Switch branches/tags
Nothing to show
Find file
Fetching contributors…
Cannot retrieve contributors at this time
810 lines (700 sloc) 34.8 KB
Program: Visualization Toolkit
Module: vtkExodusIIReader.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or for details.
This software is distributed WITHOUT ANY WARRANTY; without even
PURPOSE. See the above copyright notice for more information.
Copyright (c) Sandia Corporation
See Copyright.txt or for details.
// .NAME vtkExodusIIReader - Read exodus 2 files .ex2
// .SECTION Description
// vtkExodusIIReader is a unstructured grid source object that reads ExodusII
// files. Most of the meta data associated with the file is loaded when
// UpdateInformation is called. This includes information like Title, number
// of blocks, number and names of arrays. This data can be retrieved from
// methods in this reader. Separate arrays that are meant to be a single
// vector, are combined internally for convenience. To be combined, the array
// names have to be identical except for a trailing X,Y and Z (or x,y,z). By
// default cell and point arrays are not loaded. However, the user can flag
// arrays to load with the methods "SetPointArrayStatus" and
// "SetCellArrayStatus". The reader DOES NOT respond to piece requests
#ifndef __vtkExodusIIReader_h
#define __vtkExodusIIReader_h
#include "vtkMultiBlockDataSetAlgorithm.h"
class vtkDataArray;
class vtkDataSet;
class vtkExodusIICache;
class vtkExodusIIReaderPrivate;
class vtkExodusModel;
class vtkFloatArray;
class vtkGraph;
class vtkIntArray;
class vtkPoints;
class vtkUnstructuredGrid;
class VTK_HYBRID_EXPORT vtkExodusIIReader : public vtkMultiBlockDataSetAlgorithm
static vtkExodusIIReader *New();
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Determine if the file can be readed with this reader.
int CanReadFile(const char* fname);
//virtual void Modified();
// Description:
// Return the object's MTime. This is overridden to include the timestamp of its internal class.
virtual unsigned long GetMTime();
// Description:
// Return the MTime of the internal data structure.
// This is really only intended for use by vtkPExodusIIReader in order
// to determine if the filename is newer than the metadata.
virtual unsigned long GetMetadataMTime();
// Description:
// Specify file name of the Exodus file.
virtual void SetFileName( const char* fname );
// Description:
// Specify file name of the xml file.
virtual void SetXMLFileName( const char* fname );
// Description:
// Which TimeStep to read.
vtkSetMacro(TimeStep, int);
vtkGetMacro(TimeStep, int);
// Description:
// Convenience method to set the mode-shape which is same as
// this->SetTimeStep(val-1);
void SetModeShape(int val)
// Description:
// Returns the available range of valid integer time steps.
// Description:
// Extra cell data array that can be generated. By default, this array
// is ON. The value of the array is the integer id found
// in the exodus file. The name of the array is returned by
// GetBlockIdArrayName(). For cells representing elements from
// an Exodus element block, this is set to the element block ID. For
// cells representing edges from an Exodus edge block, this is the
// edge block ID. Similarly, ths is the face block ID for cells
// representing faces from an Exodus face block. The same holds
// for cells representing entries of node, edge, face, side, and element sets.
virtual void SetGenerateObjectIdCellArray( int g );
int GetGenerateObjectIdCellArray();
vtkBooleanMacro(GenerateObjectIdCellArray, int);
static const char *GetObjectIdArrayName() { return "ObjectId"; }
virtual void SetGenerateGlobalElementIdArray( int g );
int GetGenerateGlobalElementIdArray();
vtkBooleanMacro(GenerateGlobalElementIdArray, int);
virtual void SetGenerateGlobalNodeIdArray( int g );
int GetGenerateGlobalNodeIdArray();
vtkBooleanMacro(GenerateGlobalNodeIdArray, int);
virtual void SetGenerateImplicitElementIdArray( int g );
int GetGenerateImplicitElementIdArray();
vtkBooleanMacro(GenerateImplicitElementIdArray, int);
virtual void SetGenerateImplicitNodeIdArray( int g );
int GetGenerateImplicitNodeIdArray();
vtkBooleanMacro(GenerateImplicitNodeIdArray, int);
virtual void SetGenerateFileIdArray( int f );
int GetGenerateFileIdArray();
vtkBooleanMacro(GenerateFileIdArray, int);
virtual void SetFileId( int f );
int GetFileId();
// Description:
// Extra cell data array that can be generated. By default, this array
// is off. The value of the array is the integer global id of the cell.
