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/*=========================================================================
Program: Visualization Toolkit
Module: vtkSplineRepresentation.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkSplineRepresentation - vtkWidgetRepresentation for a spline.
// .SECTION Description
// vtkSplineRepresentation is a vtkWidgetRepresentation for a spline.
// This 3D widget defines a spline that can be interactively placed in a
// scene. The spline has handles, the number of which can be changed, plus it
// can be picked on the spline itself to translate or rotate it in the scene.
// This is based on vtkSplineWidget.
// .SECTION See Also
// vtkSplineWidget, vtkSplineWidget2
#ifndef __vtkSplineRepresentation_h
#define __vtkSplineRepresentation_h
#include "vtkWidgetRepresentation.h"
class vtkActor;
class vtkCellPicker;
class vtkDoubleArray;
class vtkParametricFunctionSource;
class vtkParametricSpline;
class vtkPlaneSource;
class vtkPoints;
class vtkPolyData;
class vtkProp;
class vtkProperty;
class vtkSphereSource;
class vtkTransform;
#define VTK_PROJECTION_YZ 0
#define VTK_PROJECTION_XZ 1
#define VTK_PROJECTION_XY 2
#define VTK_PROJECTION_OBLIQUE 3
class VTK_WIDGETS_EXPORT vtkSplineRepresentation : public vtkWidgetRepresentation
{
public:
static vtkSplineRepresentation* New();
vtkTypeMacro(vtkSplineRepresentation, vtkWidgetRepresentation);
void PrintSelf(ostream& os, vtkIndent indent);
//BTX
// Used to manage the InteractionState of the widget
enum _InteractionState {
Outside=0,
OnHandle,
OnLine,
Moving,
Scaling,
Spinning,
Inserting,
Erasing
};
//ETX
vtkSetMacro(InteractionState, int);
// Description:
// Force the spline widget to be projected onto one of the orthogonal planes.
// Remember that when the InteractionState changes, a ModifiedEvent is invoked.
// This can be used to snap the spline to the plane if it is orginally
// not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY
// planes respectively and 3 for arbitrary oblique planes when the widget
// is tied to a vtkPlaneSource.
vtkSetMacro(ProjectToPlane,int);
vtkGetMacro(ProjectToPlane,int);
vtkBooleanMacro(ProjectToPlane,int);
// Description:
// Set up a reference to a vtkPlaneSource that could be from another widget
// object, e.g. a vtkPolyDataSourceWidget.
void SetPlaneSource(vtkPlaneSource* plane);
vtkSetClampMacro(ProjectionNormal,int,VTK_PROJECTION_YZ,VTK_PROJECTION_OBLIQUE);
vtkGetMacro(ProjectionNormal,int);
void SetProjectionNormalToXAxes()
{ this->SetProjectionNormal(0); }
void SetProjectionNormalToYAxes()
{ this->SetProjectionNormal(1); }
void SetProjectionNormalToZAxes()
{ this->SetProjectionNormal(2); }
void SetProjectionNormalToOblique()
{ this->SetProjectionNormal(3); }
// Description:
// Set the position of spline handles and points in terms of a plane's
// position. i.e., if ProjectionNormal is 0, all of the x-coordinate
// values of the points are set to position. Any value can be passed (and is
// ignored) to update the spline points when Projection normal is set to 3
// for arbritrary plane orientations.
void SetProjectionPosition(double position);
vtkGetMacro(ProjectionPosition, double);
// Description:
// Grab the polydata (including points) that defines the spline. The
// polydata consists of points and line segments numbering Resolution + 1
// and Resoltuion, respectively. Points are guaranteed to be up-to-date when
// either the InteractionEvent or EndInteraction events are invoked. The
// user provides the vtkPolyData and the points and polyline are added to it.
void GetPolyData(vtkPolyData *pd);
// Description:
// Set/Get the handle properties (the spheres are the handles). The
// properties of the handles when selected and unselected can be manipulated.
vtkGetObjectMacro(HandleProperty, vtkProperty);
vtkGetObjectMacro(SelectedHandleProperty, vtkProperty);
// Description:
// Set/Get the line properties. The properties of the line when selected
// and unselected can be manipulated.
vtkGetObjectMacro(LineProperty, vtkProperty);
vtkGetObjectMacro(SelectedLineProperty, vtkProperty);
// Description:
// Set/Get the number of handles for this widget.
virtual void SetNumberOfHandles(int npts);
vtkGetMacro(NumberOfHandles, int);
// Description:
// Set/Get the number of line segments representing the spline for
// this widget.
void SetResolution(int resolution);
vtkGetMacro(Resolution,int);
// Description:
// Set the parametric spline object. Through vtkParametricSpline's API, the
// user can supply and configure one of currently two types of spline:
// vtkCardinalSpline, vtkKochanekSpline. The widget controls the open
// or closed configuration of the spline.
