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A skill tree planning tool for Mechwarrior Online
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README.md

https://nbarnes.github.io/mwo_skill_tree_planner/

Mechwarrior Online Skill Tree Planner

TECHNOLOGY

Javascript, HTML, and CSS. npm and webpack for builds. Everything it needs, nothing it doesn't. No jQuery!

WHERE

Live builds of the MWO Skill Tree Planner can be found at https://nbarnes.github.io/mwo_skill_tree_planner/. The github repo is at https://github.com/nbarnes/mwo_skill_tree_planner.

BUILD

  • Edit your source code, found in index.html, the two .css files, and, for the javascript, /src
  • Make sure you have Node.js, and then make sure you have node package manager, then run npx webpack
  • Your build will be in /dist as main.js
  • Serve your build with the local server of your choice (I use http-server)
  • Visit the served page at localhost:8080 (port subject to change based on your local server settings)

CONTRIBUTOR COVENANT

In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, race, religion, or sexual identity and orientation.

Read more about the Contributor Covenant Code of Conduct at http://contributor-covenant.org.

ABOUT ME

My name is Nathaniel Barnes, and I am a software developer living in Seattle, WA with four family members, four horses, four cats, and six chickens. I enjoy making software tools, drinking chai, watching chickens, and playing Mechwarrior Online. I can be reached at nbarnes@gmail.com, found on Twitter as @foxbarnes, or at my professional portfolio site www.alightsabermind.com.

ADDITIONAL CONTRIBUTORS

Special thanks to Tarogato for updating tree.js with the live-server trees

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