated asmdef files to add the `Extensions` namespace: `mygamedevtools` -> `mygamedevtools.Extensions`. - Added: `ScriptingDefineSymbolsHelper` to help managing scripting define symbols. ## [1.0.0] - 2022-02-22 @@ -19,5 +23,7 @@ All notable changes to this project will be documented in this file. This projec - Added: `DebugExtensions` to help debugging arrays and collections. - Added: `GameObjectExtensions` to help with common `GameObject` operations. -[1.1.0]: https://github.com/joaoborks/myunitytools-extensions/compare/1.0.0...1.1.0 -[1.0.0]: https://github.com/joaoborks/myunitytools-extensions/compare/593b818...1.0.0 \ No newline at end of file +[1.3.0]: https://github.com/joaoborks/mygamedevtools-extensions/compare/1.2.0...1.3.0 +[1.2.0]: https://github.com/joaoborks/mygamedevtools-extensions/compare/1.1.0...1.2.0 +[1.1.0]: https://github.com/joaoborks/mygamedevtools-extensions/compare/1.0.0...1.1.0 +[1.0.0]: https://github.com/joaoborks/mygamedevtools-extensions/compare/593b818...1.0.0 \ No newline at end of file diff --git a/Editor/MyUnityTools.Extensions.Editor.asmdef b/Editor/MyGameDevTools.Extensions.Editor.asmdef similarity index 89% rename from Editor/MyUnityTools.Extensions.Editor.asmdef rename to Editor/MyGameDevTools.Extensions.Editor.asmdef index b05763b..0dc34cf 100644 --- a/Editor/MyUnityTools.Extensions.Editor.asmdef +++ b/Editor/MyGameDevTools.Extensions.Editor.asmdef @@ -1,5 +1,5 @@ { - "name": "MyUnityTools.Extensions.Editor", + "name": "MyGameDevTools.Extensions.Editor", "rootNamespace": "", "references": [ "GUID:86cc26284feb78849ab751e241df0117" diff --git a/Editor/MyUnityTools.Extensions.Editor.asmdef.meta b/Editor/MyGameDevTools.Extensions.Editor.asmdef.meta similarity index 100% rename from Editor/MyUnityTools.Extensions.Editor.asmdef.meta rename to Editor/MyGameDevTools.Extensions.Editor.asmdef.meta diff --git a/Editor/PropertyDrawers/LabeledArrayDrawer.cs b/Editor/PropertyDrawers/LabeledArrayDrawer.cs index a0a1dec..61ac4ae 100644 --- a/Editor/PropertyDrawers/LabeledArrayDrawer.cs +++ b/Editor/PropertyDrawers/LabeledArrayDrawer.cs @@ -9,7 +9,7 @@ using UnityEditor; using System.Linq; -namespace MyUnityTools.Attributes +namespace MyGameDevTools.Attributes { [CustomPropertyDrawer(typeof(LabeledArrayAttribute))] public class LabeledArrayDrawer : PropertyDrawer diff --git a/Editor/PropertyDrawers/ReadOnlyDrawer.cs b/Editor/PropertyDrawers/ReadOnlyDrawer.cs index 33b7ebf..3148e63 100644 --- a/Editor/PropertyDrawers/ReadOnlyDrawer.cs +++ b/Editor/PropertyDrawers/ReadOnlyDrawer.cs @@ -8,7 +8,7 @@ using UnityEditor; using UnityEngine; -namespace MyUnityTools.Attributes +namespace MyGameDevTools.Attributes { [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] public class ReadOnlyDrawer : PropertyDrawer diff --git a/Editor/PropertyDrawers/SceneFieldDrawer.cs b/Editor/PropertyDrawers/SceneFieldDrawer.cs index efc0a3e..1d109cc 100644 --- a/Editor/PropertyDrawers/SceneFieldDrawer.cs +++ b/Editor/PropertyDrawers/SceneFieldDrawer.cs @@ -9,7 +9,7 @@ using UnityEngine; using UnityEngine.SceneManagement; -namespace MyUnityTools.Attributes +namespace MyGameDevTools.Attributes { [CustomPropertyDrawer(typeof(SceneFieldAttribute))] public class SceneFieldDrawer : PropertyDrawer diff --git