// The name of the array is returned by GetGlobalElementIdArrayName()
// ***NOTE*** No more "unique" global ID. Instead we have an arbitrary number of maps.
enum {
// NOTE: GetNumberOfObjectTypes must be updated whenever you add an entry to enum ObjectType {...}
enum ObjectType {
// match Exodus macros from exodusII.h and exodusII_ext.h
ELEM_SET = 10,
EDGE_MAP = 11,
FACE_MAP = 12,
GLOBAL = 13,
NODAL = 14,
// extended values (not in Exodus headers) for use with SetAllArrayStatus:
PART = 61,
// extended values (not in Exodus headers) for use in cache keys:
QA_RECORDS = 103, //!< Exodus II Quality Assurance (QA) string metadata
INFO_RECORDS = 104, //!< Exodus II Information Records string metadata
GLOBAL_TEMPORAL = 102, //!< global data across timesteps
NODAL_TEMPORAL = 101, //!< nodal data across timesteps
ELEM_BLOCK_TEMPORAL = 100, //!< element data across timesteps
GLOBAL_CONN = 99, //!< connectivity assembled from all blocks+sets to be loaded
ELEM_BLOCK_ELEM_CONN = 98, //!< raw element block connectivity for elements (not edges/faces)
ELEM_BLOCK_FACE_CONN = 97, //!< raw element block connectivity for faces (references face blocks)
ELEM_BLOCK_EDGE_CONN = 96, //!< raw element block connectivity for edges (references edge blocks)
FACE_BLOCK_CONN = 95, //!< raw face block connectivity (references nodes)
EDGE_BLOCK_CONN = 94, //!< raw edge block connectivity (references nodes)
ELEM_SET_CONN = 93, //!< element set connectivity
SIDE_SET_CONN = 92, //!< side set connectivity
FACE_SET_CONN = 91, //!< face set connectivity
EDGE_SET_CONN = 90, //!< edge set connectivity
NODE_SET_CONN = 89, //!< node set connectivity
NODAL_COORDS = 88, //!< raw nodal coordinates (not the "squeezed" version)
OBJECT_ID = 87, //!< object id (old BlockId) array
IMPLICIT_ELEMENT_ID = 108, //!< the implicit global index of each element given by exodus
IMPLICIT_NODE_ID = 107, //!< the implicit global index of each node given by exodus
GLOBAL_ELEMENT_ID = 86, //!< element id array extracted for a particular block (yes, this is a bad name)
GLOBAL_NODE_ID = 85, //!< nodal id array extracted for a particular block (yes, this is a bad name)
ELEMENT_ID = 84, //!< element id map (old-style elem_num_map or first new-style elem map) array
NODE_ID = 83, //!< nodal id map (old-style node_num_map or first new-style node map) array
NODAL_SQUEEZEMAP = 82, //!< the integer map use to "squeeze" coordinates and nodal arrays/maps
ELEM_BLOCK_ATTRIB = 81, //!< an element block attribute array (time-constant scalar per element)
FACE_BLOCK_ATTRIB = 80, //!< a face block attribute array (time-constant scalar per element)
EDGE_BLOCK_ATTRIB = 79, //!< an edge block attribute array (time-constant scalar per element)
FACE_ID = 105, //!< face id map (old-style face_num_map or first new-style face map) array
EDGE_ID = 106, //!< edge id map (old-style edge_num_map or first new-style edge map) array
ENTITY_COUNTS = 109 //!< polyhedra per-entity count ex_get_block returns the sum for polyhedra
/// Ways to decorate edge and face variables.
