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The JS codebase for the MyMonero desktop and web wallet apps
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build-afterPack.js cleaned up afterPack.js logging Nov 19, 2019
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MyMonero Desktop + Web Wallet



  1. License and Copyrights
  3. Requirements & Install Locations
  4. Reporting Bugs & Making Feature Requests

Contributing and Testing

  1. Getting the Source Code
  2. Repo Contents Overview
  3. Building for Production
  4. Running in Development Mode
  5. Contributing
  6. Acknowledgements

License and Copyrights

See LICENSE.txt for license.

All app source code and assets copyright © 2014-2019 by MyMonero. All rights reserved.


Download the latest version from our website at or from the Releases tab.

Developers and pre-release testers who would like to use and work on the app can run it by obtaining the source and running one of the build commands below.

To get set up with the source code, please see Getting the Source Code below.

Requirements & Install Locations

The desktop app is built on Electron and can be packaged to run on modern versions of:

  • MacOS (.app)
  • Windows (installer .exe)
  • Linux (.appimage)

Where is user data saved?

Reporting Bugs & Making Feature Requests

If you would like to report an issue or share a feature request, please create a Github Issue on this project.

If you're reporting a bug, be sure to include all information which we would need to reproduce the issue, such as the operating system and app version on which you saw the bug, and the steps you took, if you can tell.

Please don't use the Issues tracker for general support or inquiries. You can also contact us directly.

Contributing & Testing

Getting the Source Code

Download & Install

  1. First, ensure that you have recent versions of node and npm installed.

  2. Clone or otherwise download this repository. Then, in your terminal, cd into the repo directory.

  3. (To get the bleeding edge, and/or if you are going to make changes) Switch to the develop branch by executing git checkout develop.

  4. NEW Be sure to set up and download all required Git submodules with bin/update_submodules.

    • Note: At present, run this command after pulling this repo as necessary to keep all sub-modules up-to-date.
  5. Install all required node_modules by executing npm install.

On Debian/Ubuntu/Linux

  • It has been reported that Debian/Ubuntu now calls the node binary nodejs. One workaround is to create a symlink from /usr/bin/nodejs to /usr/bin/node.

  • libgconf is now a requirement for running Electron under Linux, and can be installed with apt install libgconf-2-4 (

Repo Contents Overview

  • Executable scripts for common tasks are located in bin/

  • Local, application source code is located in local_modules/. This includes bundled/static third-party "Vendor" libraries such as EmojiOne.

  • After installation, non-bundled third-party modules (such as Electron) will be located in node_modules/.

  • App package and build process info is located in package.json.

  • This readme is located at, and the license is located at LICENSE.txt.

Building for Production

If you're testing a pre-release version of this app and need to verify its behavior in production mode or want to obtain an installable release bundle, see Packaging the App for Production Mode.

If you want to run the browser build which is provided in the releases, simply unzip it, cd into the browser_build directory, then run python -m SimpleHTTPServer 9100 (replacing the port with one of your choice if needed). Then, open your browser of choice and navigate to http://localhost:9100.

Running in Development Mode


Does not require you to package, sign, and install the app, and will cause the Developer window to be shown. Certain features, such as URL opening under MacOS, require production build.


Browser (Web wallet)


Note: This will run the command python -m SimpleHTTPServer 9100 to serve ./browser_build. After this command completes, open your browser of choice and navigate to http://localhost:9100.



Please submit any bugs as Issues unless they have already been reported.

Suggestions and feedback are very welcome!


If you have an improvement to the codebase and would like to have your code shipped in the production MyMonero app, please submit a pull request, even if it's still a WIP. We try to credit all contributors in app release notes.

Before contributing, please spend a few moments scanning the technology notes to learn about libraries used, reasons behind some architectural choices, and more.

  • Merging PRs which involve integrating with any third-party services will require discussion and agreement.

  • We reserve the right to refuse to merge any PRs, such as those which introduce breaking changes.

The maintainer enjoys collaborating with volunteer contributors to the MyMonero apps over IRC private message and the #mymonero room on (Come say hello!), so PR'd submissions do not have to be at all complete or perfect on their first submission. (To submit a draft PR for review, simply mark it as '[DO NOT MERGE]')

For background on this project, see Why We Built the Native Apps.

You may also like to read the unofficial Technology Roadmap to get a peek at what we're thinking about for the future.

There's also an icebox of ideas, features, improvements, known issues, and other todos waiting to be knocked out which are kept in the Issues tracker.


MyMonero Donation Address (XMR): 48yi8KBxh7fdZzwnX2kFCGALRcN1sNjwBHDfd5i9WLAWKs7G9rVbXNnbJTqZhhZCiudVtaMJKrXxmBeBR9kggBXr8X7PxPT

Proceeds from donations are used to fund development on the MyMonero back-end server (a performant version of which we soon™ plan to open-source for anyone to run their own server at home). Any remaining funds will go towards product (app UI) R&D, and hosting costs.


Contributors to each release are credited in release notes.

Core Contributors

  • 🏂 endogenic (Paul Shapiro) Lead maintainer; MyMonero lead

  • 🦄 fluffyponyza (Riccardo Spagni) Advisor; MyMonero founder; Monero core team member

  • 😎 vtnerd (Lee Clagett) Lead back-end developer

  • 🍄 luigi Monero tech advisor; Main MyMonero JS core crypto contributor

  • 🔥 mds (Matt Smith) MVP designer

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