My playground for machine learning in Unity, in which I figure out how to build something like TensorFlow from scratch.
Experiments contained within:
Don't forget to turn off Burst Leak Detection and SafetyChecks under the Jobs menu item if you're interested in running this really fast.
To be done:
- Fully automatic differentiation for arbitrary network architectures
- Take the fast Burst code and apply it the older creature experiments
- Lots of experiments!