enum DecorationType {
NONE = 0, //!< no decoration
GLYPHS, //!< create glyphs inside each cell with the proper vector values interpolated to them
CORNER_AVERAGED //!< create approximate vector field by averaging at cell corners
static const char* GetGlobalElementIdArrayName() { return "GlobalElementId"; }
static const char* GetPedigreeElementIdArrayName() { return "PedigreeElementId"; }
static int GetGlobalElementID( vtkDataSet *data, int localID );
static int GetGlobalElementID ( vtkDataSet *data, int localID,
int searchType );
static const char* GetImplicitElementIdArrayName() { return "ImplicitElementId"; }
static const char* GetGlobalFaceIdArrayName() { return "GlobalFaceId"; }
static const char* GetPedigreeFaceIdArrayName() { return "PedigreeFaceId"; }
static int GetGlobalFaceID( vtkDataSet *data, int localID );
static int GetGlobalFaceID ( vtkDataSet *data, int localID,
int searchType );
static const char* GetImplicitFaceIdArrayName() { return "ImplicitFaceId"; }
static const char* GetGlobalEdgeIdArrayName() { return "GlobalEdgeId"; }
static const char* GetPedigreeEdgeIdArrayName() { return "PedigreeEdgeId"; }
static int GetGlobalEdgeID( vtkDataSet *data, int localID );
static int GetGlobalEdgeID ( vtkDataSet *data, int localID,
int searchType );
static const char* GetImplicitEdgeIdArrayName() { return "ImplicitEdgeId"; }
// Description:
// Extra point data array that can be generated. By default, this array
// is ON. The value of the array is the integer id of the node.
// The id is relative to the entire data set.
// The name of the array is returned by GlobalNodeIdArrayName().
static const char* GetGlobalNodeIdArrayName() { return "GlobalNodeId"; }
static const char* GetPedigreeNodeIdArrayName() { return "PedigreeNodeId"; }
static int GetGlobalNodeID( vtkDataSet *data, int localID );
static int GetGlobalNodeID( vtkDataSet *data, int localID,
int searchType );
static const char* GetImplicitNodeIdArrayName() { return "ImplicitNodeId"; }
// Description:
// Geometric locations can include displacements. By default,
// this is ON. The nodal positions are 'displaced' by the
// standard exodus displacment vector. If displacements
// are turned 'off', the user can explicitly add them by
// applying a warp filter.
virtual void SetApplyDisplacements( int d );
int GetApplyDisplacements();
vtkBooleanMacro(ApplyDisplacements, int);
virtual void SetDisplacementMagnitude( float s );
float GetDisplacementMagnitude();
// Description:
// Set/Get whether the Exodus sequence number corresponds to time steps or mode shapes.
// By default, HasModeShapes is false unless two time values in the Exodus file are identical,
// in which case it is true.
virtual void SetHasModeShapes( int ms );
int GetHasModeShapes();
// Description:
// Set/Get the time used to animate mode shapes.
// This is a number between 0 and 1 that is used to scale the \a DisplacementMagnitude
// in a sinusoidal pattern. Specifically, the displacement vector for each vertex is scaled by
// \f$ \mathrm{DisplacementMagnitude} cos( 2\pi \mathrm{ModeShapeTime} ) \f$ before it is
// added to the vertex coordinates.
virtual void SetModeShapeTime( double phase );
double GetModeShapeTime();
// Description:
// If this flag is on (the default) and HasModeShapes is also on, then this
// reader will report a continuous time range [0,1] and animate the
// displacements in a periodic sinusoid. If this flag is off and
// HasModeShapes is on, this reader ignores time. This flag has no effect if
// HasModeShapes is off.
virtual void SetAnimateModeShapes(int flag);
int GetAnimateModeShapes();
vtkBooleanMacro(AnimateModeShapes, int);
// Description:
virtual void SetEdgeFieldDecorations( int d );
int GetEdgeFieldDecorations();
void EdgeFieldDecorationsNone() { this->SetEdgeFieldDecorations( NONE ); }
void EdgeFieldDecorationsGlyphs() { this->SetEdgeFieldDecorations( GLYPHS ); }
void EdgeFieldDecorationsCornerAveraged() { this->SetEdgeFieldDecorations( CORNER_AVERAGED ); }
// Description:
virtual void SetFaceFieldDecorations( int d );
int GetFaceFieldDecorations();
void FaceFieldDecorationsNone() { this->SetFaceFieldDecorations( NONE ); }
void FaceFieldDecorationsGlyphs() { this->SetFaceFieldDecorations( GLYPHS ); }
void FaceFieldDecorationsCornerAveraged() { this->SetFaceFieldDecorations( CORNER_AVERAGED ); }
// Description:
// Access to meta data generated by UpdateInformation.
