Large diffs are not rendered by default.

@@ -0,0 +1,17 @@
using UnityEngine;
using UnityEngine.UI;

public class TitleAnyKey : MonoBehaviour {

// Use this for initialization
void Start () {
}

// Update is called once per frame
void Update () {
if (Input.anyKey) {
Application.LoadLevel(1);
}
}

}
@@ -4,4 +4,8 @@
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes: []
m_Scenes:
- enabled: 1
path: Assets/Scenes/Game/Title.unity
- enabled: 1
path: Assets/Scenes/Game/Level1.unity