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An, as yet unnamed, implementation of the milestag potocol on an arduino

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An implementation of the milestag protocol and some game mechanics intended to run on an arduino and a raspberry pi.

The arduino interacts with some bespoke electronics and defers to the pi for any gameplay logic. The pi allows us to have a client-server connection over a wi-fi mesh network which should allow for some very interesting mechanincs more often associated with coomputer games such as voice communication, team power ups etc.


The electronics have become significantly more complex than I first imagined but there is very little which I think could be removed without loosing a lot of functionality,

The circuit and board layout for the elctronics is included in "fritzing" files.

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