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/*=========================================================================
Program: Visualization Toolkit
Module: vtkSphereRepresentation.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkSphereRepresentation.h"
#include "vtkActor.h"
#include "vtkSphere.h"
#include "vtkSphereSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkPolyData.h"
#include "vtkCallbackCommand.h"
#include "vtkPolyData.h"
#include "vtkProperty.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkInteractorObserver.h"
#include "vtkMath.h"
#include "vtkCellArray.h"
#include "vtkCellPicker.h"
#include "vtkTransform.h"
#include "vtkDoubleArray.h"
#include "vtkSphere.h"
#include "vtkCamera.h"
#include "vtkAssemblyPath.h"
#include "vtkTextMapper.h"
#include "vtkActor2D.h"
#include "vtkTextProperty.h"
#include "vtkLineSource.h"
#include "vtkWindow.h"
#include "vtkObjectFactory.h"
vtkStandardNewMacro(vtkSphereRepresentation);
//----------------------------------------------------------------------------
vtkSphereRepresentation::vtkSphereRepresentation()
{
// The initial state
this->InteractionState = vtkSphereRepresentation::Outside;
// Handle size is in pixels for this widget
this->HandleSize = 10.0;
// Set up the initial representation
this->Representation = VTK_SPHERE_WIREFRAME;
// Set up the initial properties
this->SphereProperty = NULL;
this->SelectedSphereProperty = NULL;
this->HandleProperty = NULL;
this->SelectedHandleProperty = NULL;
this->HandleTextProperty = NULL;
this->RadialLineProperty = NULL;
this->CreateDefaultProperties();
// Build the representation of the widget
// Represent the sphere
this->SphereSource = vtkSphereSource::New();
this->SphereSource->SetThetaResolution(16);
this->SphereSource->SetPhiResolution(8);
this->SphereSource->LatLongTessellationOn();
this->SphereMapper = vtkPolyDataMapper::New();
this->SphereMapper->SetInput(this->SphereSource->GetOutput());
this->SphereActor = vtkActor::New();
this->SphereActor->SetMapper(this->SphereMapper);
// the handle
this->HandleVisibility = 0;
this->HandleDirection[0] = 1.0;
this->HandleDirection[1] = 0.0;
this->HandleDirection[2] = 0.0;
this->HandleSource = vtkSphereSource::New();
this->HandleSource->SetThetaResolution(16);
this->HandleSource->SetPhiResolution(8);
this->HandleMapper = vtkPolyDataMapper::New();
this->HandleMapper->SetInput(this->HandleSource->GetOutput());
this->HandleActor = vtkActor::New();
this->HandleActor->SetMapper(this->HandleMapper);
// Manage the handle label
this->HandleText = 1;
this->HandleTextMapper = vtkTextMapper::New();
this->HandleTextMapper->SetTextProperty(this->HandleTextProperty);
this->HandleTextActor = vtkActor2D::New();
this->HandleTextActor->SetMapper(this->HandleTextMapper);
this->HandleTextActor->GetPositionCoordinate()->SetCoordinateSystemToDisplay();
// Manage the radial line segment
this->RadialLine = 1;
this->RadialLineSource = vtkLineSource::New();
this->RadialLineSource->SetResolution(1);
this->RadialLineMapper = vtkPolyDataMapper::New();
this->RadialLineMapper->SetInputConnection(this->RadialLineSource->GetOutputPort());
this->RadialLineActor = vtkActor::New();
this->RadialLineActor->SetMapper(this->RadialLineMapper);
this->RadialLineActor->SetProperty(this->RadialLineProperty);
// Define the point coordinates
