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(hopefully) Best practice Xcode templates that suck less.
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branch: xcode-4.5
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Project Templates
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README.md
install

README.md

Better Xcode Templates

Let's face it, Xcode's bundled templates are less than ideal. You've got a mixed code styles, not-so-best practices, annoyances, and plenty more.

It's pretty easy to use:

git clone https://github.com/nevir/xcode-templates
xcode-templates/install

At the moment, this is focused entirely on project templates; file templates might be a while out.

So, what do you get? Project Template Configuration

Your Favorite Code Style

Indeeder!

  • You can have your { on a new line if it pleases you.

  • You no longer need to answer the age old quandry of whether the * part of the type, or the variable.

  • Maybe you like variable names all scrunched up with their types in method signatures; maybe you don't.

  • Perhaps you find file headers redundant. You can even turn them off!

What is wrong with this world?!

Modern Objective-C Only!

These templates drop compatibility for a more modern feeling:

  • You're using ARC and you are going to like it that way.

  • [foo bar] bad. foo.bar good.

  • Objective-C object literals are liberally applied.

Configuration via xcconfig

Having a configuration format that is not a GUI-managed XML mess (your project file) can be liberating. Don't say I didn't warn you when you're running through the streets with an iguana on your head proclaiming the joys of being able to sanely review your collaborators' cofiguration changes.

Storyboards

Yeah, I know, change is bad. However, storyboards also happen to be nibs/xibs, with even more benefits and fewer downsides; stop resisting them!

Anyway, nothing's stopping you from using nibs/xibs for one-off controllers if you really feel the need.

Autoresizing

Constraints are great for simple layouts, but Xcode's wonky behaviors make them a pain to work within in storyboards/nibs/xibs. They'll get there one day, but for now, your life is probably a lot safer and saner using autoresizing masks.

Icons & Splash Screens

They're there to make you look good. Also, there are a crazy amount of icons that you should be filling in; it's good to have a template.

You're welcome to (ab)use the image assets in your projects if you like; pub domain.

More Project Structure

Xcode projects tend to defy reality by aggressively grouping files while splatting everything into a handful of folders on disk. A strong tenet of these project templates is that groups match the file system!

Also, there are probably more groups than you're used to. Maybe you won't have to shuffle everything around after generating a project, eh?

Template Organization

When reasonable, these templates attempt to mirror the structure of Xcode's bundled templates. There are a few organizational rules to hopefully make finding things a bit easier:

  • Templates identifiers mirror their file path and name. For example, iOS/Common/Cocoa Application has an identifier of net.nevir.xcode-templates.ios.common.cocoa-application.

  • Any macros, definitions, or options relating to code style are contained in the code style templates under Common.

Rough Edges

Unfortunately, as best I can tell, there are some limitations that cannot be overcome w/ the current (vanilla) Xcode:

License

Don't be a dick.

Here's some suggestions:

  • Give attribution if you package this project.

  • Contribute back! Better Xcode templates are a boon to mankind!

Also, this project contains resources from Apple's official Xcode templates; I make no claim to them, and you shouldn't either.

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