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Commits on Apr 14, 2014
  1. Added Bresenham algo to calculate direct path.

    Nicolas Brignol
    Nicolas Brignol committed Apr 14, 2014
  2. Behavior collection.

    Nicolas Brignol
    Nicolas Brignol committed Apr 14, 2014
  3. refactoring MoveBehavior interface.

    Nicolas Brignol
    Nicolas Brignol committed Apr 14, 2014
  4. PointerClickBehavior : follow cursor with acceleration.

    Nicolas Brignol
    Nicolas Brignol committed Apr 14, 2014
  5. Follow !

    Nicolas Brignol
    Nicolas Brignol committed Apr 14, 2014
  6. InputManager & SDL Events : handle mouse move and buttons.

    Nicolas Brignol
    Nicolas Brignol committed Apr 14, 2014
  7. Refactoring : KeyboardBehavior.

    Nicolas Brignol
    Nicolas Brignol committed Apr 14, 2014
Commits on Apr 11, 2014
  1. X and Y move

    Nicolas Brignol
    Nicolas Brignol committed Apr 11, 2014
  2. Refactoring to Vector...

    Nicolas Brignol
    Nicolas Brignol committed Apr 11, 2014
  3. Move left & right with accel.

    Nicolas Brignol
    Nicolas Brignol committed Apr 11, 2014
  4. Commented log for now...

    Nicolas Brignol
    Nicolas Brignol committed Apr 11, 2014
    Added unused InputManager
  5. Basic acceleration for Actor.

    Nicolas Brignol
    Nicolas Brignol committed Apr 11, 2014
  6. Refactoring Timer class.

    Nicolas Brignol
    Nicolas Brignol committed Apr 11, 2014
  7. Actor move method/

    Nicolas Brignol
    Nicolas Brignol committed Apr 11, 2014
  8. Elapsed time for move calculation

    Nicolas Brignol
    Nicolas Brignol committed Apr 11, 2014
  9. Game loop : sleep when wait.

    Nicolas Brignol
    Nicolas Brignol committed Apr 11, 2014
  10. Execute STEP every 0.3s.

    Nicolas Brignol
    Nicolas Brignol committed Apr 11, 2014
Commits on Apr 10, 2014
  1. Refactoring : MainController

    Nicolas Brignol
    Nicolas Brignol committed Apr 10, 2014
Commits on Apr 9, 2014
  1. Ultra basic game loop

    Nicolas Brignol
    Nicolas Brignol committed Apr 9, 2014
  2. Step one refactoring : Created Actor and renderer.

    Nicolas Brignol
    Nicolas Brignol committed Apr 9, 2014
  3. Use of SDL_image and hero.png

    Nicolas Brignol
    Nicolas Brignol committed Apr 9, 2014
  4. Display hero BMP centered

    Nicolas Brignol
    Nicolas Brignol committed Apr 9, 2014
  5. Corrected buildAndRun : run only if compile success

    Nicolas Brignol
    Nicolas Brignol committed Apr 9, 2014
    Test.cpp : Added close event handling
  6. First test with SDL2 on OSX.

    Nicolas Brignol
    Nicolas Brignol committed Apr 9, 2014
Commits on Apr 8, 2014
  1. Introducing Actor STDIO

    Nicolas Brignol
    Nicolas Brignol committed Apr 8, 2014
Commits on Nov 28, 2012
  1. Initial commit

    nbrignol committed Nov 28, 2012