/
vtkImageRenderManager.cxx
68 lines (56 loc) · 1.98 KB
/
vtkImageRenderManager.cxx
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
/*=========================================================================
Program: Visualization Toolkit
Module: vtkImageRenderManager.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkImageRenderManager.h"
#include "vtkFloatArray.h"
#include "vtkMultiProcessController.h"
#include "vtkObjectFactory.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkTimerLog.h"
#include "vtkUnsignedCharArray.h"
vtkStandardNewMacro(vtkImageRenderManager);
//----------------------------------------------------------------------------
vtkImageRenderManager::vtkImageRenderManager()
{
}
//----------------------------------------------------------------------------
vtkImageRenderManager::~vtkImageRenderManager()
{
}
//----------------------------------------------------------------------------
void vtkImageRenderManager::PrintSelf(ostream &os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
}
//----------------------------------------------------------------------------
void vtkImageRenderManager::PreRenderProcessing()
{
// Turn swap buffers off before the render so the end render method has a
// chance to add to the back buffer.
if (this->UseBackBuffer)
{
this->RenderWindow->SwapBuffersOff();
}
}
//----------------------------------------------------------------------------
void vtkImageRenderManager::PostRenderProcessing()
{
if (!this->UseCompositing || this->CheckForAbortComposite())
{
return;
}
// Swap buffers here
if (this->UseBackBuffer)
{
this->RenderWindow->SwapBuffersOn();
}
this->RenderWindow->Frame();
}