For screenshots, view the releases: https://github.com/nbingham1/Blaze/releases
Planetary game engine
This engine may not look as pretty as the last, but I was attempting something on such a large scale that it was difficult to get it to run fast and have detail at the same time. In this engine, I began to develop the idea of rendering an entire world without loading times between orbit and the surface.
Controls: Movement: w -> Forward s -> Backward
Application: esc -> Quit