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Releases: naev/naev

Nightly Build

12 Jun 04:51
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Nightly Build Pre-release
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What's Changed

New Contributors

Full Changelog: v0.12.3...nightly

v0.12.5

24 May 04:40
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This is the fifth and most likely last maintenance patch of the 0.12.0 release.

It includes fixes to a major bug causing spawning ships to be much less diverse than they should have been.
With the new version you should now see all sorts of ships all over instead of the same ones over and over.

Furthermore, in preparation for upcoming changes in libxml, we have removed save game compression.
Although Naev should still be able to load compressed save games, it will only save them without compression from now on.

From 0.13.0 onwards, and on systems using newer versions of libxml, loading compressed save games won't be possible anymore. You'll either have to load and save with this release, or uncompress manually.

The new version should be compatible with older save games, and will update things as necessary.

Changes since 0.12.4

  • Fixed bug causing lower diversity in ship spawning
  • Fixed autonav not respecting shield thresholds
  • Fixed AI spamming afterburners in an unhealthy way
  • Removed support for save game compression as libxml 2.14 disable compression by default
  • minerva/pirate3: fixed dialogue being weird if paying with tokens
  • Minor typo fixes and translation updates

v0.12.4

07 Apr 04:28
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This is the fourth maintenance patch of the 0.12.0 release. It contains fixes for several crashes, including a fairly high impact one when shooting asteroids with explosive weapons. It also ensures that no pirate presence leaks into the area around the starting system, and makes sure some missions are completable. This release looks set to be the final of the 0.12.x series as we focus on the 0.13.0 release that is slated for December this year.

The new version should be compatible with older save games, and will update things as necessary.

Changes since 0.12.3

  • More robust jump check to fix crash when creating new systems
  • Gave Pacifier +400 fuel bonus to match description
  • Made the baron comm event respect system claims
  • Shaky swan no longer gets killed by patrols
  • Fixed crash when shooting asteroids with explosive weapons
  • Disallow cooling down while jumping
  • Fixed crash with pilot.navJumpSet
  • Remove all pirate presence within 2 jumps of the starting system
  • Minor typo fixes and translation updates

v0.12.3

01 Feb 02:50
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This is the third maintenance patch of the 0.12.0 release, that fixes a bunch of minor issues. Some of the larger fixes include not being able to stealth with active point defense, and distress signals causing hostility cascades which could be a problem especially in the Frontier. We don’t anticipate too many more problems and have shifted most of the focus on development of the next major release.

Changes since 0.12.2

  • Sirius preacher gives +4% shield regeneration, not +4 GW shield regeneration
  • Largus Gene Drive (Nyx) has a max speed of 175, not 275
  • Tweaked Melendez Mammoth XL and Eagle 6500 top speeds
  • Fixed not being able to stealth with active point defense
  • Fixed being able to complete the test of purification after failing
  • Fixed GUI getting weirdly offset in some cases
  • Cannibalize button doesn't overlap with capture anymore
  • Don't crash if loading a save where the player's current ship doesn't exist
  • Gauss has a reputation requirement
  • Derelicts are no longer space-worthy
  • Fixed Tartarus landing graphics
  • Fried now shows the stellar winds on the map
  • Reworked aggressivity on distress signals to be more consistent
  • Try to fix trails not appearing on variant ships
  • dv_goddard: The Siren of Halir no longer fails the mission after you get the commandos
  • dv_shopping: Fixed not giving the player the Fancy Key Chain
  • Misi will sell the Fancy Key Chain for those affected by the dv_shopping bug
  • oldwoman: The old woman complains again
  • shadowvigil: seiryuu doesn't disappear if you land
  • darkshadow: four wind fighters can hurt the player
  • kex3: made it completable by making it much easier to dodge and have a fairer fight
  • Fixed stealth circles not appearing on hostile pilots if their faction is friendly
  • Fixed some date-related mission information not being updated
  • Fixed landing music playing with VN music in some situations
  • Significantly buffed point defense damage
  • Story mode gives an additional -50% fuel usage modifier
  • Minor typo fixes and translation updates

v0.12.2

09 Jan 02:18
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This is a maintenance patch that fixes a lot of small issues here and there. It includes improvements on deployed escorts, fixing looting FLF ships causing nearby planets and other ships to become hostile, and puts Dvaered ships for sale among other things.

