Pico-8 Demake Of 8-Bit Game
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README.md

Booty Demake

Based on the 1984 game, Booty, by John Cain, for the Commodore 64, ZX Spectrum and Amstrad CPC (and remakes for Sam Coupe, Amiga and PC).

Pico-8 Coding & Graphics by Nate Taylor

Original Design by John F. Cain

Overview

Jim the Cabin Boy has to collect all the items of Booty from the ship's 20 cabins by collecting keys that open locked doors. Hazards include the pirates who patrol the rooms, rats which crawl along the deck and the ships parrot which flies around the ship. Also some booty is booby trapped and explodes when Jim tries to collect it.

Instructions

Pico-8 Instructions

Press Z if you get stuck on any level.

Pico-8 Version - Bootyful

Pico-8 Screenshot

Web version

This is a Beta Version

This game is completable, but is considered in beta until the following is fully implemented:

  • Traveling platforms
  • Rats & Birds
  • Booby Traps

Bugs & Issues

Original Version

Walkthrough video

Level map

Original Screenshot Screenshot

  • ZX Spectrum - 256×192 pixels, 8 colors, 48k RAM
  • Commodore 64, Amstrad CPC - 160×200 pixels, 16 colors, 64k RAM