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QuickDraw Pictures (PPic)

Nathan Craddock edited this page Mar 3, 2021 · 1 revision

The game is packaged with 10 images stored in QuickDraw format. These are loaded from memory with the GetResource("PPic", number) call. These are used for the menu, help screen, and other parts of the game.

  • Images 1000 through 1008 are represented using DirectBitsRect or in the case of PPic 1006, PackBitsRect. These formats store raster image pixels directly.
  • Image 1009 makes use of the QuickDraw opcodes to display text and other information at runtime, so the image is not stored as a raster image directly.

PPic 1000

The main menu of the game

1000

PPic 1001

The hover state of the buttons on the menu

1001

PPic 1002

The click state of the buttons on the menu

1002

PPic 1003

The loading screen

1003

PPic 1004

High Scores screen

1004

PPic 1005

End of unregistered play screen

1005

PPic 1006

Game paused

1006

PPic 1007

Help page one

1007

PPic 1008

Help page two

1008

PPic 1009

TODO: Not yet implemented in quickdraw.c

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