a/Editor/Tools/GroupGameObjects.cs b/Editor/Tools/GroupGameObjects.cs index 43cde79..52342fa 100644 --- a/Editor/Tools/GroupGameObjects.cs +++ b/Editor/Tools/GroupGameObjects.cs @@ -7,7 +7,7 @@ using UnityEditor; using UnityEngine; -namespace MyUnityTools.Extensions +namespace MyGameDevTools.Extensions { public class GroupGameObjects { diff --git a/Editor/Tools/ScriptingDefineSymbolsHelper.cs b/Editor/Tools/ScriptingDefineSymbolsHelper.cs index 41ab6f4..78b152e 100644 --- a/Editor/Tools/ScriptingDefineSymbolsHelper.cs +++ b/Editor/Tools/ScriptingDefineSymbolsHelper.cs @@ -3,7 +3,7 @@ using UnityEditor; using UnityEditor.Build; -namespace MyUnityTools.Extensions +namespace MyGameDevTools.Extensions { public static class ScriptingDefineSymbolsHelper { diff --git a/README.md b/README.md index 6d37373..5274c01 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ -![License](https://img.shields.io/github/license/myunitytools/extensions) -![Release](https://img.shields.io/github/v/release/myunitytools/extensions?sort=semver) -![Last Commit](https://img.shields.io/github/last-commit/myunitytools/extensions) +![License](https://img.shields.io/github/license/mygamedevtools/extensions) +![Release](https://img.shields.io/github/v/release/mygamedevtools/extensions?sort=semver) +![Last Commit](https://img.shields.io/github/last-commit/mygamedevtools/extensions) Extensions === @@ -12,7 +12,7 @@ Installation #### - For 2019.1+: [Installing from a git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html) _(requires [Git](https://git-scm.com/) installed and added to the PATH)_ You can open the Package Manager and then click on the `+` button on the top left corner. -From there select `Add package from git URL...`, type `https://github.com/myunitytools/extensions.git` and click `Add`. +From there select `Add package from git URL...`, type `https://github.com/mygamedevtools/extensions.git` and click `Add`. The package will be imported by the Package Manager. #### - Other Package Manager supported versions: Add manually to manifest @@ -20,7 +20,7 @@ You should add this to your `manifest.json` under the `Packages` folder on the r ``` { "dependencies": { - "com.myunitytools.extensios": "https://github.com/myunitytools/extensions.git" + "com.mygamedevtools.extensios": "https://github.com/mygamedevtools/extensions.git" } } ``` @@ -89,7 +89,7 @@ Simply press Ctrl + G to group the selected game objects. You can use the `ScriptingDefineSymbolsHelper` to easily add or remove scripting define symbols to your project. For example: ```csharp -using MyUnityTools.Extensions; +using MyGameDevTools.Extensions; using UnityEditor; public static class CheatsEnabler @@ -216,4 +216,4 @@ public class MyClass : MonoBehaviour --- -Don't hesitate to create [issues](https://github.com/myunitytools/extensions/issues) for suggestions and bugs. Have fun! +Don't hesitate to create [issues](https://github.com/mygamedevtools/extensions/issues) for suggestions and bugs. Have fun! diff --git a/Runtime/Attributes/LabeledArrayAttribute.cs b/Runtime/Attributes/LabeledArrayAttribute.cs index 239f0ce..3dc80cf 100644 --- a/Runtime/Attributes/LabeledArrayAttribute.cs +++ b/Runtime/Attributes/LabeledArrayAttribute.cs @@ -8,7 +8,7 @@ using UnityEngine; using System; -namespace