Increased UDP message buffer to 1024, for large Kinect bundles
Added Base64 output for OSC processing
Added swapping \0 for \1 to allow OSC parsing via string
Changed default port and multicast address to one less likely to be i…
…n use/broken. (123 is a Windows timing service)
Fixed compile issue with using DLL C++ runtimes (that required .NET D…
Compiled x64 and x86
Added binaries directory and build events.
Listeners now politely give up ports when closed (destructor code added)
All working, except multicast listeners eat ports
Changed to winsock2.h in everything, and multicast listener is working.
Renamed class files and classes to make more sense
Working Listener and Sender
Cut out all the XML-named stuff so it is now standalone UDP, working.
Working socket implementation!