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@Lisias Lisias released this Jun 8, 2019 · 2 commits to master since this release

  • This is an emergencial Release due a Show Stopper issue (see Issue #34 below) with some new features.
  • Adding features:
    • #7 Adding support for new Parts from KSP 1.5 and 1.6 (and Making History)! (finally!)
    • #35 Checking for new Parts on KSP 1.7 (none found)
      • (Serenity is Work In Progress)
    • Adding KSPe.Light support for some UI features.
  • Fixing bugs:
    • #31 Preventing being ran over by other mods
    • #34 New Sanity Check: duplicated properties
  • Known Issues update:
    • A new and definitively destructive interaction was found due some old or badly written patches ends up injecting TweakScale properties twice on the Node.

WARNINGS

The last detected Unholy interaction between modules (Kraken Food), when rogue patches apply twice the same property on a part, is now being detected on the Sanity Checks and a proper (scaring) warning is being shown. Unfortunately, it was discovered that this issue is a serious Show Stopper, potentially (and silently) ruining your savegames. This is not TweakScale fault, but yet it's up to it to detect the problem and warn you about it. If this happens with you, call for help.

Special procedures for recovering mangled installments once the TweakScale are installed (triggering the MM cache rebuilding) are possible, but keep your savegames backed up. And DON`T SAVE your crafts once you detect the problem. Reach me on Forum for help.

This version of TweakScale stills "mangles further" affected crafts and savegames with some badly (but recoverable) patched parts so when things are fixed, your crafts preserve the TweakScale settings without harm. THIS DOES NOT FIX THE PROBLEM, as this is beyond the reach of TweakScale - but it at least prevents you from losing your crafts and savegames once the problem happens and then is later fixed.

As usual, this version still drops support in runtime for some problematic parts. Any savegame with such problematic parts scaled will have them "descaled". This is not a really big problem as your game was going to crash sooner or later anyway - but if you plan to return to such savegame later when TweakScale will fully support that parts again, it's better to backup your savegames!

Keep an eye on the Known Issues file.

Assets 3

@Lisias Lisias released this May 5, 2019 · 53 commits to dev/orthodox since this release

  • Adding features:
    • #32 Near Future Aeronautics Patches
  • Fixing bugs:
    • #20 Duplicated TweakScale support on some parts
    • #23 Unhappy merge on TweakScale exponents
    • #24 Fix that duplicated support on some parts
    • #30 Prevent incorrectly initialized Modules to be used
  • Known Issues update:

WARNINGS

And yet another Unholy interaction between modules (Kraken Food) was detected when rogue patches apply twice the same property on a part. Unfortunately, one of that rogue patches were being delivered on the TweakScale Releases. We apologize for that.

Be advised that a new situation was detected that demanded withdrawing support from some parts at runtime due rogue patching. No breakage is expected this time as such parts are rendered useless and you could not use them anyway, but take precautions on installing Add'Ons on your installment as some older ones are prone to induce this misbehaviour.

Issues that would mangle your savegames and crafts still persists. Things still work until the problem is fixed (by installing, deleting or updating an add'on!) when then your KSP installment will be sane but all your savegames and crafts with TweakScale parts will get reset to defaults - yeah, you can't fix the problem or things get worse. This version of TweakScale "mangles further" the affected crafts and savegames so when things are fixed, your crafts preserve the TweakScale settings without harm. THIS DOES NOT FIX THE PROBLEM, as this is beyond the reach of TweakScale - but it at least prevents you from losing your crafts and savegames once the problem happens and then is later fixed.

Special procedures for recovering mangled installments once the TweakScale are installed (triggering the MM cache rebuilding) are possible, but keep your savegames backed up. And DON`T SAVE your crafts once you detect the problem. Reach me on Forum for help.

As usual, this version still drops support in runtime for some problematic parts. Any savegame with such problematic parts scaled will have them "descaled". This is not a really big problem as your game was going to crash sooner or later anyway - but if you plan to return to such savegame later when TweakScale will fully support that parts again, it's better to backup your savegames!

Keep an eye on the Known Issues file.

Assets 3

@Lisias Lisias released this Feb 16, 2019 · 24 commits to master since this release

  • Adding 1.875 scale as default (being now a Stock size on MH, it makes sense to properly acknowledge it). Suggested by Tyko.
    • Closing issue #3
  • Adding support for Stock Alike Station Parts. Courtesy of Speadge.
    • Closing issue #8
  • Fixed a critical craft corruption (even flying ones) as TweakScale is sometimes being injected twice (or even more) into a part. This patch does not fix the duplicity, but prevent your crafts from being corrupted once a fix is applied (yeah - fixing the bug would cause craft corruption without this patch!)
    • Closing issue #20

WARNINGS

Another Unholy interaction between modules (Kraken Food) was detected that would mangle your savegames and crafts. Things still work until the problem is fixed (by installing, deleting or updating an add'on!) when then your KSP installment will be sane but all your savegames and crafts with TweakScale parts will get reset to defaults - yeah, you can't fix the problem or things get worse. This version of TweakScale "mangles further" the affected crafts and savegames so when things are fixed, your crafts preserve the TweakScale settings without harm. THIS DOES NOT FIX THE PROBLEM, as this is beyond the reach of TweakScale - but it at least prevents you from losing your crafts and savegames once the problem happens and then is later fixed.

Special procedures for recovering mangled installments once the TweakScale are installed (triggering the MM cache rebuilding) are possible, but keep your savegames backed up. And DON`T SAVE your crafts once you detect the problem. Reach me on Forum for help.

On the other hand, however, this version still drops support in runtime for some problematic parts. Any savegame with such problematic parts scaled will have them "descaled". This is not a really big problem as your game was going to crash sooner or later anyway - but if you plan to return to such savegame later when TweakScale will fully support that parts again, it's better to backup your savegames!

Keep an eye on the Known Issues file.

Assets 3

@Lisias Lisias released this Dec 29, 2018 · 65 commits to dev/orthodox since this release

  • KSP 1.6 (partial) support certified.
  • Actively reverting support in runtime for parts with problematic or unsupported modules.
    • Closing issue #9
    • Closing issue #11
    • Closing issue #12
  • Lifting the Max KSP restriction on the .version file.
  • Updating Module Manager to 3.1.1

WARNING

This version will drop support in runtime for some problematic parts. Any savegame with such problematic parts scaled will have them "descaled". This is not a really big problem as your game was going to crash sooner or later anyway - but if you plan to return to such savegame later when TweakScale will fully support that parts again, it's better to backup your savegames!

Assets 3
May 12, 2019

@Lisias Lisias released this Aug 16, 2018 · 88 commits to master since this release

  • Saving xml config files under <KSP_ROOT>/PluginData Hierarchy
  • Removed deprecated DLLs
    • Needs TweakableEverything installed now
    • A small hack:
      • one DLL was moved to a new Plugin directory inside the dependency to overcome the loading order problem.
      • a better solution is WiP for the next release
  • Removed Support code for deleted KSP functionalities
    • Not needed anymore? (RiP)

* RiP - Research in Progress

Assets 3

@Lisias Lisias released this Oct 27, 2018 · 79 commits to dev/orthodox since this release

**MOVE ON! NOTHING TO SEE HERE! =P

Warning

The Experimental package is… EXPERIMENTAL. Use at your own risk. :)

Assets 4

@Lisias Lisias released this Oct 25, 2018 · 53 commits to master since this release

  • Properly Reverting KSPe dependency (for while, at least).
    • Unholy user settings files are back to the Sacred Land of GameData. Repent, Sinner!!
  • Reverting some misunderstood versioning.
  • Moving the repository to the Official Headquarters
  • Some performance (and type safety) enhancements
  • Fixes on the MX-3L Hermes (NFT) as proposed by NachtRaveVL
  • Fixed an issue when Making History is present.
  • Bumping Release to assume official maintenance and mark the URL change.

Warning

The Experimental package is… EXPERIMENTAL. Use at your own risk. :)

Assets 4
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