double bounds[6];
bounds[0] = -0.5;
bounds[1] = 0.5;
bounds[2] = -0.5;
bounds[3] = 0.5;
bounds[4] = -0.5;
bounds[5] = 0.5;
// First creation of the widget, serves to initialize it
this->PlaceWidget(bounds);
// Manage the picking stuff
this->HandlePicker = vtkCellPicker::New();
this->HandlePicker->SetTolerance(0.005); //need some fluff
this->HandlePicker->AddPickList(this->HandleActor);
this->HandlePicker->PickFromListOn();
this->SpherePicker = vtkCellPicker::New();
this->SpherePicker->SetTolerance(0.005);
this->SpherePicker->AddPickList(this->SphereActor);
this->SpherePicker->PickFromListOn();
this->SphereActor->SetProperty(this->SphereProperty);
this->HandleActor->SetProperty(this->HandleProperty);
}
//----------------------------------------------------------------------------
vtkSphereRepresentation::~vtkSphereRepresentation()
{
this->SphereActor->Delete();
this->SphereMapper->Delete();
this->SphereSource->Delete();
this->HandlePicker->Delete();
this->SpherePicker->Delete();
this->HandleSource->Delete();
this->HandleMapper->Delete();
this->HandleActor->Delete();
// the handle
this->HandleTextProperty->Delete();
this->HandleTextMapper->Delete();
this->HandleTextActor->Delete();
// the text
this->RadialLineProperty->Delete();
this->RadialLineSource->Delete();
this->RadialLineMapper->Delete();
this->RadialLineActor->Delete();
if ( this->SphereProperty )
{
this->SphereProperty->Delete();
}
if ( this->SelectedSphereProperty )
{
this->SelectedSphereProperty->Delete();
}
if ( this->HandleProperty )
{
this->HandleProperty->Delete();
}
if ( this->SelectedHandleProperty )
{
this->SelectedHandleProperty->Delete();
}
}
//----------------------------------------------------------------------
void vtkSphereRepresentation::GetPolyData(vtkPolyData *pd)
{
pd->ShallowCopy(this->SphereSource->GetOutput());
}
//----------------------------------------------------------------------
void vtkSphereRepresentation::GetSphere(vtkSphere *sphere)
{
sphere->SetRadius(this->SphereSource->GetRadius());
sphere->SetCenter(this->SphereSource->GetCenter());
}
//----------------------------------------------------------------------
void vtkSphereRepresentation::HighlightSphere(int highlight)
{
if ( highlight )
{
this->ValidPick = 1;
this->SphereActor->SetProperty(this->SelectedSphereProperty);
}
else
{
this->SphereActor->SetProperty(this->SphereProperty);
}
}
//----------------------------------------------------------------------
void vtkSphereRepresentation::HighlightHandle(int highlight)
{
if ( highlight )
{
this->ValidPick = 1;
this->HandleActor->SetProperty(this->SelectedHandleProperty);
}
else
{
this->HandleActor->SetProperty(this->HandleProperty);
}
}
//----------------------------------------------------------------------
void vtkSphereRepresentation::Scale(double *p1, double *p2,
int vtkNotUsed(X), int Y)
{
//Get the motion vector
double v[3];
v[0] = p2[0] - p1[0];
v[1] = p2[1] - p1[1];
v[2] = p2[2] - p1[2];
double radius = this->SphereSource->GetRadius();
double *c = this->SphereSource->GetCenter();
// Compute the scale factor
double sf = vtkMath::Norm(v) / radius;
if ( Y > this->LastEventPosition[1] )
{
sf = 1.0 + sf;
}
else
{
sf = 1.0 - sf;
}
// Make sure that the radius is valid; don't let it shrink further
// but it can still grow in radius.
