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Death teleportation for custom skeletons ??? #967

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Closed
2 tasks done
vugi99 opened this issue Oct 22, 2023 · 3 comments
Closed
2 tasks done

Death teleportation for custom skeletons ??? #967

vugi99 opened this issue Oct 22, 2023 · 3 comments
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bug Something isn't working stale Too old

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@vugi99
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vugi99 commented Oct 22, 2023

Prerequisites

  • I'm sure both client and server are on the latest update.
  • I have read the console error message carefully (if applicable).

Your Environment

  • Version: 1.61.0
  • Operating System: Windows 11

Description

This was not there before, first time seeing it.

Steps to reproduce the behavior

local c = Character(Vector(1000, 500, 100), Rotator(), "vzombies-assets::SK_Napalm")

Seems to do this with all custom skeletons characters
Also does this when HitReaction is disabled

Expected behavior

Shouldn't teleport the character mesh on death

Actual behavior

death_teleport.mp4
@vugi99 vugi99 added the bug Something isn't working label Oct 22, 2023
@gtnardy
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gtnardy commented Oct 30, 2023

Hm do your custom skeletons have the Physical Assets set up? I think this may be because they are entering ragdoll mode with bad collisions

@vugi99
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vugi99 commented Oct 30, 2023

This was not happening on nanos 1.58, you broke something

@gtnardy gtnardy added the stale Too old label Apr 30, 2025
@gtnardy
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gtnardy commented Apr 30, 2025

I tried to reproduce with a few character meshes that I have but couldn't reproduce, if you happen to have this mesh I could try again with this one specifically

@gtnardy gtnardy closed this as completed Apr 30, 2025
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Labels
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