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NAEV README
For an overview of the game, please visit http://code.google.com/p/naev/
or view the man page (If you're on a Unix-like system).
An exhaustive list of command line arguments is detailed in the man page.
Hardware requirements can also be found on the website.
1) DEPENDENCIES
NAEV's dependencies are intended to be relatively common. In addition to
an OpenGL-capable graphics card and driver, NAEV requires the following:
* SDL
* SDL_image
* SDL_mixer
* libxml2
* freetype2
* libpng
* openal
* libvorbis (>= 1.2.1 necessary for Replaygain)
* binutils
Note that several distributions ship outdated versions of libvorbis, and
thus libvorbisfile is statically linked into the release binary.
Compiling your own binary on many distributions will result in Replaygain
being disabled.
See http://code.google.com/p/naev/ for package lists for several distributions.
2) COMPILING
Run:
./autogen.sh && ./configure
make
If you need special settings you should pass flags to configure, using -h
will tell you what it supports.
3) INSTALLATION
NAEV currently supports make install which will install everything that
is needed.
If you wish to create a .desktop for your desktop environment, logos
from 16x16 to 256x256 can be found in extras/logos
4) CRASHES & PROBLEMS
Please take a look at the FAQ (linked below) before submitting a new
bug report, as it covers a number of common gameplay questions and
common issues.
If NAEV is crashing during gameplay, please file a bug report after
reading http://code.google.com/p/naev/wiki/Debugging.
If NAEV crashes on launch with an error such as 'undefined symbol:
ov_read_filter', your version of libvorbis is outdated, please see
the appropriate FAQ entry: http://code.google.com/p/naev/wiki/FAQ
5) KEYBINDINGS
You can now change keybindings in game which may be more comfortable for
you then editting the configuration file.
5A) Introduction
5A1) About
NAEV uses a dynamic keybinding system that allows you to set
the keybindings to joystick, keyboard or a mixture of both.
This can changed via ~/.naev/conf.lua, or with the in-game editor.
5B) Joystick
If you have a joystick you'll have to tell NAEV which joystick
to use. You can either use the -j or -J parameter from the
command-line or put it in the conf.lua file.
Examples:
naev -j 0
naev -J "Precision"
joystick = "Precision" # in conf.lua
5B1) Syntax
KEY_IDENTIFIER = { type = KEY_TYPE, key = KEY_NUMBER,
[reverse = KEY_REVERSE, mod = MOD_IDENTIFIER] }
KEY_IDENTIFIER is the identifier given below
KEY_TYPE can be one of keyboard, jaxis or jbutton
KEY_NUMBER is the number of the key (found with xev usually, just
convert the keysym from hex to base 10)
KEY_REVERSE is whether it is reversed or not, which is only useful
in the case of jaxis
MOD_IDENTIFIER is the modifier to take into account, can be one of:
lctrl, rctrl, lshift, rshift, lmeta, rmeta, ralt, lalt
It isn't used with joystick bindings.
5B2) Example
accel = { type = "jbutton", key = 0 }
see conf.example for more examples
5C) Keys
For an exhaustive list of default keybindings, please see
http://code.google.com/p/naev/wiki/Keybinds
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