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You could probably print a message if the imported code is too large, and in that case don't overwrite the current code.
Also, you could probably name the file <cart-name>.lua for simplicity, except that doesn't cover the case of an unsaved new cart.
<cart-name>.lua
The text was updated successfully, but these errors were encountered:
There are two methods to edit code in external editor:
dofile('game.lua')
game.lua
tic cart.tic -code game.lua
Sorry, something went wrong.
pls close the issue if this helped you thanks
Oh right, thanks! I remember reading about those, I was tired when I opened the issue.
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You could probably print a message if the imported code is too large, and in that case don't overwrite the current code.
Also, you could probably name the file
<cart-name>.lua
for simplicity, except that doesn't cover the case of an unsaved new cart.The text was updated successfully, but these errors were encountered: