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| -- | |
| -- ////\\\\ | |
| -- ////\\\\ TUTORIAL | |
| -- ////\\\\ PART 3 | |
| -- \\\\//// | |
| -- \\\\//// INTERACTION | |
| -- \\\\//// | |
| -- | |
| local viewport = { width = 128, height = 64 } | |
| local focus = { x = 0, y = 0 } | |
| -- Main | |
| function init() | |
| -- Render Style | |
| screen.level(15) | |
| screen.aa(0) | |
| screen.line_width(1) | |
| -- Center focus | |
| reset() | |
| -- Render | |
| redraw() | |
| end | |
| function reset() | |
| print('reset') | |
| focus.x = viewport.width/2 | |
| focus.y = viewport.height/2 | |
| end | |
| -- Interactions | |
| function key(id,state) | |
| print('key',id,state) | |
| reset() | |
| redraw() | |
| end | |
| function enc(id,delta) | |
| print('enc',id,delta) | |
| if id == 2 then | |
| focus.x = clamp(focus.x + delta,6,123) | |
| elseif id == 3 then | |
| focus.y = clamp(focus.y + delta,6,59) | |
| end | |
| redraw() | |
| end | |
| -- Render | |
| function draw_frame() | |
| screen.rect(1, 1, viewport.width-1, viewport.height-1) | |
| screen.stroke() | |
| end | |
| function draw_crosshair() | |
| screen.move(focus.x,focus.y - 4) | |
| screen.line(focus.x,focus.y - 2) | |
| screen.move(focus.x - 4,focus.y) | |
| screen.line(focus.x - 2,focus.y) | |
| screen.move(focus.x,focus.y + 3) | |
| screen.line(focus.x,focus.y + 1) | |
| screen.move(focus.x + 3,focus.y) | |
| screen.line(focus.x + 1,focus.y) | |
| screen.stroke() | |
| end | |
| function draw_position() | |
| screen.move(5,viewport.height - (8 * 1)) | |
| screen.text(math.floor(focus.x)..','..math.floor(focus.y)) | |
| end | |
| function redraw() | |
| screen.clear() | |
| draw_frame() | |
| draw_crosshair() | |
| draw_position() | |
| screen.update() | |
| end | |
| -- Utils | |
| function clamp(val,min,max) | |
| return val < min and min or val > max and max or val | |
| end |