Port of Ash entity framework to Haxe
Haxe
Latest commit c529904 Aug 22, 2016 @nadako committed on GitHub Merge pull request #33 from gogoprog/fix-hamcrest
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.munit Start porting tests using MUnit test framework: SignalTest is the first. Oct 20, 2012
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README.md

This is a Haxe port of the awesome Ash entity component framework by Richard Lord. It leverages Haxe's great cross-platform portability and runs on Flash, JavaScript, C++, Android, iOS and so on. Also it uses much static typing features of Haxe, allowing more mistakes to be detected at compile time instead of runtime than in original ActionScript 3 version.

Check out original Ash website for great articles on entity frameworks and game development.

TODO:

  • Port serialization stuff. This is kind of tricky because original Ash uses reflection and we are trying to avoid it, so we gotta be smart about macros.
  • Refine access control for private classes and fields. Original Ash used internal class/field feature of AS3, in Haxe we need to use ACL metadata.
  • Review generacted code on performance, add inlines (especially important to inline iterators)

Author: Dan Korostelev nadako@gmail.com