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/*=========================================================================
Program: Visualization Toolkit
Module: vtkEarthSource.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkEarthSource - create the continents of the Earth as a sphere
// .SECTION Description
// vtkEarthSource creates a spherical rendering of the geographical shapes
// of the major continents of the earth. The OnRatio determines
// how much of the data is actually used. The radius defines the radius
// of the sphere at which the continents are placed. Obtains data from
// an imbedded array of coordinates.
#ifndef __vtkEarthSource_h
#define __vtkEarthSource_h
#include "vtkPolyDataAlgorithm.h"
class VTK_HYBRID_EXPORT vtkEarthSource : public vtkPolyDataAlgorithm
{
public:
static vtkEarthSource *New();
vtkTypeMacro(vtkEarthSource,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Set radius of earth.
vtkSetClampMacro(Radius,double,0.0,VTK_LARGE_FLOAT);
vtkGetMacro(Radius,double);
// Description:
// Turn on every nth entity. This controls how much detail the model
// will have. The maximum ratio is sixteen. (The smaller OnRatio, the more
// detail there is.)
vtkSetClampMacro(OnRatio,int,1,16);
vtkGetMacro(OnRatio,int);
// Description:
// Turn on/off drawing continents as filled polygons or as wireframe outlines.
// Warning: some graphics systems will have trouble with the very large, concave
// filled polygons. Recommend you use OutlienOn (i.e., disable filled polygons)
// for now.
vtkSetMacro(Outline,int);
vtkGetMacro(Outline,int);
vtkBooleanMacro(Outline,int);
protected:
vtkEarthSource();
~vtkEarthSource() {};
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
double Radius;
int OnRatio;
int Outline;
private:
vtkEarthSource(const vtkEarthSource&); // Not implemented.
void operator=(const vtkEarthSource&); // Not implemented.
};
#endif