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Commits on Nov 10, 2012
  1. Made MoveUpdate.avoiding() and put it to use

    nenofite committed Nov 10, 2012
    * Added MoveUpdate.avoiding() generator function
    * Made Wolf, Deer, and WalrusFriend use avoiding()
    * Made Player use avoiding()
    * Got rid of StatEnt.move() as it is obsolete
  2. Improved on sleeping and Time system

    nenofite committed Nov 10, 2012
    * Worked on sleeping
    * Added minimum timeDelta to Update
    * Added float versions of time conversions functions
    * Sleeping restores hp as well as sp
Commits on Nov 6, 2012
  1. Added delta to time system

    nenofite committed Nov 6, 2012
  2. Adjusted SP consumption for moving and attacks

    nenofite committed Nov 6, 2012
    * Moving doesn't consume SP anymore
    * Punches and wolf bites take less SP
Commits on Oct 27, 2012
  1. Merged in Attack messages

    nenofite committed Oct 27, 2012
    Conflicts:
    	wyld/ent.d
  2. Added toDirection(), made walrus friends go in trains

    nenofite committed Oct 27, 2012
    * Added toDirection()
    
    * Made WalrusFriend capable of following more than just Player
    * Made worldgen make multiple WalrusFriends following the
      the player in a train
    * Made WalrusFriend move around obstacles (*not* pathfinding, though)
Commits on Oct 25, 2012
  1. Added Walrus Friend

    nenofite committed Oct 25, 2012
    'nuff said.
  2. Fixed some bugs, made SP regenerate more quickly

    nenofite committed Oct 25, 2012
    * Made SP regenerate at 1 point every 10 ticks
    * Fixed Wolf SP regeneration (wasn't regenerating)
    * Fixed 'from' shadowing in Punch and WeaponAttack
Commits on Oct 23, 2012
  1. Added default hit messages

    nenofite committed Oct 23, 2012
    * Attack's default criticalHit(), successfulHit(), and missHit() now
      broadcast messages
    
    (untested code)
  2. Added crit hits, improved StatReqs, improved Wolf and Attack

    nenofite committed Oct 23, 2012
    * Made StatRequirement into a class
      -> Added onFail()
    * Made SpRequirement class for StatEnts
    
    * Added critical hits (2-3 times the damage)
    
    * Fixed a bug in Wolf Bites
      (was shadowing 'from' with 'Wolf from' so that 'from' was null)
    * Made Wolf have StatEnt for prey instead of DynamicEnt
    
    * Made Attack use up stamina
    * Added Attack constructor
      (cleaned up constructor code of attacks)
  3. Improved StatRequirement system

    nenofite committed Oct 23, 2012
    * Made StatRequirement properly stop chain updates
    * Added fail messages to StatRequirements, which are displayed
      when the requirement is not met
    * Added spRequirement() to StatEnt for easier construction of
      stamina StatRequirements
Commits on Oct 21, 2012
Commits on Oct 15, 2012
  1. Added Spear, sticks, and damage tag

    nenofite committed Oct 15, 2012
    * Damage tag doesn't isn't used in combat yet
Commits on Oct 7, 2012
Commits on Oct 6, 2012
  1. Replaced ScreenSequence w/ SequenceScreen, improved crafting, ...

    nenofite committed Oct 6, 2012
    * Made ent selection use lowercase keys
  2. Made new crafting system

    nenofite committed Oct 6, 2012
    Still a little rough around the edges
Commits on Sep 30, 2012
  1. Added crafting, stones, ...

    nenofite committed Sep 30, 2012
    * Updated container adding/relocating
    * Added crafting recipes
    * Added stones
Commits on Sep 29, 2012
  1. Added takeDamage() and onDie(), ...

    nenofite committed Sep 29, 2012
    * Commented out wolf growling
    * Made wolf attacks actually do damage
    * Made wolves only howl when they have no prey
Commits on Sep 26, 2012
Commits on Sep 25, 2012
Commits on Sep 18, 2012
Commits on Sep 16, 2012
  1. Made deer scream

    nenofite committed Sep 16, 2012
  2. Updated readme

    nenofite committed Sep 16, 2012
Commits on Sep 13, 2012
Commits on Sep 12, 2012
  1. Added Sound system

    nenofite committed Sep 12, 2012
    * Added Sound system
    * Wolves growl and howl now
Commits on Sep 11, 2012