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branch: master

Dec 21, 2011

  1. Changed cube maps and their order. Hopefully all that has changed

    Igor Zablotchi authored

Dec 15, 2011

  1. Fixed P shader for imaginary square root value; Added SP shaders; The…

    … whole think totally, like, works now
    Igor Zablotchi authored
  2. Amos Wenger

    Display details in the title

    authored
  3. Amos Wenger

    Merge branch 'master' of github.com:nddrylliog/envmap2

    authored
  4. Amos Wenger

    Different defaults

    authored
  5. Merge branch 'master' of https://github.com/nddrylliog/envmap2

    Igor Zablotchi authored
  6. Fixed imaginary square root problem in S fresnel equation

    Igor Zablotchi authored
  7. Amos Wenger

    Merge branch 'master' of github.com:nddrylliog/envmap2

    authored
  8. Amos Wenger

    Compute scene luminosity in real time

    authored
  9. Amos Wenger

    Ignore swap files

    authored
  10. Fixed other fresnel shader

    Igor Zablotchi authored
  11. Amos Wenger

    Merging

    authored
  12. Amos Wenger

    Messing around with DownSampler

    authored
  13. Cleaned up test shaders

    Igor Zablotchi authored
  14. Cleaned up old shaders

    Igor Zablotchi authored
  15. Added complex frensel in app

    Igor Zablotchi authored
  16. Added complex fresnel to the application

    Igor Zablotchi authored
  17. Amos Wenger

    Display exceptions, a few fixes / credits

    authored
  18. Amos Wenger

    Merge branch 'master' of github.com:nddrylliog/envmap2

    authored
  19. Amos Wenger

    Change makefile

    authored

Dec 08, 2011

  1. zablotchi

    Fixed slight typos in the shaders

    zablotchi authored
  2. zablotchi

    Added shaders for real Fresnel equations: two vertex shaders for the …

    …two equations and a single fragment shader that should work with both. Didn't test yet; I'm curious if it works
    zablotchi authored

Dec 07, 2011

  1. Amos Wenger

    More instructions

    authored
  2. Amos Wenger

    Moved stuff around

    authored
  3. Amos Wenger

    Moved everything

    authored
  4. Amos Wenger

    Include fixed in rgba, use ARB variants in OpenGLShader

    authored
  5. Amos Wenger

    Sort out the Matrix4 madness

    authored
  6. Amos Wenger

    Grr, ignore .o files

    authored
  7. Amos Wenger

    Making progress! Vector4.cpp is insanity..

    authored
  8. Amos Wenger

    Wtf was that.

    authored
  9. Amos Wenger

    Math a lot less messy

    authored
  10. Amos Wenger

    Initial commit, trying to clean up that math stuff..

    authored
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