Port of Ash entity framework to Haxe
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nadako Merge pull request #33 from gogoprog/fix-hamcrest
Test can be built with hamcrest 2.0.1
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examples/asteroids/net/richardlord
src/ash Faster ClassMap.keys on Flash target, replacing custom iterator with … Sep 1, 2015
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README.md

This is a Haxe port of the awesome Ash entity component framework by Richard Lord. It leverages Haxe's great cross-platform portability and runs on Flash, JavaScript, C++, Android, iOS and so on. Also it uses much static typing features of Haxe, allowing more mistakes to be detected at compile time instead of runtime than in original ActionScript 3 version.

Check out original Ash website for great articles on entity frameworks and game development.

TODO:

  • Port serialization stuff. This is kind of tricky because original Ash uses reflection and we are trying to avoid it, so we gotta be smart about macros.
  • Refine access control for private classes and fields. Original Ash used internal class/field feature of AS3, in Haxe we need to use ACL metadata.
  • Review generacted code on performance, add inlines (especially important to inline iterators)

Author: Dan Korostelev nadako@gmail.com