const char* GetTitle();
int GetDimensionality();
int GetNumberOfTimeSteps();
int GetNumberOfNodesInFile();
int GetNumberOfEdgesInFile();
int GetNumberOfFacesInFile();
int GetNumberOfElementsInFile();
int GetObjectTypeFromName( const char* name );
const char* GetObjectTypeName( int );
int GetNumberOfNodes();
int GetNumberOfObjects( int objectType );
int GetNumberOfEntriesInObject( int objectType, int objectIndex );
int GetObjectId( int objectType, int objectIndex );
const char* GetObjectName( int objectType, int objectIndex );
int GetObjectIndex( int objectType, const char* objectName );
int GetObjectIndex( int objectType, int id );
int GetObjectStatus( int objectType, int objectIndex );
int GetObjectStatus( int objectType, const char* objectName )
{ return this->GetObjectStatus( objectType, this->GetObjectIndex( objectType, objectName ) ); }
void SetObjectStatus( int objectType, int objectIndex, int status );
void SetObjectStatus( int objectType, const char* objectName, int status );
// Descriptions:
// By default arrays are not loaded. These methods allow the user to select
// which arrays they want to load. You can get information about the arrays
// by first caling UpdateInformation, and using GetPointArrayName ...
// (Developer Note) This meta data is all accessed through vtkExodusMetadata
int GetNumberOfObjectArrays( int objectType );
const char* GetObjectArrayName( int objectType, int arrayIndex );
int GetObjectArrayIndex( int objectType, const char* arrayName );
int GetNumberOfObjectArrayComponents( int objectType, int arrayIndex );
int GetObjectArrayStatus( int objectType, int arrayIndex );
int GetObjectArrayStatus( int objectType, const char* arrayName )
{ return this->GetObjectArrayStatus( objectType, this->GetObjectArrayIndex( objectType, arrayName ) ); }
void SetObjectArrayStatus( int objectType, int arrayIndex, int status );
void SetObjectArrayStatus( int objectType, const char* arrayName, int status );
// Descriptions:
// By default attributes are not loaded. These methods allow the user to select
// which attributes they want to load. You can get information about the attributes
// by first caling UpdateInformation, and using GetObjectAttributeName ...
// (Developer Note) This meta data is all accessed through vtkExodusMetadata
int GetNumberOfObjectAttributes( int objectType, int objectIndex );
const char* GetObjectAttributeName( int objectType, int objectIndex, int attribIndex );
int GetObjectAttributeIndex( int objectType, int objectIndex, const char* attribName );
int GetObjectAttributeStatus( int objectType, int objectIndex, int attribIndex );
int GetObjectAttributeStatus( int objectType, int objectIndex, const char* attribName )
{ return this->GetObjectAttributeStatus( objectType, objectIndex,
this->GetObjectAttributeIndex( objectType, objectIndex, attribName ) ); }
void SetObjectAttributeStatus( int objectType, int objectIndex, int attribIndex, int status );
void SetObjectAttributeStatus( int objectType, int objectIndex, const char* attribName, int status )
{ this->SetObjectAttributeStatus( objectType, objectIndex,
this->GetObjectAttributeIndex( objectType, objectIndex, attribName ), status ); }
virtual vtkIdType GetTotalNumberOfNodes();
virtual vtkIdType GetTotalNumberOfEdges();
virtual vtkIdType GetTotalNumberOfFaces();
virtual vtkIdType GetTotalNumberOfElements();
// Descriptions:
// By default all parts are loaded. These methods allow the user to select
// which parts they want to load. You can get information about the parts
// by first caling UpdateInformation, and using GetPartArrayName ...
int GetNumberOfPartArrays();
const char* GetPartArrayName(int arrayIdx);
int GetPartArrayID( const char *name );
const char* GetPartBlockInfo(int arrayIdx);
void SetPartArrayStatus(int index, int flag);
void SetPartArrayStatus(const char*, int flag);
int GetPartArrayStatus(int index);
int GetPartArrayStatus(const char*);
// Descriptions:
// By default all materials are loaded. These methods allow the user to
// select which materials they want to load. You can get information
// about the materials by first caling UpdateInformation, and using
// GetMaterialArrayName ...
int GetNumberOfMaterialArrays();
const char* GetMaterialArrayName(int arrayIdx);
int GetMaterialArrayID( const char *name );
void SetMaterialArrayStatus(int index, int flag);
void SetMaterialArrayStatus(const char*, int flag);
int GetMaterialArrayStatus(int index);
int GetMaterialArrayStatus(const char*);
// Descriptions:
// By default all assemblies are loaded. These methods allow the user to
// select which assemblies they want to load. You can get information
// about the assemblies by first caling UpdateInformation, and using
// GetAssemblyArrayName ...
int GetNumberOfAssemblyArrays();
const char* GetAssemblyArrayName(int arrayIdx);
int GetAssemblyArrayID( const char *name );
void SetAssemblyArrayStatus(int index, int flag);
void SetAssemblyArrayStatus(const char*, int flag);
int GetAssemblyArrayStatus(int index);
int GetAssemblyArrayStatus(const char*);
// Descriptions:
// By default all hierarchy entries are loaded. These methods allow
//the user to
// select which hierarchy entries they want to load. You can get information
// about the hierarchy entries by first caling UpdateInformation, and using
// GetHierarchyArrayName ...