if ( Y <= this->LastEventPosition[1] && sf*radius < 1.0e-06*this->InitialLength )
{
return;
}
// Need to prevent radius going to zero
this->SphereSource->SetRadius(sf*radius);
this->HandlePosition[0] = c[0]+sf*(this->HandlePosition[0]-c[0]);
this->HandlePosition[1] = c[1]+sf*(this->HandlePosition[1]-c[1]);
this->HandlePosition[2] = c[2]+sf*(this->HandlePosition[2]-c[2]);
this->HandleSource->SetCenter(this->HandlePosition);
}
//----------------------------------------------------------------------
void vtkSphereRepresentation::StartWidgetInteraction(double e[2])
{
// Store the start position
this->StartEventPosition[0] = e[0];
this->StartEventPosition[1] = e[1];
this->StartEventPosition[2] = 0.0;
// Store the start position
this->LastEventPosition[0] = e[0];
this->LastEventPosition[1] = e[1];
this->LastEventPosition[2] = 0.0;
this->ComputeInteractionState(static_cast<int>(e[0]),static_cast<int>(e[1]),0);
}
//----------------------------------------------------------------------
void vtkSphereRepresentation::WidgetInteraction(double e[2])
{
// Convert events to appropriate coordinate systems
vtkCamera *camera = this->Renderer->GetActiveCamera();
if ( !camera )
{
return;
}
double focalPoint[4], pickPoint[4], prevPickPoint[4];
double z, vpn[3];
camera->GetViewPlaneNormal(vpn);
// Compute the two points defining the motion vector
vtkInteractorObserver::ComputeWorldToDisplay(this->Renderer,
this->LastPickPosition[0], this->LastPickPosition[1], this->LastPickPosition[2],
focalPoint);
z = focalPoint[2];
vtkInteractorObserver::ComputeDisplayToWorld(this->Renderer,this->LastEventPosition[0],
this->LastEventPosition[1], z, prevPickPoint);
vtkInteractorObserver::ComputeDisplayToWorld(this->Renderer, e[0], e[1], z, pickPoint);
// Process the motion
if ( this->InteractionState == vtkSphereRepresentation::Translating )
{
this->Translate(prevPickPoint, pickPoint);
}
else if ( this->InteractionState == vtkSphereRepresentation::Scaling )
{
this->Scale(prevPickPoint, pickPoint,
static_cast<int>(e[0]), static_cast<int>(e[1]));
}
else if ( this->InteractionState == vtkSphereRepresentation::MovingHandle )
{
this->SpherePicker->Pick(static_cast<int>(e[0]),static_cast<int>(e[1]),0.0,
this->Renderer);
vtkAssemblyPath *path = this->SpherePicker->GetPath();
if ( path != NULL )
{
this->HandleSource->SetCenter(this->SpherePicker->GetPickPosition());
this->SpherePicker->GetPickPosition(this->HandlePosition);
}
}
// Store the position
this->LastEventPosition[0] = e[0];
this->LastEventPosition[1] = e[1];
this->LastEventPosition[2] = 0.0;
}
//----------------------------------------------------------------------------
// Loop through all points and translate them
void vtkSphereRepresentation::Translate(double *p1, double *p2)
{
//Get the motion vector
double v[3];
v[0] = p2[0] - p1[0];
v[1] = p2[1] - p1[1];
v[2] = p2[2] - p1[2];
//int res = this->SphereSource->GetResolution();
double *center = this->SphereSource->GetCenter();
double center1[3];
for (int i=0; i<3; i++)
{
center1[i] = center[i] + v[i];
this->HandlePosition[i] += v[i];
}
this->SphereSource->SetCenter(center1);
this->HandleSource->SetCenter(HandlePosition);
}
//----------------------------------------------------------------------------