The new version should be compatible with older save games, and will update things as necessary.

Changes since 0.12.1

  • Made plasma drill much easier to apply to asteroids
  • Don't reset cargo if not space worthy when reloading
  • Truly fix the negative mass exploit
  • Made miners less bad at mining, their only passion
  • Slim GUI set formation button is no longer clickable when invisible
  • Removed outdated tip from NPC messages
  • Round faction reputation at hypergates
  • Hypergates no longer spoil system names for you
  • Fixed description of the Squadron Synchronizer Module
  • Deployed fighters are always aggressive (for now)
  • Player can't make own escorts hostile with AoE weapons
  • Fuel usage is a negative is better stat
  • Added faction.areNeutral to get true neutral state of factions
  • Ammo can not become negative anymore
  • Made Za'lek drone weapons builtin
  • Be more restrictive on which factions give waste dump missions
  • Added the Admonisher ΩIIa for sale
  • Reputation can't go above +100 or below -100
  • Made ship buying reputation requirements more lax, using maximum of local and global reputation
  • Fix overlay map not updating after obtaining map while open
  • Stealth Discovered Speed should be Stealth Discovered Rate
  • Fixed mass being displayed twice for outfits
  • Don't have player.teleport break the game while the player is landing
  • Modified condition of many neutral missions so they don't appear in the wrong places
  • Dvaered ships are now also sold in more accessible locations
  • FLF should not cause reputation chains making other factions hostile
  • Fixed the ship_buy hook referring to the ship sold when trading ships
  • Fixed captured ships having inconsistent load outs and not spawning near the pilot
  • Fixed zebra losing cylinders when thrusting
  • Don't remove builtin weapons when spawning pilots naked
  • Fixed pilot.distress() not sending signals to spobs
  • lovebiz01: fixed condition allowing it to appear anywhere
  • dv_goddard: fixed spawning of Silent Death
  • harjas_vengeance: avoid certain system to make the mission easier to do.
  • minerva missions: fixed a ship not spawning correctly
  • Large cargo hulls now match the cargo difference of the small and medium hulls
  • Minor typo fixes and translation updates

v0.12.1

27 Dec 17:18
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With big releases, come big bugs. A bug that would potentially mark the entire player's map as known has crept into the release. It has been fixed along with other minor fixes, in particular, a bug made the obelisk tests require manual setting of weapon sets, and a persistent ship AI repeating to the player over and over that they haven't played in a while.

Full Changelog

  • Fixed psychic orbs having trails
  • Crop selected spob name if it goes out of bounds in the GUI
  • Fix obelisk tests not setting properly the primary weapons of the player
  • Fleet members don't try to investigate, only leaders do
  • More lenient update checks when updating saves
  • Pilots should no longer see through stealth when attacked from stealth
  • Fixed sometimes full map being partially displayed
  • Don't show the "didn't play in a while" message every time a save is loaded
  • Difficulty modifiers extend to the player's escorts as well
  • Boarding bonus affects outfit / ship capture costs
  • Lowered the cost of capturing ships
  • Minor typo fixes and translation updates

v0.12.0

23 Dec 16:24
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After a whole month of beta testing and furious bug fixing, following the tradition, we are once again doing our yearly release.

This release includes many engine improvements, such as 3D ships, an in-game wiki, reworked weapon sets, notable performance increases, etc., but also a significant amount of new content including a whole new area, more and reworked missions, and ship variants among others things.

We also have not forgotten significant quality of life improvements; folding messages, more visual indications for things such as important characters at the spaceport bar, filtering for the mission computer, and more!

