@myst6re myst6re released this Nov 12, 2016 · 4 commits to master since this release

Assets 5
  • New editor to modify model light positions (preview not ready yet) (thanks to Kaldarasha)
  • Adding descriptions in MENU opcode (thanks to DLPB)
  • Adding descriptions in AKAO opcode (thanks to DLPB)
  • Fixing an error on parsing bad KAWAI opcode
  • Adding a button "Disable/Enable tree" in the script editor toolbar

@myst6re myst6re released this Apr 30, 2016 · 37 commits to master since this release

Assets 6
  • Do not show model view if the model is invalid
  • Accept model p files with vertex type = 0 (used in Kaldarasha's models)
  • Adding "Invalid akao" view in tuto/sound dialog with a button to repairs it if possible
  • Fixing bug with copy/paste scripts across fields
  • Copy/paste opcodes between instances
  • In script editor: impossible to change akao type with the dropdown
  • Renaming DFANM, ANIMX1 and ANIMX2 descriptions
  • In script editor: "Music On/Off" replaced by "Music Unlock/Lock"
  • "Location" group script type replaced by "Line" and "Trace/clear location" replaced by "Enable/Disable line"
  • Feature: Go to the called script by pressing ALT + clic
  • Performance improvements on opening scripts

@myst6re myst6re released this Feb 27, 2016 · 101 commits to master since this release

Assets 5
  • Main layout changes: allow dynamic resizing of the field list and the background preview.
  • Script Editor: Some group script icons was missing for a few versions, there are back.
  • Text and Script Editors: Update used texts when scripts have changed.
  • Script var search: Search by bank when setting the address value to -1.
  • Script var search: new search operators (thanks to Œil de Nuit).
  • New feature: broken backgrounds can be repaired on the background viewer (PC version: lastmap and fr_e partially).
  • Model loader Editor: Changing animation names has no effect (reported by DLPB).
  • Model loader Editor: Fixing display error when removing a model.
  • Background Viewer: Adding Layer 1 sections tab.
  • Background Viewer: Zooming feature (CTRL + wheel) and background autosizing (thanks to Sithlord48).
  • Walkmesh Editor: Fixing 3D Model display & orientation bug.
  • Some changes for HiDPI devices (thanks to Sithlord48).
  • Configuration: autosave sorting order for field list (proposed by DLPB).
  • New recent files menu.
  • Background PS -> PC: Fixing a crash.
  • Disabled doors/gateways/arrows are now displayed in grey in lists.
  • Adding help message to understand bank mechanism.
  • Makou Reactor can be compiled with Qt 5 and MSVC.
  • Many changes for the open source community. (Translating source code strings to English -thanks Sithlord48-, adding Travis and a README file)
Feb 27, 2016
Updating changelog

@myst6re myst6re released this Aug 2, 2015 · 262 commits to master since this release

Assets 3

Changelog:

  • Main window layout changes
  • Fixing PC field format bug on save/export
  • Refactor 3D models code

@myst6re myst6re released this Feb 20, 2016 · 284 commits to master since this release

Assets 3

Changelog:

  • Some fixes for a better modified ISO
  • Experimental feature: Makou Reactor knows how to open the FF7 demo disc
  • Text changes for opcodes SPTYE and NFADE
  • Hiding models scale field in field models editor (moved in walkmesh editor -> "Field scale")
  • Adding frcyo2 to the list of maps (PS FR version)
  • Text preview: Fixing key icons alignment
  • Music/tutos editor: Hiding akao infos

@myst6re myst6re released this Feb 20, 2016 · 339 commits to master since this release

Assets 3

Changelog:

  • "Find all" feature
  • Text editor: Some modifications about autosize feature + configuration of margins and character names.
  • Window opcode editor: Fixing crash and bug (when changing current displayed text).
  • Window opcode editor: Adding buttons to align the window vertically and horizontally.
  • Text preview: can change page with the wheel.
  • Splitting movie list in three lists: one for each disc.
  • Search var: Fixing regression when searching without value, adding "all" operation to search every occurrences of var.
  • Text editor: renaming {VAR1}, {VAR2} and {VAR3} tags into {VARDEC}, {VARHEX} and {VARDECR}.
  • Var Manager: Adding some infos about vars (r/w, size).
  • Var Manager: Merging related banks (1/2, 3/4, 5/6, 11/12, 13/14 and 15/7) hidding unusable banks (8, 9, 10).
  • ISO: fixing FIELD.BIN update bug. (need tests)
  • Fixing bug: window.bin not opened if kernel.bin is not opened.
  • Fixing CMUSC opcode length.

@myst6re myst6re released this Feb 20, 2016 · 384 commits to master since this release

Assets 3
  • Adding new features to find a variable.
  • Fixing 4-bytes alignment in DAT file format.
  • Disabling text and script editor when a field cannot be opened correctly.
  • Deleting excess bytes when replacing file.
  • Fixing bad ids for background states and background layers.
  • Fixing bug: var list not updated correctly at launch.
  • Fixing bug: cannot delete first animation.
  • Fixing overflow error in LZS compression.
  • Some typos/bad translation fixes.

@myst6re myst6re released this Feb 20, 2016 · 408 commits to master since this release

Assets 3

Changelog:

  • Clearer biton/bitoff tests syntax.
  • Fixing crash when SPECIAL and KAWAI opcodes are copied.
  • Fixing crash when group is removed.
  • Updating group IDs in the current field scripts when a group is added/removed/moved.
  • Model loader editor: adding animation id column in animation list (PC).
  • Script viewer: new action to jump between gotos and labels.
  • Script editor: Fixing crash after an opcode conversion.
  • Tuto editor: Fixing text cleared bug, and some other bugs related to the syntax.
  • Word alignment needed for AKAOs (PSX version).