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An, as yet unnamed, implementation of the milestag potocol on an arduino
Python Arduino Shell
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game
utilty-python
.gitignore
IRcomms.ino
README.creole
TODO
assembly notes
electronics11.fzz
first order.csv
main.ino
miles_tag_defines.ino
miles_tag_gun_logic.ino
notes
parity.ino
rev2.todo
serial.ino
shopping list

README.creole

BraidsTag

An implementation of the milestag protocol and some game mechanics intended to run on an arduino and a raspberry pi.

The arduino interacts with some bespoke electronics and defers to the pi for any gameplay logic. The pi allows us to have a client-server connection over a wi-fi mesh network which should allow for some very interesting mechanincs more often associated with coomputer games such as voice communication, team power ups etc.

Electronics

The electronics have become significantly more complex than I first imagined but there is very little which I think could be removed without loosing a lot of functionality,

The circuit and board layout for the elctronics is included in "fritzing" files.

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