diff --git a/ShaderLibrary/GraniteShaderLibBase.h b/ShaderLibrary/GraniteShaderLibBase.hlsl similarity index 96% rename from ShaderLibrary/GraniteShaderLibBase.h rename to ShaderLibrary/GraniteShaderLibBase.hlsl index 738b630..64a9f6d 100644 --- a/ShaderLibrary/GraniteShaderLibBase.h +++ b/ShaderLibrary/GraniteShaderLibBase.hlsl @@ -665,11 +665,11 @@ struct GraniteLODLookupData #if (GRA_GLSL_120==1) // Extension needed for texture2DLod - #extension GL_ARB_shader_texture_lod : enable + //extension GL_ARB_shader_texture_lod : enable // Extensions needed fot texture2DGrad - #extension GL_EXT_gpu_shader4 : enable + //extension GL_EXT_gpu_shader4 : enable // Extensions needed for bit manipulation - #extension GL_ARB_shader_bit_encoding : enable + //extension GL_ARB_shader_bit_encoding : enable #endif diff --git a/ShaderLibrary/GraniteShaderLibBase.h.meta b/ShaderLibrary/GraniteShaderLibBase.hlsl.meta similarity index 100% rename from ShaderLibrary/GraniteShaderLibBase.h.meta rename to ShaderLibrary/GraniteShaderLibBase.hlsl.meta diff --git a/ShaderLibrary/VirtualTexturing.hlsl b/ShaderLibrary/VirtualTexturing.hlsl index efd148c..4bfa898 100644 --- a/ShaderLibrary/VirtualTexturing.hlsl +++ b/ShaderLibrary/VirtualTexturing.hlsl @@ -1,4 +1,4 @@ -#include "GraniteShaderLibBase.h" +#include "GraniteShaderLibBase.hlsl" #define VtAddressMode_Wrap 0 #define VtAddressMode_Clamp 1 diff --git a/package.json b/package.json index eb5b5b0..776cbc1 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.render-pipelines.core", "description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.", - "version": "9.0.0-preview.60", + "version": "9.0.0-preview.77", "unity": "2020.1", "unityRelease": "0b13", "displayName": "Core RP Library", @@ -9,11 +9,11 @@ "com.unity.ugui": "1.0.0" }, "upmCi": { - "footprint": "e95f36a29aeac75d1f15aef2244ec6d883b7a94b" + "footprint": "7b6fe79ef842dcbb392ef7a599e791f4b83eec91" }, "repository": { "url": "https://github.com/Unity-Technologies/Graphics.git", "type": "git", - "revision": "30727520cc865410e149433fbd815e8f9d18f413" + "revision": "a7ef68bdc77af9f0491778e504906d82f7ed1fed" } }