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Program: Visualization Toolkit
Module: vtkContourLineInterpolator.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or for details.
This software is distributed WITHOUT ANY WARRANTY; without even
PURPOSE. See the above copyright notice for more information.
// .NAME vtkContourLineInterpolator - Defines API for interpolating/modifying nodes from a vtkContourRepresentation
// .SECTION Description
// vtkContourLineInterpolator is an abstract base class for interpolators
// that work are used by the contour representation class to interpolate
// and/or modify nodes in a contour. Subclasses must override the virtual
// method: \c InterpolateLine. This is used by the contour representation
// to give the interpolator a chance to define an interpolation scheme
// between nodes. See vtkBezierContourLineInterpolator for a concrete
// implementation. Subclasses may also override, \c UpdateNode. This provides
// a way for the representation to give the interpolator a chance to modify
// the nodes, as the user constructs the contours. For instance a sticky
// contour widget may be implemented that moves nodes to nearby regions of
// high gradient, to be used in contour guided segmentation.
// .SECTION See Also
#ifndef __vtkContourLineInterpolator_h
#define __vtkContourLineInterpolator_h
#include "vtkObject.h"
class vtkRenderer;
class vtkContourRepresentation;
class vtkIntArray;
class VTK_WIDGETS_EXPORT vtkContourLineInterpolator : public vtkObject
// Description:
// Standard methods for instances of this class.
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Subclasses that wish to interpolate a line segment must implement this.
// For instance vtkBezierContourLineInterpolator adds nodes between idx1
// and idx2, that allow the contour to adhere to a bezier curve.
virtual int InterpolateLine( vtkRenderer *ren,
vtkContourRepresentation *rep,
int idx1, int idx2 ) = 0;
// Description:
// The interpolator is given a chance to update the node. For instance, the
// vtkImageContourLineInterpolator updates the idx'th node in the contour,
// so it automatically sticks to edges in the vicinity as the user
// constructs the contour.
// Returns 0 if the node (world position) is unchanged.
virtual int UpdateNode( vtkRenderer *,
vtkContourRepresentation *,
double * vtkNotUsed(node), int vtkNotUsed(idx) );
// Description:
// Span of the interpolator. ie. the number of control points its supposed
// to interpolate given a node.
// The first argument is the current nodeIndex.
// ie, you'd be trying to interpolate between nodes "nodeIndex" and
// "nodeIndex-1", unless you're closing the contour in which case, you're
// trying to interpolate "nodeIndex" and "Node=0".
// The node span is returned in a vtkIntArray. The default node span is 1
// (ie. nodeIndices is a 2 tuple (nodeIndex, nodeIndex-1)). However, it
// need not always be 1. For instance, cubic spline interpolators, which
// have a span of 3 control points, it can be larger. See
// vtkBezierContourLineInterpolator for instance.
virtual void GetSpan( int nodeIndex, vtkIntArray *nodeIndices,
vtkContourRepresentation *rep );
vtkContourLineInterpolator(const vtkContourLineInterpolator&); //Not implemented
void operator=(const vtkContourLineInterpolator&); //Not implemented