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Legacy Code Resurrection Project

This file is part of a glorious rescue mission: migrating ancient code from the dusty vaults of the internet to the shiny halls of GitHub.

This code has been preserved as faithfully as possible, warts and all. All code contained herein is original code written by Paul Nettle unless otherwise noted.


Original Description

This is a small skeleton application, great for just playing around with graphics. It gives the programmer access to a frame buffer and a very simple architecture for displaying that frame buffer to the screen.

This project also includes an accurate software polygon renderer for those that need it, or those that are looking to understand the rendering process at a greater level of detail.

Screenshot


What's in here?

This repository includes:

  • Original source code with minimal modifications
  • Historical comments and design choices, preserved for posterity
  • A fresh coat of licensing and documentation (hello LICENSE and README.md!)
  • Possibly some delightful quirks from a bygone programming era

License

The code is now released under the MIT License, unless stated otherwise. You are free to use, modify, and redistribute it.

Note: Original copyright notices from the author have been retained for historical context.


Disclaimer

This code is vintage. That means:

  • Expect odd formatting, outdated conventions, and maybe even some nostalgia.
  • It might not compile or run without some TLC.
  • There's zero warranty, and it may bite. You’ve been warned.

Why preserve this?

Because history matters. This code is a snapshot of how things were done back then—and in some cases, how they’re still done today. Think of it as open source time travel.

Happy coding!

— Paul

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Fluid Studios Graphics Application Skeleton

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