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--
-- ////\\\\
-- ////\\\\ TUTORIAL
-- ////\\\\ PART 3
-- \\\\////
-- \\\\//// INTERACTION
-- \\\\////
--
local viewport = { width = 128, height = 64 }
local focus = { x = 0, y = 0 }
-- Main
function init()
-- Render Style
screen.level(15)
screen.aa(0)
screen.line_width(1)
-- Center focus
reset()
-- Render
redraw()
end
function reset()
print('reset')
focus.x = viewport.width/2
focus.y = viewport.height/2
end
-- Interactions
function key(id,state)
print('key',id,state)
reset()
redraw()
end
function enc(id,delta)
print('enc',id,delta)
if id == 2 then
focus.x = clamp(focus.x + delta,6,123)
elseif id == 3 then
focus.y = clamp(focus.y + delta,6,59)
end
redraw()
end
-- Render
function draw_frame()
screen.rect(1, 1, viewport.width-1, viewport.height-1)
screen.stroke()
end
function draw_crosshair()
screen.move(focus.x,focus.y - 4)
screen.line(focus.x,focus.y - 2)
screen.move(focus.x - 4,focus.y)
screen.line(focus.x - 2,focus.y)
screen.move(focus.x,focus.y + 3)
screen.line(focus.x,focus.y + 1)
screen.move(focus.x + 3,focus.y)
screen.line(focus.x + 1,focus.y)
screen.stroke()
end
function draw_position()
screen.move(5,viewport.height - (8 * 1))
screen.text(math.floor(focus.x)..','..math.floor(focus.y))
end
function redraw()
screen.clear()
draw_frame()
draw_crosshair()
draw_position()
screen.update()
end
-- Utils
function clamp(val,min,max)
return val < min and min or val > max and max or val
end