We would like to thank all the contributors who participated and helped in the making of this release that we hope will both surprise new players and veterans alike!

Most notable changes:

  • Nearly all the ships are now modeled in 3D with fancy lighting and tilting effects!
  • You can now capture ships!
  • New ships and ship variants!
  • Faction reputation is no longer a single global value, but more nuanced and local.
  • Simplified and more powerful weapon sets
  • New challenging area to access many secrets.
  • In-game Wiki full of mechanics and lore explanations!

Full Changelog

  • Gameplay
    • Ability to capture disabled ships
    • Faction reputation is no longer universal, but varies on systems
      • Direct faction hit changes are shown as messages
      • Your actions will more directly affect ships in the system
    • Significantly increase maximum potential fleet capacity
    • Excess energy to battery recharge efficiency is now flat instead of varying based on charge level
    • Gave the Za'lek Sting a slight detection buff
    • Can only have a single patrol mission active at a given time
    • Pirates are less numerous during Chapter 0
    • Dvaered Arsenal has no fighter bays and fewer slots
    • Lowered CPU cost of some fighter bays
    • Decreased CPU and energy provided by large core slots
    • Pillaging ships affects reputation
    • Significantly increased the amount of fuel provided by outfits
    • Camouflage burster gives a speed bonus while active and disables when out of stealth
    • Can scan ships with 'u' key
    • Gave the Quicksilver another medium structural slot
    • Beam weapons have minimum delays instead of minimum durations
    • Can stealth when missiles are locked on
    • Deployed fighters take stress and damage over time when their mother ship is destroyed
    • Electron Burst Cannons and Za'lek Heavy Drones have had their damage per second lowered
    • Improved point defense
      • Spittle Tubuloid Cluster is now a utility and does more damage
      • Guardian Interception System does double damage
      • Missiles explode when intercepted
    • Bounties have explicit time limits
    • Derelicts should appear in remote systems
  • Quality of Life
    • Added colourblind correction mode
    • Exposed more colourblind options to the user
    • Can modify game speed directly instead of using a slow mode difficulty for accessibility
    • Messages get folded instead of repeating
    • Asteroids no longer fade out if close to or targeted by the player
    • Display fuel consumption for ships in the equipment overlay
    • Added option to match speed with the slowest ship in the fleet (on by default)
    • Made it so ships in the equipment screen do not change order based on value
    • Mark spaceport bar tab when there is an important NPC
    • Weapon set keybindings change window tabs
    • Use short outfit names when displaying groups of outfits
    • Shown more useful things you have when buying outfits with things other than credits
    • Can sort and filter the mission computer
    • Added small optional bounce to NPCs when they start talking
    • Inform the player when they don't meet mission requirements for some important missions
    • Can add new plugins directly from the options menu
    • Can toggle whether autonav stops when missile lock-ons are detected
    • Added colour coded factional backgrounds in the shipyard
    • Can rotate shipyard image for ships with 3D graphics
    • Prompt when deleting notes
    • Added accessibility option that allows skipping story minigames
    • Can view and change all your ships in the equipment tab when there is refuelling
    • Reduced space dust size by 50%
    • Changed mouse click selection priority, it prefers spobs/jumps and will ignore clicks reselecting the same object
  • Content
    • New in-game wiki with explanation on gameplay mechanics and lots of lore
    • 8 new missions
      • The Onions call
    • 4 new ships
    • 13 new ship variants
      • Give a new twist to existing ships
    • 6 new outfits
    • New area with unique challenges
    • New events
      • Get more Sirius abilities
      • Find the dark side of the Nebula
    • New NPC portraits
    • New generic NPC and News messages
    • Reworked trails to make ships feel more speedy
  • Engine
    • Support for 3D models
      • Lighting is based on system stars
      • Fancy effects for special systems
      • Ships tilt slightly when rotating
      • Simple animations are supported and used when applicable
    • Support for an in-game wiki
      • Can process YAML, Lua, and markdown
      • Cross-link support
      • Support for custom widgets