//these methods do not call functions in metaData. They call functions on
//the ExodusXMLParser since it seemed silly to duplicate all the information
int GetNumberOfHierarchyArrays();
const char* GetHierarchyArrayName(int arrayIdx);
void SetHierarchyArrayStatus(int index, int flag);
void SetHierarchyArrayStatus(const char*, int flag);
int GetHierarchyArrayStatus(int index);
int GetHierarchyArrayStatus(const char*);
virtual void SetDisplayType(int type);
// Description:
// There is a great deal of model information lost when an Exodus II
// file is read in to a vtkMultiBlockDataSet. Turn this option ON
// if you want this metadata to be read in to a vtkExodusModel object.
// The default is OFF.
vtkBooleanMacro(ExodusModelMetadata, int);
vtkSetMacro(ExodusModelMetadata, int);
vtkGetMacro(ExodusModelMetadata, int);
// Description:
// Returns the object which encapsulates the model metadata.
// Description:
// By default, the ExodusModel metadata (if requested with
// ExodusModelMetadataOn()) is also encoded into field arrays
// and attached to the output unstructured grid. Set this OFF
// if you don't want this to happen. (The vtkExodusIIWriter and
// the vtkEnSightWriter can unpack this metadata from the field
// arrays and use it when writing out Exodus or EnSight files.)
vtkSetMacro(PackExodusModelOntoOutput, int);
vtkGetMacro(PackExodusModelOntoOutput, int);
vtkBooleanMacro(PackExodusModelOntoOutput, int);
// Descriptions:
// return boolean indicating whether the type,name is a valid variable
int IsValidVariable( const char *type, const char *name );
// Descriptions:
// Return the id of the type,name variable
int GetVariableID ( const char *type, const char *name );
void SetAllArrayStatus( int otype, int status );
// Helper functions
//static int StringsEqual(const char* s1, char* s2);
//static void StringUppercase(const char* str, char* upperstr);
//static char *StrDupWithNew(const char *s);
// time series query functions
int GetTimeSeriesData( int ID, const char *vName, const char *vType,
vtkFloatArray *result );
int GetNumberOfEdgeBlockArrays()
{ return this->GetNumberOfObjects(EDGE_BLOCK); }
const char* GetEdgeBlockArrayName(int index)
{ return this->GetObjectName(EDGE_BLOCK, index); }
int GetEdgeBlockArrayStatus(const char* name)
{ return this->GetObjectStatus(EDGE_BLOCK, name); }
void SetEdgeBlockArrayStatus(const char* name, int flag)
{ this->SetObjectStatus(EDGE_BLOCK, name, flag); }
int GetNumberOfFaceBlockArrays()
{ return this->GetNumberOfObjects(FACE_BLOCK); }
const char* GetFaceBlockArrayName(int index)
{ return this->GetObjectName(FACE_BLOCK, index); }
int GetFaceBlockArrayStatus(const char* name)
{ return this->GetObjectStatus(FACE_BLOCK, name); }
void SetFaceBlockArrayStatus(const char* name, int flag)
{ this->SetObjectStatus(FACE_BLOCK, name, flag); }
int GetNumberOfElementBlockArrays()
{ return this->GetNumberOfObjects(ELEM_BLOCK); }
const char* GetElementBlockArrayName(int index)
{ return this->GetObjectName(ELEM_BLOCK, index); }
int GetElementBlockArrayStatus(const char* name)
{ return this->GetObjectStatus(ELEM_BLOCK, name); }
void SetElementBlockArrayStatus(const char* name, int flag)
{ this->SetObjectStatus(ELEM_BLOCK, name, flag); }
int GetNumberOfGlobalResultArrays()
{ return this->GetNumberOfObjectArrays(GLOBAL); }
const char* GetGlobalResultArrayName(int index)
{ return this->GetObjectArrayName(GLOBAL, index); }
int GetGlobalResultArrayStatus(const char* name)
{ return this->GetObjectArrayStatus(GLOBAL, name); }
void SetGlobalResultArrayStatus(const char* name, int flag)
{ this->SetObjectArrayStatus(GLOBAL, name, flag); }
