* Changed the association policy of the disabled property to OBJC_ASSOCIATION_RETAIN to avoid making an unnecessary copy. * Changed the example to use the disabled property instead of just setting the actionBlock property to nil. * Cleaned up the source file formatting to match the rest of the project. Signed-off-by: Nathan Eror <email@example.com>
… block to nil
…the effects of setting the actionBlock to nil.
…to id to remove the need to cast it in the block.
…at requires blocks. FTUtils, only claims to support iOS 4+, but I'm adding the check in anyway because most of the library will work on iOS 3-.
* Added the `actionBlock` property to support arbitrarily changing/removing the handler block * Added the `+ recognizer` class method that just creates a recognizer with a nil `actionBlock` * Added an example that shows how to one might use the gesture recognizer extensions.
* Added a UIGestureRecognizer category method that accepts a block to respond to the recognizer in place of the target/action style. * Got the whole project building and running the tests properly in Xcode 4 (tested in GM2)
…ottom left, top right, bottom right)
…er causing a circular reference and a leak.
…pulled from the ENV.
…view was clobbered.
… popIn/Out animation.