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Add the ability to export/import the game code so it can be edited externally #85

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drako0812 opened this issue Apr 7, 2017 · 3 comments

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@drako0812
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drako0812 commented Apr 7, 2017

You could probably print a message if the imported code is too large, and in that case don't overwrite the current code.

Also, you could probably name the file <cart-name>.lua for simplicity, except that doesn't cover the case of an unsaved new cart.

@nesbox
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nesbox commented Apr 7, 2017

There are two methods to edit code in external editor:

@nesbox
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nesbox commented Apr 7, 2017

pls close the issue if this helped you
thanks

@drako0812
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Oh right, thanks! I remember reading about those, I was tired when I opened the issue.

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