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Copy pathBenchWorkers.ts
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267 lines (250 loc) · 7.24 KB
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import { BenchWorker } from "@/app/bench/BenchWorker"
import { BenchMarkType } from "@/app/bench/BenchSetup"
import { List as ImList, Map as ImMap, Set as ImSet } from "immutable"
import { produce as immerProduce } from "immer"
import { produce as structuraProduce } from "structurajs"
const ArrayWorker: BenchWorker = async (
basis,
iterations,
mutations,
debugLabel,
) => {
let scratch = [...basis]
iterations.forEach(() => {
scratch = [...scratch]
mutations.forEach(
(i) => (scratch[Math.floor(Math.random() * scratch.length)] = i),
)
})
if (debugLabel) console.log({ [debugLabel]: scratch })
}
const FrozenArrayWorker: BenchWorker = async (
basis,
iterations,
mutations,
debugLabel,
) => {
let scratch = Object.freeze([...basis])
iterations.forEach(() => {
const draft = [...scratch]
mutations.forEach(
(i) => (draft[Math.floor(Math.random() * draft.length)] = i),
)
scratch = Object.freeze(draft)
})
if (debugLabel) console.log({ [debugLabel]: scratch })
}
const ImmerArrayWorker: BenchWorker = async (
basis,
iterations,
mutations,
debugLabel,
) => {
let scratch = [...basis]
iterations.forEach(() => {
scratch = immerProduce(scratch, (draft) => {
mutations.forEach(
(i) => (draft[Math.floor(Math.random() * draft.length)] = i),
)
})
})
if (debugLabel) console.log({ [debugLabel]: scratch })
}
const StructuraArrayWorker: BenchWorker = async (
basis,
iterations,
mutations,
debugLabel,
) => {
let scratch: ReadonlyArray<number> = [...basis]
iterations.forEach(() => {
scratch = structuraProduce(scratch, (draft) => {
mutations.forEach(
(i) => (draft[Math.floor(Math.random() * draft.length)] = i),
)
})
})
if (debugLabel) console.log({ [debugLabel]: scratch })
}
const ObjectWorker: BenchWorker = async (
basis,
iterations,
mutations,
debugLabel,
) => {
let scratch = Object.fromEntries(basis.entries())
iterations.forEach(() => {
scratch = { ...scratch }
mutations.forEach(
(i) => (scratch[Math.floor(Math.random() * basis.length)] = i),
)
})
if (debugLabel) console.log({ [debugLabel]: scratch })
}
const ImmerObjectWorker: BenchWorker = async (
basis,
iterations,
mutations,
debugLabel,
) => {
let scratch = Object.fromEntries(basis.entries())
iterations.forEach(() => {
scratch = immerProduce(scratch, (draft) => {
mutations.forEach(
(i) => (draft[Math.floor(Math.random() * basis.length)] = i),
)
})
})
if (debugLabel) console.log({ [debugLabel]: scratch })
}
const StructuraObjectWorker: BenchWorker = async (
basis,
iterations,
mutations,
debugLabel,
) => {
let scratch = Object.fromEntries(basis.entries())
iterations.forEach(() => {
scratch = structuraProduce(scratch, (draft) => {
mutations.forEach(
(i) => (draft[Math.floor(Math.random() * basis.length)] = i),
)
})
})
if (debugLabel) console.log({ [debugLabel]: scratch })
}
const FrozenObjectWorker: BenchWorker = async (
basis,
iterations,
mutations,
debugLabel,
) => {
let scratch = Object.fromEntries(basis.entries())
iterations.forEach(() => {
scratch = { ...scratch }
mutations.forEach(
(i) => (scratch[Math.floor(Math.random() * basis.length)] = i),
)
scratch = Object.freeze(scratch)
})
if (debugLabel) console.log({ [debugLabel]: scratch })
}
const ImmutableListWorker: BenchWorker = async (
basis,
iterations,
mutations,
debugLabel,
) => {
let scratch = ImList(basis)
iterations.forEach(() => {
scratch = scratch.withMutations((mutable) =>
mutations.forEach((i) =>
mutable.set(Math.floor(Math.random() * scratch.size), i),
),
)
})
if (debugLabel) console.log({ [debugLabel]: scratch.toArray() })
}
const ImmutableMapWorker: BenchWorker = async (
basis,
iterations,
mutations,
debugLabel,
) => {
let scratch = ImMap(basis.entries())
iterations.forEach(() => {
scratch = scratch.withMutations((mutable) =>
mutations.forEach((i) =>
mutable.set(Math.floor(Math.random() * scratch.size), i),
),
)
})
if (debugLabel) console.log({ [debugLabel]: scratch.toObject() })
}
const ImmutableSetWorker: BenchWorker = async (
basis,
iterations,
mutations,
debugLabel,
) => {
let scratch = ImSet(basis)
iterations.forEach(() => {
scratch = scratch.withMutations((mutable) =>
mutations.forEach(() =>
mutable.delete(mutable.first()).add(Math.random()),
),
)
})
if (debugLabel) console.log({ [debugLabel]: scratch.toArray() })
}
const MapWorker: BenchWorker = async (
basis,
iterations,
mutations,
debugLabel,
) => {
let scratch = new Map(basis.entries())
iterations.forEach(() => {
scratch = new Map(scratch.entries())
mutations.forEach((i) =>
scratch.set(Math.floor(Math.random() * scratch.size), i),
)
})
if (debugLabel) console.log({ [debugLabel]: scratch })
}
const SetWorker: BenchWorker = async (
basis,
iterations,
mutations,
debugLabel,
) => {
let scratch = new Set(basis)
iterations.forEach(() => {
scratch = new Set(scratch.values())
if (mutations.length)
mutations.forEach(() => {
const deleted = scratch.delete(scratch.values().next().value)
if (deleted || scratch.size === 0) scratch.add(Math.random())
else console.log("Oops, deletion failed")
})
})
if (debugLabel) console.log({ [debugLabel]: scratch })
}
const sleep = (ms: number) => new Promise((resolve) => setTimeout(resolve, ms))
const SleepWorker: BenchWorker = async (basis, iterations, _, debugLabel) => {
const ms = basis.length * iterations.length * 0.000001
await sleep(ms)
if (debugLabel) console.log({ [debugLabel]: `Slept ${ms} ms` })
}
const OverheadOnlyWorker: BenchWorker = async (
basis,
iterations,
mutations,
debugLabel,
) => {
const scratch = [...basis]
iterations.forEach(() => {
// no copying, just mutating
mutations.forEach(
(i) => (scratch[Math.floor(Math.random() * scratch.length)] = i),
)
})
if (debugLabel) console.log({ [debugLabel]: "Overhead only" })
}
export const BenchWorkers: Partial<Record<BenchMarkType, BenchWorker>> = {
array: ArrayWorker,
object: ObjectWorker,
"immer array": ImmerArrayWorker,
"immer object": ImmerObjectWorker,
"structura array": StructuraArrayWorker,
"structura object": StructuraObjectWorker,
"object with freeze": FrozenObjectWorker,
"array with freeze": FrozenArrayWorker,
"immutable List": ImmutableListWorker,
"immutable Map": ImmutableMapWorker,
"immutable Set": ImmutableSetWorker,
Map: MapWorker,
Set: SetWorker,
sleep: SleepWorker,
"overhead only": OverheadOnlyWorker,
}