    • Stats (except inverted stats) are now additive instead of multiplicative
    • Try to merge saves if multiple directories correspond to the same player
    • More robust weapon set support that can handle multiple overlapping weapon sets
    • Faster handling of asteroids with large exclusion areas
    • Added fuel_usage_mod ship stat
    • Fixed player losing navigation targets when unidiff is applied
    • Fixed ai.idir giving wrong answer by M_PI_2 in some cases
    • Threaded more loading components
    • Lua require now caches chunks
    • Dropped SDL_image fallback
    • Use higher internal timer for all platforms
    • Support for Tracy
    • Spobs that are not landable yet generate presence will be shown on the map
    • Warn the player if they try to use a name with all space characters
    • Decoupled the collision system from the rendering system
    • Added a low memory mode to use fewer and smaller textures with 3D
    • Lazy load ship and outfit graphics to reduce memory usage and decrease load time
    • Use clang-format to format all the C code
    • Use enums internally to represent keybindings instead of strings
    • Always use replaygain information when available when loading vorbis files
    • Stop repeating the same warning after a fixed amount of times
    • Support for outfits that don't break stealth
    • Editor has partial support for universe diffs
    • Editor has separate configuration and file dialogues
    • New ship stats
      • Global weapon range, damage, fire-rate and energy usage
      • Range ship stat for all specific weapon types
      • Turn, speed, and accel for launchers
      • Shield downtime modifier
    • Deprecated old faction API in favour of the new one for local / global standings
    • Added support for temporarily overriding faction standings
  • Fixes
    • PSO and Mizar nebulas have trails again
    • Removed fancy background mode
    • Can remove fighter bays with deployed fighters
    • Sol is less friendly
    • Fixed rare cases where fighters would not be able to dock
    • Fixed hypergate and wormhole effects getting stuck
    • Obelisks tell if you have completed them already
    • Fixed space dust disappearing with certain jump abilities
    • Boarded pilots become permanently disabled if they lose space-worthiness
    • Double tap will activate feather drive like blink engines
    • Fixed camouflage burster not activating stealth
    • Fixed bug where beams were counted as giving energy in the equipment optimizer
    • shadowvigil: claim entire route
    • sh01_corvette: should be completable on easy difficulties now
    • patrol: fixed escorts and fighters becoming hostile if hostile to the mission giving faction
    • Fixed debugging paranoid builds under Windows
    • Fixed autonav not respecting shield thresholds
    • zbh10: Godheart and friends get at most 1 fighter bay per ship now
    • Fixed ESS Trinity being bribeable
    • Cargo on fleets with be displayed to make room for mission cargo when necessary
    • Made it so Shadow Vigil doesn't try to go through Surano system for reasons
    • blackhole/zbh09: fixed softlock during a cutscene under certain conditions
    • Don't play wormhole sound on main menu
    • Don't allow the player to sell unique ships
    • Fixed corner cases where destroyed player ships would not properly be updated
    • Fixed Sirius Providence flow absorption bonus
    • Fixed positioning of a certain blockade
    • Fixed some visual aberrations when forcing the player to land or jump
    • Prioritize pilots and other objects over uninhabited planets when clicking
    • Can always bribe your way to pirate's clansworlds
    • Consistently colour the ShipAI messages in the tutorial
    • Made max_fps actually get respected
    • Fixed map decorators not shown in editor
    • Update the overlay scaling given the player's position
    • Fixed population not being updated by universe diffs
    • Fixed date acquired being wrong on some platforms
    • Improved pilot facing corrections when jumping
    • Pirate ambush derelict events break stealth
    • Mining minigame result affects yield more
    • Absorption is no longer limited to the 0% to 100% range
    • derelict_rescue: only allow generic target space objects
    • Restored portable installs with the Windows installer
    • Show intrinsic outfits in the "Other" tab
    • Fixed plural form ...
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v0.12.0-beta.3

11 Dec 11:09
5a10976
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v0.12.0-beta.3 Pre-release
Pre-release

With the bug frenzy calming down, we are proud to announce version 0.12.0-beta.3.