int GetNumberOfPointResultArrays()
{ return this->GetNumberOfObjectArrays(NODAL); }
const char* GetPointResultArrayName(int index)
{ return this->GetObjectArrayName(NODAL, index); }
int GetPointResultArrayStatus(const char* name)
{ return this->GetObjectArrayStatus(NODAL, name); }
void SetPointResultArrayStatus(const char* name, int flag)
{ this->SetObjectArrayStatus(NODAL, name, flag); }
int GetNumberOfEdgeResultArrays()
{ return this->GetNumberOfObjectArrays(EDGE_BLOCK); }
const char* GetEdgeResultArrayName(int index)
{ return this->GetObjectArrayName(EDGE_BLOCK, index); }
int GetEdgeResultArrayStatus(const char* name)
{ return this->GetObjectArrayStatus(EDGE_BLOCK, name); }
void SetEdgeResultArrayStatus(const char* name, int flag)
{ this->SetObjectArrayStatus(EDGE_BLOCK, name, flag); }
int GetNumberOfFaceResultArrays()
{ return this->GetNumberOfObjectArrays(FACE_BLOCK); }
const char* GetFaceResultArrayName(int index)
{ return this->GetObjectArrayName(FACE_BLOCK, index); }
int GetFaceResultArrayStatus(const char* name)
{ return this->GetObjectArrayStatus(FACE_BLOCK, name); }
void SetFaceResultArrayStatus(const char* name, int flag)
{ this->SetObjectArrayStatus(FACE_BLOCK, name, flag); }
int GetNumberOfElementResultArrays()
{ return this->GetNumberOfObjectArrays(ELEM_BLOCK); }
const char* GetElementResultArrayName(int index)
{ return this->GetObjectArrayName(ELEM_BLOCK, index); }
int GetElementResultArrayStatus(const char* name)
{ return this->GetObjectArrayStatus(ELEM_BLOCK, name); }
void SetElementResultArrayStatus(const char* name, int flag)
{ this->SetObjectArrayStatus(ELEM_BLOCK, name, flag); }
int GetNumberOfNodeMapArrays()
{ return this->GetNumberOfObjects(NODE_MAP); }
const char* GetNodeMapArrayName(int index)
{ return this->GetObjectName(NODE_MAP, index); }
int GetNodeMapArrayStatus(const char* name)
{ return this->GetObjectStatus(NODE_MAP, name); }
void SetNodeMapArrayStatus(const char* name, int flag)
{ this->SetObjectStatus(NODE_MAP, name, flag); }
int GetNumberOfEdgeMapArrays()
{ return this->GetNumberOfObjects(EDGE_MAP); }
const char* GetEdgeMapArrayName(int index)
{ return this->GetObjectName(EDGE_MAP, index); }
int GetEdgeMapArrayStatus(const char* name)
{ return this->GetObjectStatus(EDGE_MAP, name); }
void SetEdgeMapArrayStatus(const char* name, int flag)
{ this->SetObjectStatus(EDGE_MAP, name, flag); }
int GetNumberOfFaceMapArrays()
{ return this->GetNumberOfObjects(FACE_MAP); }
const char* GetFaceMapArrayName(int index)
{ return this->GetObjectName(FACE_MAP, index); }
int GetFaceMapArrayStatus(const char* name)
{ return this->GetObjectStatus(FACE_MAP, name); }
void SetFaceMapArrayStatus(const char* name, int flag)
{ this->SetObjectStatus(FACE_MAP, name, flag); }
int GetNumberOfElementMapArrays()
{ return this->GetNumberOfObjects(ELEM_MAP); }
const char* GetElementMapArrayName(int index)
{ return this->GetObjectName(ELEM_MAP, index); }
int GetElementMapArrayStatus(const char* name)
{ return this->GetObjectStatus(ELEM_MAP, name); }
void SetElementMapArrayStatus(const char* name, int flag)
{ this->SetObjectStatus(ELEM_MAP, name, flag); }
int GetNumberOfNodeSetArrays()
{ return this->GetNumberOfObjects(NODE_SET); }
const char* GetNodeSetArrayName(int index)
{ return this->GetObjectName(NODE_SET, index); }
int GetNodeSetArrayStatus(const char* name)
{ return this->GetObjectStatus(NODE_SET, name); }
void SetNodeSetArrayStatus(const char* name, int flag)
{ this->SetObjectStatus(NODE_SET, name, flag); }
int GetNumberOfSideSetArrays()
{ return this->GetNumberOfObjects(SIDE_SET); }
