LightShow is a 3D framework created with the purpose of flexibility, scalability, and simplicity.
3D skeletal animation.
Directional shadow mapping
Runtime GLSL modifications
Physics, Collision, Callbacks and Triggers
Audio and music support
Text rendering and custom binary file importer and exporter (with byte order swapping for big endian systems)
Omnidirectional shadow mapping
Particle systems with instanced rendering
Bone Colliders (updates scale, position and rotation of a collision object according to a bone)