void vtkSphereRepresentation::CreateDefaultProperties()
{
if ( ! this->SphereProperty )
{
this->SphereProperty = vtkProperty::New();
}
if ( ! this->SelectedSphereProperty )
{
this->SelectedSphereProperty = vtkProperty::New();
}
if ( ! this->HandleProperty )
{
this->HandleProperty = vtkProperty::New();
this->HandleProperty->SetColor(1,1,1);
}
if ( ! this->SelectedHandleProperty )
{
this->SelectedHandleProperty = vtkProperty::New();
this->SelectedHandleProperty->SetColor(1,0,0);
}
if ( ! this->HandleTextProperty )
{
this->HandleTextProperty = vtkTextProperty::New();
this->HandleTextProperty->SetFontSize(12);
this->HandleTextProperty->SetBold(1);
this->HandleTextProperty->SetItalic(1);
this->HandleTextProperty->SetShadow(1);
this->HandleTextProperty->SetFontFamilyToArial();
}
if ( ! this->RadialLineProperty )
{
this->RadialLineProperty = vtkProperty::New();
this->RadialLineProperty->SetColor(1,0,0);
}
}
//----------------------------------------------------------------------------
void vtkSphereRepresentation::PlaceWidget(double center[3], double handle[3])
{
double r = vtkMath::Distance2BetweenPoints(center,handle);
this->SphereSource->SetCenter(center);
this->SphereSource->SetRadius(r);
this->SphereSource->Update();
this->HandlePosition[0] = handle[0];
this->HandlePosition[1] = handle[1];
this->HandlePosition[2] = handle[2];
this->HandleSource->SetCenter(handle);
this->HandleSource->Update();
this->HandleDirection[0] = handle[0] - center[0];
this->HandleDirection[1] = handle[1] - center[1];
this->HandleDirection[2] = handle[2] - center[2];
this->InitialLength = r;
this->InitialBounds[0] = center[0] - r;
this->InitialBounds[1] = center[0] + r;
this->InitialBounds[2] = center[1] - r;
this->InitialBounds[3] = center[1] + r;
this->InitialBounds[4] = center[2] - r;
this->InitialBounds[5] = center[2] + r;
this->ValidPick = 1;
this->BuildRepresentation();
}
//----------------------------------------------------------------------------
void vtkSphereRepresentation::SetCenter(double center[3])
{
double c[3];
this->SphereSource->GetCenter(c);
if ( c[0] != center[0] || c[1] != center[1] || c[2] != center[2] )
{
double handle[3];
this->SphereSource->SetCenter(center);
this->HandleSource->GetCenter(handle);
this->HandleDirection[0] = handle[0] - center[0];
this->HandleDirection[1] = handle[1] - center[1];
this->HandleDirection[2] = handle[2] - center[2];
double r = static_cast<double>(
vtkMath::Distance2BetweenPoints(handle,center) );
this->SphereSource->SetRadius(r);
this->SphereSource->Update();
this->Modified();
}
}
//----------------------------------------------------------------------------
void vtkSphereRepresentation::SetRadius(double r)
{
r = (r <= this->InitialLength*1.0e-04 ? this->InitialLength*1.0e-04 : r);
if ( r != this->SphereSource->GetRadius() )
{
double center[3];
this->SphereSource->SetRadius(r);
this->SphereSource->GetCenter(center);
this->PlaceHandle(center,r);
this->SphereSource->Update();
this->Modified();
}
}
//----------------------------------------------------------------------------
void vtkSphereRepresentation::SetHandlePosition(double handle[3])
{
double h[3];
this->HandleSource->GetCenter(h);
