Project N-Dimensions and its author: florencio Valladlid Rodriguez
Its simplicity and fast implementation, clearly differentiates it for be ideal to start in 3d developments, learning and this development, just need to support it in its crowdfounding to get beyond it to be a multiplayer online game and without limits more than the hardware and that we are imposed by web browsers that luckily is improving day by day. With your support, even higher resolution versions can be released for the enjoyment of high-end equipment. While the support is missing, you can use this code, the binaries provided in dir assets of the meshes but they will be sure there are errors of not found of their images that will suppose a stick when testing it, but in the face of such scolding that I already make you more stick is to dedicate time to a project without this support.
Of having the crowfounding support could do the videotutorials, the you to explain in an organized way the already existing modules, starting with an access to the scene and little by little in the rest of the tutorials go interacting with the scene and managing gamepad and keyboard and touch, pick up objects , strike, shoot, take damage, save state game, ..etc A complete content for beginners. And the goal is to expand it with more effects thanks to the systems of particles, make more levels and improve the current levels with all the current deficiencies that do not prevent its functionality that every videogame developer wants. Remember to support the crowdfounding so that together we can achieve it.
So that you can quickly see its potecial summary there is the demo reel https://youtu.be/C-zYG_BbMJs
already playable directly on www.n-dimensiones.es
I recommend reading the guide before https://www.n-dimensiones.es/main/blog
Crowdfounding campaign to continue developing:
I support it so that there are next outputs: multiplayer, middle and high resolution https://patreon.com/ndimensiones from $ 1 or € 1
Clone the repo,
git clone https://github.com/n-dimensiones/the_city_lost.git
for download dir /assets https://drive.google.com/open?id=1kHXAA4F-ATPKJa6XBT-kP51OIAy0pMQQ
Copyright and license
Licensed under GPL v3 license, the source files are provided. Attached file LICENSE
All image and audio files (including * .png, * .jpg, * .svg, * .mp3, * .wav and * .ogg) are licensed under the CC-BY-NC license. They are not provided because, crowdfounding support is needed to maintain the project and to be able to continue developing, expanding and achieving the objectives of making multiplayer and screen resolutions better, middle and high
Only those that come out when using the front page or start main page are registered, if it is executed in testing mode without being in production or without simulating it Where it is required to not see these errors eg https, and requirements of a progressive app with manifest
A bad HTTP response code (404) was received when fetching the script. Failed to load resource: net::ERR_INVALID_RESPONSE /blend4web_ce/projects/atlantida/#quality=high:1 Uncaught (in promise) TypeError: Failed to register a Service Worker: A bad HTTP response code (404) was received when fetching the script. Promise.then (async) (anonymous) @ (index):1096