This release contains a myriad of bug fixes and should be quite close to the final 0.12.0 version that is planned before the end of the year.

As always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here!

Changes since 0.12.0-beta.2

  • Fixed collisions for some ships at certain angles
  • Changed mouse click selection priority, it prefers spobs/jumps and will ignore clicks reselecting the same object
  • Fixed map decorators not shown in editor
  • Centered buttons at the top of the holo-archives
  • Show if a system has a bar in the map
  • Fixed conf.mouse_doubleclick not disabling when set to 0
  • Fixed crashes when a faction is assigned a non-existent colour
  • Update the overlay scaling given the player's position
  • Fixed population not being updated by universe diffs
  • Fixed date acquired being wrong on some platforms
  • Round reputation values when displaying standing text for consistency
  • Display local standing in the information window
  • Fixed certain combination of opening menus locking up
  • Fixed fmt.number displaying wrong values when negative
  • Fixed spoiling of system names on the map
  • Improved pilot facing corrections when jumping
  • Can no longer abort missions during landing animation
  • Fixed editor crash with empty descriptions
  • Fixed editor crash when making links to systems with no presence
  • Fixed rehabilitation missions
  • Fixed escorts not using special outfits and abilities
  • Fixed escort fighters existing after undeploying escort
  • Fixed Certitude trails
  • Pirate ambush derelict events break stealth
  • Mining minigame result affects yield more
  • Absorption is no longer limited to the 0% to 100% range
  • derelict_rescue: only allow generic target space objects
  • onion04: don't fail if something happens to the gawain after taking the cargo
  • traffic_01: don't use hardcoded systems
  • bounty: fixed error with deadlines in certain cases
  • neburesearch04: don't let the drones see through stealth and disable the player from relanding to skip stage
  • minerva/judugement: fixed error in VN flow
  • Minor typo fixes and translation updates
  • Increased maximum reputation for a certain hidden faction to 70
  • Restored portable installs with the Windows installer
  • Documentation fixes
  • Minor typo fixes and translation updates

v0.12.0-beta.2

28 Nov 10:34
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v0.12.0-beta.2 Pre-release
Pre-release

A lot of major and minor issues, in addition to some minor new features, have been resolved calling for a 0.12.0-beta.2. In particular, support for lowering the saturation of the nebula, and having escorts respect your autonav preferences (you can disable it in the settings from the info menu) have been added as new features. We don't have any intention of adding any new features before the final 0.12.0 version, and will keep on resolving bugs as they are found.

As always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here!

Changes since 0.12.0-beta.1

  • Fallback for missing holo archives ship entries
  • Reset proteron reputation more aggressively
  • Fixed overlap in VN logs
  • Show intrinsic outfits in the "Other" tab
  • Shooting weapons no longer resets autonav speed up
  • Fixed plural form of 0 items in many cases
  • Made pilots in formation less prone to spinning
  • Ships significantly past the mass limit are no longer space worthy
  • Lowered the price of a certain map
  • Lowered presence of a certain faction
  • Prevent changing autonav target via Lua when jumping
  • Disable jettisoning cargo when landing
  • Removed overlap in the options menu
  • Don't allow ship shield/energy to go negative
  • Don't show stealth circles during cinematics
  • Jumping through a one-way normal / hidden jump reveals the hidden side
  • Escorts will try to respect player's autonav rules by default
  • Increased nebula visibility by 400 km
  • Fixed text overlap in the holo-archives for certain languages
  • Fixed reputation changes not working on dynamic factions
  • Fixed text overlap if ship name is too long
  • Fixed automatic weapon sets behaving oddly with multiple ships
  • Fixed rare crash when setting hook on non-existent pilot
  • Fixed map thresholds for interference
  • Fixed some reputation values not being correctly rounded
  • Fixed OSD not advancing in a certain mission
  • Fixed Sirius Divinity collisions
  • Fixed beam weapons in "in range" mode not respecting range bonus
  • Fixed hiding mission OSDs and changing priority being reset on take off or jump
  • Fixed asking your ship AI for advice
  • Fixed point defense requiring toggling thrice to turn off in some cases
  • sensor anomaly: Nelly will no longer appear in too dangerous or risky systems
  • mephisto type v: lowered heat generation
  • seek_n_destroy: fixed hints breaking in certain cases
  • pir_hit_intro: fixed OSD being displayed wrong
  • taiomi04: update OSD after boarding ship
  • bounty: fixed OSD getting reset after killing/capturing target
  • ant_supplies: fixed hostility after jumping into system again
  • Editor now shows dialogues on errors and allows user to choose directory to save data to
  • Minor typo fixes and translation updates