if ( h[0] != handle[0] || h[1] != handle[1] || h[2] != handle[2] )
{
double c[3];
this->HandleSource->SetCenter(handle);
this->SphereSource->GetCenter(c);
this->HandleDirection[0] = handle[0] - c[0];
this->HandleDirection[1] = handle[1] - c[1];
this->HandleDirection[2] = handle[2] - c[2];
double r = static_cast<double>(
vtkMath::Distance2BetweenPoints(handle,c) );
this->SphereSource->SetRadius(r);
this->SphereSource->Update();
this->HandleSource->Update();
this->Modified();
}
}
//----------------------------------------------------------------------------
void vtkSphereRepresentation::SetHandleDirection(double dir[3])
{
double *d = this->HandleDirection;
if ( d[0] != dir[0] || d[1] != dir[1] || d[2] != dir[2] )
{
double c[3], handle[3];
this->SphereSource->GetCenter(c);
handle[0] = c[0] + dir[0];
handle[1] = c[1] + dir[1];
handle[2] = c[2] + dir[2];
this->HandleSource->SetCenter(handle);
this->HandleDirection[0] = dir[0];
this->HandleDirection[1] = dir[1];
this->HandleDirection[2] = dir[2];
double r = static_cast<double>(
vtkMath::Distance2BetweenPoints(handle,c) );
this->SphereSource->SetRadius(r);
this->SphereSource->Update();
this->HandleSource->Update();
this->Modified();
}
}
//----------------------------------------------------------------------------
void vtkSphereRepresentation::PlaceWidget(double bds[6])
{
double bounds[6], center[3], radius;
this->AdjustBounds(bds, bounds, center);
radius = (bounds[1]-bounds[0]) / 2.0;
if ( radius > ((bounds[3]-bounds[2])/2.0) )
{
radius = (bounds[3]-bounds[2])/2.0;
}
radius = (bounds[1]-bounds[0]) / 2.0;
if ( radius > ((bounds[5]-bounds[4])/2.0) )
{
radius = (bounds[5]-bounds[4])/2.0;
}
this->SphereSource->SetCenter(center);
this->SphereSource->SetRadius(radius);
this->SphereSource->Update();
// place the handle
this->PlaceHandle(center,radius);
for (int i=0; i<6; i++)
{
this->InitialBounds[i] = bounds[i];
}
this->InitialLength = sqrt((bounds[1]-bounds[0])*(bounds[1]-bounds[0]) +
(bounds[3]-bounds[2])*(bounds[3]-bounds[2]) +
(bounds[5]-bounds[4])*(bounds[5]-bounds[4]));
this->ValidPick = 1; // since we have set up widget properly
this->SizeHandles();
}
//----------------------------------------------------------------------------
void vtkSphereRepresentation::PlaceHandle(double *center, double radius)
{
double sf = radius / vtkMath::Norm(this->HandleDirection);
this->HandlePosition[0] = center[0] + sf*this->HandleDirection[0];
this->HandlePosition[1] = center[1] + sf*this->HandleDirection[1];
this->HandlePosition[2] = center[2] + sf*this->HandleDirection[2];
this->HandleSource->SetCenter(this->HandlePosition);
this->HandleSource->Update();
}
//----------------------------------------------------------------------------
int vtkSphereRepresentation::ComputeInteractionState(int X, int Y, int vtkNotUsed(modify))
{
// Okay, we can process this. Try to pick handles first;
// if no handles picked, then pick the bounding box.
this->InteractionState = vtkSphereRepresentation::Outside;
if (!this->Renderer || !this->Renderer->IsInViewport(X, Y))
{
return this->InteractionState;
}
// Try and pick a handle first. This allows the picking of the handle even
// if it is "behind" the sphere.
