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I tried to reproduce with a few character meshes that I have but couldn't reproduce, if you happen to have this mesh I could try again with this one specifically
Prerequisites
Your Environment
Description
This was not there before, first time seeing it.
Steps to reproduce the behavior
local c = Character(Vector(1000, 500, 100), Rotator(), "vzombies-assets::SK_Napalm")
Seems to do this with all custom skeletons characters
Also does this when HitReaction is disabled
Expected behavior
Shouldn't teleport the character mesh on death
Actual behavior
death_teleport.mp4
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