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Blaze

For screenshots, view the releases: https://github.com/nbingham1/Blaze/releases

Planetary game engine

This engine may not look as pretty as the last, but I was attempting something on such a large scale that it was difficult to get it to run fast and have detail at the same time. In this engine, I began to develop the idea of rendering an entire world without loading times between orbit and the surface.

Controls: Movement: w -> Forward s -> Backward

Application: esc -> Quit