vtkAssemblyPath *path;
int handlePicked = 0;
if ( this->HandleVisibility || this->HandleText || this->RadialLine )
{
this->HandlePicker->Pick(X,Y,0.0,this->Renderer);
path = this->HandlePicker->GetPath();
if ( path != NULL )
{
this->ValidPick = 1;
this->InteractionState = vtkSphereRepresentation::MovingHandle;
this->HandleSource->GetCenter(this->LastPickPosition);
this->HandleSource->GetCenter(this->HandlePosition);
handlePicked = 1;
}
}
if ( ! handlePicked )
{
this->SpherePicker->Pick(X,Y,0.0,this->Renderer);
path = this->SpherePicker->GetPath();
if ( path != NULL )
{
this->ValidPick = 1;
this->InteractionState = vtkSphereRepresentation::OnSphere;
this->SpherePicker->GetPickPosition(this->LastPickPosition);
}
}
return this->InteractionState;
}
//----------------------------------------------------------------------
void vtkSphereRepresentation::SetInteractionState(int state)
{
// Clamp to allowable values
state = ( state < vtkSphereRepresentation::Outside ? vtkSphereRepresentation::Outside :
(state > vtkSphereRepresentation::Scaling ? vtkSphereRepresentation::Scaling : state) );
// Depending on state, highlight appropriate parts of representation
this->InteractionState = state;
}
//----------------------------------------------------------------------
double *vtkSphereRepresentation::GetBounds()
{
this->BuildRepresentation();
return this->SphereSource->GetOutput()->GetBounds();
}
//----------------------------------------------------------------------------
void vtkSphereRepresentation::BuildRepresentation()
{
// Always rebuild, it's not worth keeping track of modified
switch ( this->Representation )
{
case VTK_SPHERE_OFF:
break;
case VTK_SPHERE_WIREFRAME:
this->SphereProperty->SetRepresentationToWireframe();
this->SelectedSphereProperty->SetRepresentationToWireframe();
break;
case VTK_SPHERE_SURFACE:
this->SphereProperty->SetRepresentationToSurface();
this->SelectedSphereProperty->SetRepresentationToSurface();
break;
}
this->SphereSource->Update();
this->SizeHandles();
// Now the annotations
if ( this->RadialLine )
{
this->RadialLineSource->SetPoint1(this->SphereSource->GetCenter());
this->RadialLineSource->SetPoint2(this->HandleSource->GetCenter());
this->RadialLineSource->Update();
}
if ( this->HandleText && this->Renderer )
{
char str[256];
double c[3], hc[3], tc[4];
this->SphereSource->GetCenter(c);
this->HandleSource->GetCenter(hc);
double r = sqrt( static_cast<double>(vtkMath::Distance2BetweenPoints(c,hc)) );
r = (r<=0.0 ? 1.0 : r);
double theta = vtkMath::DegreesFromRadians( atan2( ( hc[1] - c[1] ), ( hc[0] - c[0] ) ) );
double phi = vtkMath::DegreesFromRadians( acos( ( hc[2] - c[2] ) / r ) );
sprintf(str,"(%0.2g, %1.1f, %1.1f)", r, theta, phi);
this->HandleTextMapper->SetInput(str);
vtkInteractorObserver::ComputeWorldToDisplay(this->Renderer, hc[0], hc[1], hc[2], tc);
this->HandleTextActor->GetPositionCoordinate()->SetValue(tc[0]+10,tc[1]+10);
}
}
//----------------------------------------------------------------------------
void vtkSphereRepresentation::ReleaseGraphicsResources(vtkWindow *w)
{
this->SphereActor->ReleaseGraphicsResources(w);
this->HandleActor->ReleaseGraphicsResources(w);
this->HandleTextActor->ReleaseGraphicsResources(w);
this->RadialLineActor->ReleaseGraphicsResources(w);
}
//----------------------------------------------------------------------------
int vtkSphereRepresentation::RenderOpaqueGeometry(vtkViewport *v)
{
int count=0;
this->BuildRepresentation();
if ( this->Representation != VTK_SPHERE_OFF )
{
count += this->SphereActor->RenderOpaqueGeometry(v);
}
if ( this->HandleVisibility )
{
count += this->HandleActor->RenderOpaqueGeometry(v);
}
if ( this->RadialLine )
{
count += this->RadialLineActor->RenderOpaqueGeometry(v);
}
return count;
}
//----------------------------------------------------------------------------
int vtkSphereRepresentation::RenderTranslucentPolygonalGeometry(vtkViewport *v)
