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Cross-platform port of the indie game l'Abbaye des Morts, it uses C language with SDL2 libraries.

Media / Screenshots

shot1 shot2 shot3 shot4


Currently, this port works on:

  • GNU/Linux (32 & 64 bits), including Raspberry Pi
  • FreeBSD
  • OpenPandora
  • CGW Zero
  • Nintendo Wii
  • PSP Link
  • XBox Link
  • Nintendo 3DS (replaced SDL2) Link

Feel free to port this program to other systems. It is open source, take the code and modify it to fit your platforms needs!

Installation from source

Under GNU/Linux and FreeBSD, in order to compile this program, you need to install SDL2, SDL2_image and SDL2_mixer libraries. Check your distribution instructions on how to install them.

tar xf abbaye-<version>.tar.gz # unpack the source code file
cd abbaye-<version>            # enter the directory
make                           # build the game executable
make install                   # install the game (as root)

An icon will appear in your application menu, in game section. Alternatively you can run the game with abbayev2.

Uninstallation from source

cd abbaye-<version> # enter the directory
make uninstall      # uninstall the game (as root)


Abbaye des Morts is a freeware game made by LocoMalito (with the help of Gryzor87 for Music and FX) in 2010. It was developed with Gamemaker and only runs natively in Microsoft Windows systems.

This is a port to GNU/Linux systems and any system that supports C and SDL libraries.

The version 2.0 of the game is a port from SDL1.2 to SDL2 libraries. This includes a nice set of features: OpenGL rendering, auto-scaling, Android & IOS support, VSync, etc.


The code is licensed under the GNU GPL version 3, see COPYING file for reference. Anyone can download, see, change and redistribute the code. The Graphics and Sounds have been released under the CC-BY-3.0 license.