API-Hooking and rendering framework for DirectX-based games.
Indicium-Supra consists of a self-contained library (DLL) which exposes a minimalistic API for rendering custom content in foreign processes eliminating the need for in-depth knowledge about Direct3D and API-hooking. The most common use-case might be drawing custom overlays on top of your games. The framework takes care about pesky tasks like detecting the DirectX version the game was built for and supports runtime-hooking (no special launcher application required).
Supported DirectX versions
- DirectX 9.0
- DirectX 9.0 Extended (Vista+)
- DirectX 10
- DirectX 11
- DirectX 12 (implemented but untested)
How to build
- Visual Studio 2017 (Community Edition is just fine)
- Windows SDK
- .NET Core SDK 2.1 (or greater, required for building via CLI only)
- Follow the Vcpkg Quick Start and install the following packages:
.\vcpkg install spdlog:x86-windows-static spdlog:x64-windows-static detours:x86-windows-static detours:x64-windows-static
- For the ImGui sample to build you'll also need:
.\vcpkg install imgui:x86-windows-static imgui:x64-windows-static
Building should be pretty straight-forward since the dependencies get installed via Vcpkg. You have multiple choices for getting things done.
Just open the solution file
Indicium-Supra.sln and start the build from there.
Navigate to the solution directory on the command line and invoke:
The lazy way
Now if you're really in a hurry you can grab pre-built binaries from the buildbot. Boom, done.
How to use
Inject the resulting host library (e.g.
Indicium-ImGui.dll) into the target process first using a DLL injection utility of your choice (you can ofc. use mine as well). The following example loads the imgui sample:
.\Injector -i -n hl2.exe Indicium-ImGui.dll
Just make sure your host library doesn't require any external dependencies not present in the process context or you'll get a
LoadLibrary failed error.
The core library logs its progress and potential errors to the file
The following screenshots show imgui getting rendered in foreign processes using different versions of DirectX.
Half-Life 2, 32-Bit
DirectX 9 Ex
Castlevania: Lords of Shadow, 32-Bit
Bioshock 2, 32-Bit
Ryse: Son of Rome, 64-Bit
Road Redemption, 64-Bit