This was intended to be a miniature game to 'warm up' on gamedev since I haven't done anything in over 6+ months.
Things warmed up/learned/used
Parallax Scrolling -Simplex noise background infinite generation
ParticleEffect and Particle Generation -wind and coins
Used a pseudo walking path algorithm to generate random level based upon roughness and windy-ness
Fully utilized Box2D and LibGDX -Box2D is used for all collision and movements