MyUnityTools.Attributes +namespace MyGameDevTools.Attributes { [AttributeUsage(AttributeTargets.Field, Inherited = true)] public sealed class LabeledArrayAttribute : PropertyAttribute diff --git a/Runtime/Attributes/ReadOnlyAttribute.cs b/Runtime/Attributes/ReadOnlyAttribute.cs index 607282b..aab3df9 100644 --- a/Runtime/Attributes/ReadOnlyAttribute.cs +++ b/Runtime/Attributes/ReadOnlyAttribute.cs @@ -8,7 +8,7 @@ using UnityEngine; using System; -namespace MyUnityTools.Attributes +namespace MyGameDevTools.Attributes { [AttributeUsage(AttributeTargets.Field, Inherited = true)] public sealed class ReadOnlyAttribute : PropertyAttribute { } diff --git a/Runtime/Attributes/SceneFieldAttribute.cs b/Runtime/Attributes/SceneFieldAttribute.cs index 240e545..1e78871 100644 --- a/Runtime/Attributes/SceneFieldAttribute.cs +++ b/Runtime/Attributes/SceneFieldAttribute.cs @@ -7,7 +7,7 @@ using System; using UnityEngine; -namespace MyUnityTools.Attributes +namespace MyGameDevTools.Attributes { [AttributeUsage(AttributeTargets.Field, Inherited = true)] public sealed class SceneFieldAttribute : PropertyAttribute { } diff --git a/Runtime/Extensions/DebugExtensions.cs b/Runtime/Extensions/DebugExtensions.cs index ba562da..db56019 100644 --- a/Runtime/Extensions/DebugExtensions.cs +++ b/Runtime/Extensions/DebugExtensions.cs @@ -9,7 +9,7 @@ using System.Text; using System.Linq; -namespace MyUnityTools.Extensions +namespace MyGameDevTools.Extensions { public static class DebugExtensions { diff --git a/Runtime/Extensions/GameObjectExtensions.cs b/Runtime/Extensions/GameObjectExtensions.cs index ff237ac..a4fdf5f 100644 --- a/Runtime/Extensions/GameObjectExtensions.cs +++ b/Runtime/Extensions/GameObjectExtensions.cs @@ -7,7 +7,7 @@ using System.Collections; using UnityEngine; -namespace MyUnityTools.Extensions +namespace MyGameDevTools.Extensions { public static class GameObjectExtensions { diff --git a/Runtime/MyUnityTools.Extensions.asmdef b/Runtime/MyGameDevTools.Extensions.asmdef similarity index 88% rename from Runtime/MyUnityTools.Extensions.asmdef rename to Runtime/MyGameDevTools.Extensions.asmdef index d693e20..519651d 100644 --- a/Runtime/MyUnityTools.Extensions.asmdef +++ b/Runtime/MyGameDevTools.Extensions.asmdef @@ -1,5 +1,5 @@ { - "name": "MyUnityTools.Extensions", + "name": "MyGameDevTools.Extensions", "rootNamespace": "", "references": [], "includePlatforms": [], diff --git a/Runtime/MyUnityTools.Extensions.asmdef.meta b/Runtime/MyGameDevTools.Extensions.asmdef.meta similarity index 100% rename from Runtime/MyUnityTools.Extensions.asmdef.meta rename to Runtime/MyGameDevTools.Extensions.asmdef.meta diff --git a/package.json b/package.json index 0f500d6..d4d802d 100644 --- a/package.json +++ b/package.json @@ -1,14 +1,14 @@ { - "name": "com.myunitytools.extensions", - "version": "1.2.0", + "name": "com.mygamedevtools.extensions", + "version": "1.3.0", "displayName": "Extensions", "description": "A personal collection of Unity Engine tools, extensions and helpers.", "unity": "2019.4", "keywords": [], "author": { - "name": "My Unity Tools", + "name": "My GameDev Tools", "email": "joao.borks@gmail.com.br", - "url": "https://github.com/myunitytools" + "url": "https://github.com/mygamedevtools" }, "hideInEditor": false, "dependencies": {