// WARNING: The widget does not enforce internal consistency so that all
// three are of the same type.
virtual void SetParametricSpline(vtkParametricSpline*);
vtkGetObjectMacro(ParametricSpline,vtkParametricSpline);
// Description:
// Set/Get the position of the spline handles. Call GetNumberOfHandles
// to determine the valid range of handle indices.
void SetHandlePosition(int handle, double x, double y, double z);
void SetHandlePosition(int handle, double xyz[3]);
void GetHandlePosition(int handle, double xyz[3]);
double* GetHandlePosition(int handle);
vtkDoubleArray* GetHandlePositions();
// Description:
// Control whether the spline is open or closed. A closed spline forms
// a continuous loop: the first and last points are the same, and
// derivatives are continuous. A minimum of 3 handles are required to
// form a closed loop. This method enforces consistency with
// user supplied subclasses of vtkSpline.
void SetClosed(int closed);
vtkGetMacro(Closed,int);
vtkBooleanMacro(Closed,int);
// Description:
// Convenience method to determine whether the spline is
// closed in a geometric sense. The widget may be set "closed" but still
// be geometrically open (e.g., a straight line).
int IsClosed();
// Description:
// Get the approximate vs. the true arc length of the spline. Calculated as
// the summed lengths of the individual straight line segments. Use
// SetResolution to control the accuracy.
double GetSummedLength();
// Description:
// Convenience method to allocate and set the handles from a vtkPoints
// instance. If the first and last points are the same, the spline sets
// Closed to the on InteractionState and disregards the last point, otherwise Closed
// remains unchanged.
void InitializeHandles(vtkPoints* points);
// Description:
// These are methods that satisfy vtkWidgetRepresentation's API. Note that a
// version of place widget is available where the center and handle position
// are specified.
virtual void BuildRepresentation();
virtual int ComputeInteractionState(int X, int Y, int modify=0);
virtual void StartWidgetInteraction(double e[2]);
virtual void WidgetInteraction(double e[2]);
virtual void EndWidgetInteraction(double e[2]);
virtual double *GetBounds();
// Description:
// Methods supporting, and required by, the rendering process.
virtual void ReleaseGraphicsResources(vtkWindow*);
virtual int RenderOpaqueGeometry(vtkViewport*);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport*);
virtual int RenderOverlay(vtkViewport*);
virtual int HasTranslucentPolygonalGeometry();
// Description:
// Convenience method to set the line color.
// Ideally one should use GetLineProperty()->SetColor().
void SetLineColor(double r, double g, double b);
//BTX
protected:
vtkSplineRepresentation();
~vtkSplineRepresentation();
double LastEventPosition[3];
double Bounds[6];
// Controlling vars
int ProjectionNormal;
double ProjectionPosition;
int ProjectToPlane;
vtkPlaneSource* PlaneSource;
// Projection capabilities
void ProjectPointsToPlane();
void ProjectPointsToOrthoPlane();
void ProjectPointsToObliquePlane();
// The spline
vtkParametricSpline *ParametricSpline;
vtkParametricFunctionSource *ParametricFunctionSource;
int NumberOfHandles;
int Closed;
// The line segments
vtkActor *LineActor;
void HighlightLine(int highlight);
int Resolution;
// Glyphs representing hot spots (e.g., handles)
vtkActor **Handle;
vtkSphereSource **HandleGeometry;
void Initialize();
int HighlightHandle(vtkProp *prop); //returns handle index or -1 on fail
virtual void SizeHandles();
void InsertHandleOnLine(double* pos);
void EraseHandle(const int&);
// Do the picking
vtkCellPicker *HandlePicker;
vtkCellPicker *LinePicker;
double LastPickPosition[3];
vtkActor *CurrentHandle;
int CurrentHandleIndex;
// Methods to manipulate the spline.
void MovePoint(double *p1, double *p2);
void Scale(double *p1, double *p2, int X, int Y);
void Translate(double *p1, double *p2);
void Spin(double *p1, double *p2, double *vpn);
// Transform the control points (used for spinning)
vtkTransform *Transform;
// Properties used to control the appearance of selected objects and
// the manipulator in general.
vtkProperty *HandleProperty;
vtkProperty *SelectedHandleProperty;
vtkProperty *LineProperty;
vtkProperty *SelectedLineProperty;
void CreateDefaultProperties();
// For efficient spinning
double Centroid[3];
void CalculateCentroid();
private:
vtkSplineRepresentation(const vtkSplineRepresentation&); // Not implemented.
void operator=(const vtkSplineRepresentation&); // Not implemented.
//ETX
};
#endif
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