const char* GetSideSetArrayName(int index)
{ return this->GetObjectName(SIDE_SET, index); }
int GetSideSetArrayStatus(const char* name)
{ return this->GetObjectStatus(SIDE_SET, name); }
void SetSideSetArrayStatus(const char* name, int flag)
{ this->SetObjectStatus(SIDE_SET, name, flag); }
int GetNumberOfEdgeSetArrays()
{ return this->GetNumberOfObjects(EDGE_SET); }
const char* GetEdgeSetArrayName(int index)
{ return this->GetObjectName(EDGE_SET, index); }
int GetEdgeSetArrayStatus(const char* name)
{ return this->GetObjectStatus(EDGE_SET, name); }
void SetEdgeSetArrayStatus(const char* name, int flag)
{ this->SetObjectStatus(EDGE_SET, name, flag); }
int GetNumberOfFaceSetArrays()
{ return this->GetNumberOfObjects(FACE_SET); }
const char* GetFaceSetArrayName(int index)
{ return this->GetObjectName(FACE_SET, index); }
int GetFaceSetArrayStatus(const char* name)
{ return this->GetObjectStatus(FACE_SET, name); }
void SetFaceSetArrayStatus(const char* name, int flag)
{ this->SetObjectStatus(FACE_SET, name, flag); }
int GetNumberOfElementSetArrays()
{ return this->GetNumberOfObjects(ELEM_SET); }
const char* GetElementSetArrayName(int index)
{ return this->GetObjectName(ELEM_SET, index); }
int GetElementSetArrayStatus(const char* name)
{ return this->GetObjectStatus(ELEM_SET, name); }
void SetElementSetArrayStatus(const char* name, int flag)
{ this->SetObjectStatus(ELEM_SET, name, flag); }
int GetNumberOfNodeSetResultArrays()
{ return this->GetNumberOfObjectArrays(NODE_SET); }
const char* GetNodeSetResultArrayName(int index)
{ return this->GetObjectArrayName(NODE_SET, index); }
int GetNodeSetResultArrayStatus(const char* name)
{ return this->GetObjectArrayStatus(NODE_SET, name); }
void SetNodeSetResultArrayStatus(const char* name, int flag)
{ this->SetObjectArrayStatus(NODE_SET, name, flag); }
int GetNumberOfSideSetResultArrays()
{ return this->GetNumberOfObjectArrays(SIDE_SET); }
const char* GetSideSetResultArrayName(int index)
{ return this->GetObjectArrayName(SIDE_SET, index); }
int GetSideSetResultArrayStatus(const char* name)
{ return this->GetObjectArrayStatus(SIDE_SET, name); }
void SetSideSetResultArrayStatus(const char* name, int flag)
{ this->SetObjectArrayStatus(SIDE_SET, name, flag); }
int GetNumberOfEdgeSetResultArrays()
{ return this->GetNumberOfObjectArrays(EDGE_SET); }
const char* GetEdgeSetResultArrayName(int index)
{ return this->GetObjectArrayName(EDGE_SET, index); }
int GetEdgeSetResultArrayStatus(const char* name)
{ return this->GetObjectArrayStatus(EDGE_SET, name); }
void SetEdgeSetResultArrayStatus(const char* name, int flag)
{ this->SetObjectArrayStatus(EDGE_SET, name, flag); }
int GetNumberOfFaceSetResultArrays()
{ return this->GetNumberOfObjectArrays(FACE_SET); }
const char* GetFaceSetResultArrayName(int index)
{ return this->GetObjectArrayName(FACE_SET, index); }
int GetFaceSetResultArrayStatus(const char* name)
{ return this->GetObjectArrayStatus(FACE_SET, name); }
void SetFaceSetResultArrayStatus(const char* name, int flag)
{ this->SetObjectArrayStatus(FACE_SET, name, flag); }
int GetNumberOfElementSetResultArrays()
{ return this->GetNumberOfObjectArrays(ELEM_SET); }
const char* GetElementSetResultArrayName(int index)
{ return this->GetObjectArrayName(ELEM_SET, index); }
int GetElementSetResultArrayStatus(const char* name)
{ return this->GetObjectArrayStatus(ELEM_SET, name); }
void SetElementSetResultArrayStatus(const char* name, int flag)
{ this->SetObjectArrayStatus(ELEM_SET, name, flag); }
/**!\brief Fast path
* The following are set using the fast-path keys found in
* vtkPExodusIIReader's input information.
