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scmlib.scm
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130 lines (107 loc) · 4.06 KB
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(##include "math.scm")
(##include "common.scm")
(##include "spriter.scm")
(define *test-image* (make-parameter #f))
(define-structure particle r dr)
(define (particle-x p)
(vect-x (particle-r p)))
(define (particle-y p)
(vect-y (particle-r p)))
(define (particle-integrate p dt)
(vect-add-into! (particle-r p)
(particle-r p)
(vect-scale (particle-dr p) dt)))
(define (rand-in-range min max)
(+ min (random-integer (- max min))))
(define (random-particle)
(let ((img-w (image-width (*test-image*)))
(img-h (image-height (*test-image*))))
(make-particle (make-vect (random-integer (- 640 img-w))
(random-integer (- 480 img-h)))
(make-vect (rand-in-range -100 100)
(rand-in-range -100 100)))))
(define (call-with-resources fn)
(parameterize ((*test-image* (image-load "test.png")))
(fn)))
(define *ps* #f)
(define *anim* #f)
(define *scml* #f)
(define (ensure-resources)
(call-with-resources
(lambda ()
(set! *ps* (repeatedly random-particle 100))
(set! *scml* (scml-load "monster/Example.SCML"))
(set! *anim* (animation (entity *scml* "0") "Idle")))))
(define (update-particle sprite-list p dt w h)
(let* ((x (particle-x p))
(y (particle-y p))
(dr (particle-dr p))
(sprite (frame/make-sprite)))
(if (or (>= x w) (<= x 0))
(vect-scale-both-into! dr dr -1 1))
(if (or (>= y h) (<= y 0))
(vect-scale-both-into! dr dr 1 -1))
(particle-integrate p dt)
(sprite-resource-set! sprite (*test-image*))
(sprite-x-set! sprite (particle-x p))
(sprite-y-set! sprite (particle-y p))
(frame/spritelist-append sprite-list sprite)))
(define (update-view-old dt)
(call-with-resources
(lambda ()
(let ((w (- 640 (image-width (*test-image*))))
(h (- 480 (image-height (*test-image*)))))
(let loop ((ps *ps*)
(sprite-list #f))
(if (null? ps)
(if sprite-list (spritelist-enqueue-for-screen! sprite-list))
(loop (cdr ps)
(update-particle sprite-list
(car ps) dt w h))))))))
(define (tkey->sprite tkey ox oy)
(let* ((image (image-load (tkey-name tkey)))
(sprite (frame/make-sprite))
(h (image-height image))
(w (image-width image))
(px-img-offset (* (tkey-cx tkey) w))
(py-img-offset (* (tkey-cy tkey) h))
(piv-x (+ ox (tkey-x tkey)))
(piv-y (+ oy (tkey-y tkey))))
(sprite-resource-set! sprite image)
(sprite-x-set! sprite piv-x)
(sprite-y-set! sprite piv-y)
(sprite-origin-x-set! sprite px-img-offset)
(sprite-origin-y-set! sprite py-img-offset)
(sprite-angle-set! sprite (tkey-angle tkey))
sprite))
(define (add-animation sprite-list anim time ox oy)
(reduce (lambda (sprite-list tkey)
(frame/spritelist-append sprite-list
(tkey->sprite tkey ox oy)))
#f
(reverse (interp-anim anim time))))
(define (update-view dt)
(let* ((cycles-for-anim (seconds->cycles (animation-length *anim*)))
(anim-cycle (modulo (clock-time *game-clock*) cycles-for-anim))
(anim-time (cycles->seconds anim-cycle))
(sprite-list (add-animation #f *anim* anim-time 320 100)))
(update-view-old dt)
(spritelist-enqueue-for-screen! sprite-list)))
(define (update-view-test dt)
(spritelist-enqueue-for-screen!
(frame/spritelist-append
#f
(let* ((sprite (frame/make-sprite))
(cycles-per-rot (seconds->cycles 2.0))
(rot-cycle (modulo (clock-time *game-clock*) cycles-per-rot))
(angle (* 360.0 (/ rot-cycle cycles-per-rot)))
(img (image-load "test.png"))
(w (image-width img))
(h (image-height img)))
(sprite-resource-set! sprite img)
(sprite-x-set! sprite 320)
(sprite-y-set! sprite 240)
(sprite-origin-x-set! sprite w)
(sprite-origin-y-set! sprite h)
(sprite-angle-set! sprite angle)
sprite))))