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Plug resource leak (don't create unused texture)
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src/game.c

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -45,10 +45,9 @@ void game(SDL_Window *screen,uint *state,uint *grapset,uint *fullscreen) {
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uint winfull = *fullscreen;
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/* Loading PNG */
48-
SDL_Texture *tiles = SDL_CreateTexture(renderer,SDL_PIXELFORMAT_ARGB8888,SDL_TEXTUREACCESS_STATIC,1000,240);
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SDL_Surface *tilesb = IMG_Load(DATADIR "/graphics/tiles.png");
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SDL_SetColorKey(tilesb, SDL_TRUE, SDL_MapRGB(tilesb->format, 0, 0, 0) );
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tiles = SDL_CreateTextureFromSurface(renderer, tilesb);
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SDL_Texture *tiles = SDL_CreateTextureFromSurface(renderer, tilesb);
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SDL_FreeSurface(tilesb);
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SDL_Texture *fonts = IMG_LoadTexture(renderer, DATADIR "/graphics/fonts.png");
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