{
int count=0;
if ( this->Representation != VTK_SPHERE_OFF )
{
count += this->SphereActor->RenderTranslucentPolygonalGeometry(v);
}
if ( this->HandleVisibility )
{
count += this->HandleActor->RenderTranslucentPolygonalGeometry(v);
}
if ( this->RadialLine )
{
count += this->RadialLineActor->RenderTranslucentPolygonalGeometry(v);
}
return count;
}
//----------------------------------------------------------------------------
int vtkSphereRepresentation::RenderOverlay(vtkViewport *v)
{
int count=0;
if ( this->HandleText )
{
count += this->HandleTextActor->RenderOverlay(v);
}
return count;
}
//----------------------------------------------------------------------------
int vtkSphereRepresentation::HasTranslucentPolygonalGeometry()
{
int result=0;
this->BuildRepresentation();
if ( this->Representation != VTK_SPHERE_OFF )
{
result |= this->SphereActor->HasTranslucentPolygonalGeometry();
}
if ( this->HandleVisibility )
{
result |= this->HandleActor->HasTranslucentPolygonalGeometry();
}
if ( this->HandleText )
{
result |= this->HandleTextActor->HasTranslucentPolygonalGeometry();
}
if ( this->RadialLine )
{
result |= this->RadialLineActor->HasTranslucentPolygonalGeometry();
}
return result;
}
//----------------------------------------------------------------------------
void vtkSphereRepresentation::SizeHandles()
{
double radius = this->vtkWidgetRepresentation::
SizeHandlesInPixels(1.5,this->HandleSource->GetOutput()->GetCenter());
this->HandleSource->SetRadius(radius);
}
//----------------------------------------------------------------------------
void vtkSphereRepresentation::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Sphere Representation: ";
if ( this->Representation == VTK_SPHERE_OFF )
{
os << "Off\n";
}
else if ( this->Representation == VTK_SPHERE_WIREFRAME )
{
os << "Wireframe\n";
}
else //if ( this->Representation == VTK_SPHERE_SURFACE )
{
os << "Surface\n";
}
if ( this->SphereProperty )
{
os << indent << "Sphere Property: " << this->SphereProperty << "\n";
}
else
{
os << indent << "Sphere Property: (none)\n";
}
if ( this->SelectedSphereProperty )
{
os << indent << "Selected Sphere Property: "
<< this->SelectedSphereProperty << "\n";
}
else
{
os << indent << "Selected Sphere Property: (none)\n";
}
if ( this->HandleProperty )
{
os << indent << "Handle Property: " << this->HandleProperty << "\n";
}
else
{
os << indent << "Handle Property: (none)\n";
}
if ( this->SelectedHandleProperty )
{
os << indent << "Selected Handle Property: "
<< this->SelectedHandleProperty << "\n";
}
else
{
os << indent << "Selected Handle Property: (none)\n";
}
os << indent << "Handle Visibility: "
<< (this->HandleVisibility ? "On\n" : "Off\n");
os << indent << "Handle Direction: (" << this->HandleDirection[0] << ", "
<< this->HandleDirection[1] << ", "
<< this->HandleDirection[2] << ")\n";
os << indent << "Handle Position: (" << this->HandlePosition[0] << ", "
<< this->HandlePosition[1] << ", "
<< this->HandlePosition[2] << ")\n";
int thetaRes = this->SphereSource->GetThetaResolution();
int phiRes = this->SphereSource->GetPhiResolution();
double *center = this->SphereSource->GetCenter();
double r = this->SphereSource->GetRadius();
os << indent << "Theta Resolution: " << thetaRes << "\n";
os << indent << "Phi Resolution: " << phiRes << "\n";
os << indent << "Center: (" << center[0] << ", "
<< center[1] << ", " << center[2] << ")\n";
os << indent << "Radius: " << r << "\n";
os << indent << "Handle Text: " << this->HandleText << "\n";
os << indent << "Radial Line: " << this->RadialLine << "\n";
if ( this->HandleTextProperty )
{
os << indent << "Handle Text Property: " << this->HandleTextProperty << "\n";
}
else
{
os << indent << "Handle Text Property: (none)\n";
}
if ( this->RadialLineProperty )
{
os << indent << "Radial Line Property: " << this->RadialLineProperty << "\n";
}
else
{
os << indent << "Radial Line Property: (none)\n";
}
}