* Fast-path keys are meant to be used by an filter that
* works with temporal data. Rather than re-executing the pipeline
* for each timestep, since the exodus reader, as part of its API, contains
* a faster way to read temporal data, algorithms may use these
* keys to request temporal data.
* See also: vtkExtractArraysOverTime.
// Description:
// Set the fast-path keys. All three must be set for the fast-path
// option to work.
// Possible argument values: "POINT","CELL","EDGE","FACE"
void SetFastPathObjectType(const char *type);
// Description:
// Possible argument values: "INDEX","GLOBAL"
// "GLOBAL" means the id refers to a global id
// "INDEX" means the id refers to an index into the VTK array
void SetFastPathIdType(const char *type);
void SetFastPathObjectId(vtkIdType id);
// Description:
// Reset the user-specified parameters and flush internal arrays
// so that the reader state is just as it was after the reader was
// instantiated.
// It doesn't make sense to let users reset only the internal state;
// both the settings and the state are changed by this call.
void Reset();
// Description:
// Reset the user-specified parameters to their default values.
// The only settings not affected are the filename and/or pattern
// because these have no default.
// Resetting the settings but not the state allows users to
// keep the active cache but return to initial array selections, etc.
void ResetSettings();
// Description:
// Clears out the cache entries.
void ResetCache();
// Description:
// Re-reads time information from the exodus file and updates
// TimeStepRange accordingly.
virtual void UpdateTimeInformation();
virtual void Dump();
// Description:
// SIL describes organization of/relationships between classifications
// eg. blocks/materials/hierarchies.
vtkGraph* GetSIL();
// Description:
// Every time the SIL is updated a this will return a different value.
vtkGetMacro(SILUpdateStamp, int);
// Description:
// HACK: Used by vtkPExodusIIReader to tell is the reader produced a valid
// fast path output.
vtkGetMacro(ProducedFastPathOutput, bool);
// Description:
// Reset or create an ExodusModel and turn on arrays that must be present for the ExodusIIWriter
virtual void NewExodusModel();
// helper for finding IDs
static int GetIDHelper ( const char *arrayName, vtkDataSet *data, int localID, int searchType );
static int GetGlobalID( const char *arrayName, vtkDataSet *data, int localID, int searchType );
virtual void SetMetadata( vtkExodusIIReaderPrivate* );
// Description:
// Returns true if XMLFileName has already been set. Otherwise, look for the XML
// metadata file in the same directory as the data file(s) using the following
// possible file names:
// artifact.dta
// Return true if found, false otherwise
bool FindXMLFile();
// Time query function. Called by ExecuteInformation().
// Fills the TimestepValues array.
void GetAllTimes(vtkInformationVector*);
// Description:
// Populates the TIME_STEPS and TIME_RANGE keys based on file metadata.
void AdvertiseTimeSteps( vtkInformation* outputInfo );
virtual void SetExodusModel( vtkExodusModel* em );
int ProcessRequest( vtkInformation *, vtkInformationVector **, vtkInformationVector *);
int RequestInformation( vtkInformation *, vtkInformationVector **, vtkInformationVector *);
int RequestData( vtkInformation *, vtkInformationVector **, vtkInformationVector *);
//int RequestDataOverTime( vtkInformation *, vtkInformationVector **, vtkInformationVector *);
// Parameters for controlling what is read in.
char* FileName;
char* XMLFileName;
int TimeStep;
int TimeStepRange[2];
vtkTimeStamp FileNameMTime;
vtkTimeStamp XMLFileNameMTime;
// Information specific for exodus files.
//1=display Block names
//2=display Part names
//3=display Material names
int DisplayType;
// Metadata containing a description of the currently open file.
vtkExodusIIReaderPrivate* Metadata;
vtkExodusModel *ExodusModel;
int PackExodusModelOntoOutput;
int ExodusModelMetadata;
int SILUpdateStamp;
bool ProducedFastPathOutput;
vtkExodusIIReader(const vtkExodusIIReader&); // Not implemented
void operator=(const vtkExodusIIReader&); // Not implemented
void AddDisplacements(vtkUnstructuredGrid* output);