v0.12.0-beta.1

16 Nov 13:19
4684026
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v0.12.0-beta.1 Pre-release
Pre-release

This year, we're starting the betas a bit early given the large amount of content modified and added. As always, this release contains a large amount of changes done during the past year which likely have introduced a lot of bugs and issues that we want to iron out before the final release of 0.12.0.

Now, this release changes a lot of how the game currently plays, and, while it is highly recommended to start a new game, it should be possible to just load up your old saves without too much stuff being changed. In particular, some of the major changes are:

  1. Nearly all the ships are now modeled in 3D with fancy lighting and tilting effects!
  2. You can now capture ships!
  3. New ships and ship variants!
  4. Faction reputation is no longer a single global value, but more nuanced and local.
  5. New challenging area to access many secrets.
  6. In-game Wiki full of mechanics and lore explanations!

If you try it and find any issues, please report them at the issue tracker. Discussion about the game can be had on one of the various discussion forums and chatrooms we have. Check them out here!

Full Changelog

  • Gameplay
    • Ability to capture disabled ships
    • Faction reputation is no longer universal, but varies on systems
      • Direct faction hit changes are shown as messages
      • Your actions will more directly affect ships in the system
    • Significantly increase maximum potential fleet capacity
    • Excess energy to battery recharge efficiency is now a flat 50% instead of varying based on charge level
    • Gave the Za'lek sting a slight detection buff
    • Can only have a single patrol mission active at a given time
    • Pirates are less numerous during Chapter 0
    • Dvaered Arsenal has no fighter bays and fewer slots
    • Lowered CPU cost of some fighter bays
    • Decreased CPU and energy provided by large core slots
    • Pillaging ships affects reputation
    • Significantly increased the amount of fuel provided by outfits
    • Camouflage burster gives a speed bonus while active and disables when out of stealth
    • Can scan ships with 'u' key
    • Gave the Quicksilver another medium structural slot
    • Beam weapons have minimum delays instead of minimum durations
    • Can stealth when missiles are locked on
    • Deployed fighters take stress and damage over time when their mother ship is destroyed
    • Electron Burst Cannons and Za'lek Heavy Drones have had their damage per second lowered
    • Improved point defense
      • Spittle Tubuloid Cluster is now a utility and does more damage
      • Guardian Interception System does double damage
      • Missiles explode when intercepted
    • Bounties have explicit time limits
    • Derelicts should appear in remote systems
  • Quality of Life
    • Added colourblind correction mode
    • Exposed more colourblind options to the user
    • Can modify game speed directly instead of using a slow mode difficulty for accessibility
    • Messages get folded instead of repeating
    • Asteroids no longer fade out if close to or targeted by the player
    • Display fuel consumption for ships in the equipment overlay
    • Added option to match speed with the slowest ship in the fleet (on by default)
    • Made it so ships in the equipment screen do not change order based on value
    • Mark spaceport bar tab when there is an important NPC
    • Weapon set keybindings change window tabs
    • Use short outfit names when displaying groups of outfits
    • Shown more useful things you have when buying outfits with things other than credits
    • Can sort and filter the mission computer
    • Added small optional bounce to NPCs when they start talking
    • Inform the player when they don't meet mission requirements for some important missions
    • Can add new plugins directly from the options menu
    • Can toggle whether autonav stops when missile lock-ons are detected
    • Added colour coded factional backgrounds in the shipyard
    • Can rotate shipyard image for ships with 3D graphics
    • Prompt when deleting notes
