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using System;
using System.Collections.Generic;
using UnityEngine;
namespace UniRx
{
/// <summary>
/// Inspectable ReactiveProperty.
/// </summary>
[Serializable]
public class IntReactiveProperty : ReactiveProperty<int>
{
public IntReactiveProperty()
: base()
{
}
public IntReactiveProperty(int initialValue)
: base(initialValue)
{
}
}
/// <summary>
/// Inspectable ReactiveProperty.
/// </summary>
[Serializable]
public class LongReactiveProperty : ReactiveProperty<long>
{
public LongReactiveProperty()
: base()
{
}
public LongReactiveProperty(long initialValue)
: base(initialValue)
{
}
}
/// <summary>
/// Inspectable ReactiveProperty.
/// </summary>
[Serializable]
public class ByteReactiveProperty : ReactiveProperty<byte>
{
public ByteReactiveProperty()
: base()
{
}
public ByteReactiveProperty(byte initialValue)
: base(initialValue)
{
}
}
/// <summary>
/// Inspectable ReactiveProperty.
/// </summary>
[Serializable]
public class FloatReactiveProperty : ReactiveProperty<float>
{
public FloatReactiveProperty()
: base()
{
}
public FloatReactiveProperty(float initialValue)
: base(initialValue)
{
}
}
/// <summary>
/// Inspectable ReactiveProperty.
/// </summary>
[Serializable]
public class DoubleReactiveProperty : ReactiveProperty<double>
{
public DoubleReactiveProperty()
: base()
{
}
public DoubleReactiveProperty(double initialValue)
: base(initialValue)
{
}
}
/// <summary>
/// Inspectable ReactiveProperty.
/// </summary>
[Serializable]
public class StringReactiveProperty : ReactiveProperty<string>
{
public StringReactiveProperty()
: base()
{
}
public StringReactiveProperty(string initialValue)
: base(initialValue)
{
}
}
/// <summary>
/// Inspectable ReactiveProperty.
/// </summary>
[Serializable]
public class BoolReactiveProperty : ReactiveProperty<bool>
{
public BoolReactiveProperty()
: base()
{
}
public BoolReactiveProperty(bool initialValue)
: base(initialValue)
{
}
}
/// <summary>Inspectable ReactiveProperty.</summary>
[Serializable]
public class Vector2ReactiveProperty : ReactiveProperty<Vector2>
{
public Vector2ReactiveProperty()
{
}
public Vector2ReactiveProperty(Vector2 initialValue)
: base(initialValue)
{
}
protected override IEqualityComparer<Vector2> EqualityComparer
{
get
{
return UnityEqualityComparer.Vector2;
}
}
}
/// <summary>Inspectable ReactiveProperty.</summary>
[Serializable]
public class Vector3ReactiveProperty : ReactiveProperty<Vector3>
{
public Vector3ReactiveProperty()
{
}
public Vector3ReactiveProperty(Vector3 initialValue)
: base(initialValue)
{
}
protected override IEqualityComparer<Vector3> EqualityComparer
{
get
{
return UnityEqualityComparer.Vector3;
}
}
}
/// <summary>Inspectable ReactiveProperty.</summary>
[Serializable]
public class Vector4ReactiveProperty : ReactiveProperty<Vector4>
{
public Vector4ReactiveProperty()
{
}
public Vector4ReactiveProperty(Vector4 initialValue)
: base(initialValue)
{
}
protected override IEqualityComparer<Vector4> EqualityComparer
{
get
{
return UnityEqualityComparer.Vector4;
}
}
}
/// <summary>Inspectable ReactiveProperty.</summary>
[Serializable]
public class ColorReactiveProperty : ReactiveProperty<Color>
{
public ColorReactiveProperty()
{
}
public ColorReactiveProperty(Color initialValue)
: base(initialValue)
{
}
protected override IEqualityComparer<Color> EqualityComparer
{
get
{
return UnityEqualityComparer.Color;
}
}
}
/// <summary>Inspectable ReactiveProperty.</summary>
[Serializable]
public class RectReactiveProperty : ReactiveProperty<Rect>
{
public RectReactiveProperty()
{
}
public RectReactiveProperty(Rect initialValue)
: base(initialValue)
{
}
protected override IEqualityComparer<Rect> EqualityComparer
{
get
{
return UnityEqualityComparer.Rect;
}
}
}
/// <summary>Inspectable ReactiveProperty.</summary>
[Serializable]
public class AnimationCurveReactiveProperty : ReactiveProperty<AnimationCurve>
{
public AnimationCurveReactiveProperty()
{
}
public AnimationCurveReactiveProperty(AnimationCurve initialValue)
: base(initialValue)
{
}
}
/// <summary>Inspectable ReactiveProperty.</summary>
[Serializable]
public class BoundsReactiveProperty : ReactiveProperty<Bounds>
{
public BoundsReactiveProperty()
{
}
public BoundsReactiveProperty(Bounds initialValue)
: base(initialValue)
{
}
protected override IEqualityComparer<Bounds> EqualityComparer
{
get
{
return UnityEqualityComparer.Bounds;
}
}
}
/// <summary>Inspectable ReactiveProperty.</summary>
[Serializable]
public class QuaternionReactiveProperty : ReactiveProperty<Quaternion>
{
public QuaternionReactiveProperty()
{
}
public QuaternionReactiveProperty(Quaternion initialValue)
: base(initialValue)
{
}
protected override IEqualityComparer<Quaternion> EqualityComparer
{
get
{
return UnityEqualityComparer.Quaternion;
}
}
}
}