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Program: Visualization Toolkit
Module: vtkAnnotatedCubeActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or for details.
This software is distributed WITHOUT ANY WARRANTY; without even
PURPOSE. See the above copyright notice for more information.
// .NAME vtkAnnotatedCubeActor - a 3D cube with face labels
// .SECTION Description
// vtkAnnotatedCubeActor is a hybrid 3D actor used to represent an anatomical
// orientation marker in a scene. The class consists of a 3D unit cube centered
// on the origin with each face labelled in correspondance to a particular
// coordinate direction. For example, with Cartesian directions, the user
// defined text labels could be: +X, -X, +Y, -Y, +Z, -Z, while for anatomical
// directions: A, P, L, R, S, I. Text is automatically centered on each cube
// face and is not restriceted to single characters. In addition to or in
// replace of a solid text label representation, the outline edges of the labels
// can be displayed. The individual properties of the cube, face labels
// and text outlines can be manipulated as can their visibility.
// .SECTION Caveats
// vtkAnnotatedCubeActor is primarily intended for use with
// vtkOrientationMarkerWidget. The cube face text is generated by vtkVectorText
// and therefore the font attributes are restricted.
// .SECTION See Also
// vtkAxesActor vtkOrientationMarkerWidget vtkVectorText
#ifndef __vtkAnnotatedCubeActor_h
#define __vtkAnnotatedCubeActor_h
#include "vtkProp3D.h"
class vtkActor;
class vtkAppendPolyData;
class vtkAssembly;
class vtkCubeSource;
class vtkFeatureEdges;
class vtkPropCollection;
class vtkProperty;
class vtkRenderer;
class vtkTransform;
class vtkTransformFilter;
class vtkVectorText;
class VTK_HYBRID_EXPORT vtkAnnotatedCubeActor : public vtkProp3D
static vtkAnnotatedCubeActor *New();
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// For some exporters and other other operations we must be
// able to collect all the actors or volumes. These methods
// are used in that process.
virtual void GetActors(vtkPropCollection *);
// Description:
// Support the standard render methods.
virtual int RenderOpaqueGeometry(vtkViewport *viewport);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport);
// Description:
// Does this prop have some translucent polygonal geometry?
virtual int HasTranslucentPolygonalGeometry();
// Description:
// Shallow copy of an axes actor. Overloads the virtual vtkProp method.
void ShallowCopy(vtkProp *prop);
// Description:
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
void ReleaseGraphicsResources(vtkWindow *);
// Description:
// Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The
// method GetBounds(double bounds[6]) is available from the superclass.)
void GetBounds(double bounds[6]);
double *GetBounds();
// Description:
// Get the actors mtime plus consider its properties and texture if set.
unsigned long int GetMTime();
// Description:
// Set/Get the scale factor for the face text
void SetFaceTextScale(double);
vtkGetMacro(FaceTextScale, double);
// Description:
// Get the individual face text properties.
vtkProperty *GetXPlusFaceProperty();
vtkProperty *GetXMinusFaceProperty();
vtkProperty *GetYPlusFaceProperty();
vtkProperty *GetYMinusFaceProperty();
vtkProperty *GetZPlusFaceProperty();
vtkProperty *GetZMinusFaceProperty();
// Description:
// Get the cube properties.
vtkProperty *GetCubeProperty();
// Description:
// Get the text edges properties.
vtkProperty *GetTextEdgesProperty();
// Description:
// Set/get the face text.
vtkSetStringMacro( XPlusFaceText );
vtkGetStringMacro( XPlusFaceText );
vtkSetStringMacro( XMinusFaceText );
vtkGetStringMacro( XMinusFaceText );
vtkSetStringMacro( YPlusFaceText );
vtkGetStringMacro( YPlusFaceText );
vtkSetStringMacro( YMinusFaceText );
vtkGetStringMacro( YMinusFaceText );
vtkSetStringMacro( ZPlusFaceText );
vtkGetStringMacro( ZPlusFaceText );
vtkSetStringMacro( ZMinusFaceText );
vtkGetStringMacro( ZMinusFaceText );
// Description:
// Enable/disable drawing the vector text edges.
void SetTextEdgesVisibility(int);
int GetTextEdgesVisibility();
// Description:
// Enable/disable drawing the cube.
void SetCubeVisibility(int);
int GetCubeVisibility();
// Description:
// Enable/disable drawing the vector text.
void SetFaceTextVisibility(int);
int GetFaceTextVisibility();
// Description:
// Augment individual face text orientations.
// Description:
// Get the assembly so that user supplied transforms can be applied
vtkAssembly *GetAssembly()
{ return this->Assembly; }
vtkCubeSource *CubeSource;
vtkActor *CubeActor;
vtkAppendPolyData *AppendTextEdges;
vtkFeatureEdges *ExtractTextEdges;
vtkActor *TextEdgesActor;
void UpdateProps();
char *XPlusFaceText;
char *XMinusFaceText;
char *YPlusFaceText;
char *YMinusFaceText;
char *ZPlusFaceText;
char *ZMinusFaceText;
double FaceTextScale;
double XFaceTextRotation;
double YFaceTextRotation;
double ZFaceTextRotation;
vtkVectorText *XPlusFaceVectorText;
vtkVectorText *XMinusFaceVectorText;
vtkVectorText *YPlusFaceVectorText;
vtkVectorText *YMinusFaceVectorText;
vtkVectorText *ZPlusFaceVectorText;
vtkVectorText *ZMinusFaceVectorText;
vtkActor *XPlusFaceActor;
vtkActor *XMinusFaceActor;
vtkActor *YPlusFaceActor;
vtkActor *YMinusFaceActor;
vtkActor *ZPlusFaceActor;
vtkActor *ZMinusFaceActor;
vtkTransformFilter *TransformFilter;
vtkTransform *Transform;
vtkAssembly *Assembly;
vtkAnnotatedCubeActor(const vtkAnnotatedCubeActor&); // Not implemented.
void operator=(const vtkAnnotatedCubeActor&); // Not implemented.