    • Added accessibility option that allows skipping story minigames
    • Can view and change all your ships in the equipment tab when there is refuelling
    • Reduced space dust size by 50%
  • Content
    • New in-game wiki with explanation on gameplay mechanics and lots of lore
    • 8 new missions
      • The Onions call
    • 4 new ships
    • 13 new ship variants
      • Give a new twist to existing ships
    • 6 new outfits
    • New area with unique challenges
    • New events
      • Get more Sirius abilities
      • Find the dark side of the Nebula
    • New NPC portraits
    • New generic NPC and News messages
    • Reworked trails to make ships feel more speedy
  • Engine
    • Support for 3D models
      • Lighting is based on system stars
      • Fancy effects for special systems
      • Ships tilt slightly when rotating
      • Simple animations are supported and used when applicable
    • Support for an in-game wiki
      • Can process YAML, Lua, and markdown
      • Cross-link support
      • Support for custom widgets
    • Stats (except inverted stats) are now additive instead of multiplicative
    • Try to merge saves if multiple directories correspond to the same player
    • More robust weapon set support that can handle multiple overlapping weapon sets
    • Faster handling of asteroids with large exclusion areas
    • Added fuel_usage_mod ship stat
    • Fixed player losing navigation targets when unidiff is applied
    • Fixed ai.idir giving wrong answer by M_PI_2 in some cases
    • Threaded more loading components
    • Lua require now caches chunks
    • Dropped SDL_image fallback
    • Use higher internal timer for all platforms
    • Support for Tracy
    • Spobs that are not landable yet generate presence will be shown on the map
    • Warn the player if they try to use a name with all space characters
    • Decoupled the collision system from the rendering system
    • Added a low memory mode to use fewer and smaller textures with 3D
    • Lazy load ship and outfit graphics to reduce memory usage and decrease load time
    • Use clang-format to format all the C code
    • Use enums internally to represent keybindings instead of strings
    • Always use replaygain information when available when loading vorbis files
    • Stop repeating the same warning after a fixed amount of times
    • Support for outfits that don't break stealth
    • Editor has partial support for universe diffs
    • Editor has separate configuration and file dialogues
    • New ship stats
      • Global weapon range, damage, fire-rate and energy usage
      • Range ship stat for all specific weapon types
      • Turn, speed, and accel for launchers
      • Shield downtime modifier
    • Deprecated old faction API in favour of the new one for local / global standings
    • Added support for temporarily overriding faction standings
  • Fixes
    • PSO and Mizar nebulas have trails again
    • Removed fancy background mode
    • Can remove fighter bays with deployed fighters
    • Sol is less friendly
    • Fixed rare cases where fighters would not be able to dock
    • Fixed hypergate and wormhole effects getting stuck
    • Obelisks tell if you have completed them already
    • Fixed space dust disappearing with certain jump abilities
    • Boarded pilots become permanently disabled if they lose space-worthiness
    • Double tap will activate feather drive like blink engines
    • Fixed camouflage burster not activating stealth
    • Fixed bug where beams were counted as giving energy in the equipment optimizer
    • shadowvigil: claim entire route
    • sh01_corvette: should be completable on easy difficulties now
    • patrol: fixed escorts and fighters becoming hostile if hostile to the mission giving faction
    • Fixed debugging paranoid builds under Windows
    • Fixed autonav not respecting shield thresholds
    • zbh10: Godheart and friends get at most 1 fighter bay per ship now
    • Fixed ESS Trinity being bribeable
    • Cargo on fleets with be displayed to make room for mission cargo when necessary
    • Made it so Shadow Vigil doesn't try to go through Surano system for reasons
    • blackhole/zbh09: fixed softlock during a cutscene under certain conditions