not handling keyboard dismiss in keydown breaks things
fix indentation, make sure to return true when opening the keyboard
touchpad virtual keyboard
touchpad work to show menu
TSAGE: Wait for fading sounds to completely fade when changing scenes
TSAGE: Fix for background music to properly fade when leaving Scene #…
TSAGE: Changed debugging statements from warning() to debug()
TSAGE: Fix parameters in various calls to fadeOut method
TSAGE: SoundBLaster method #38 now actually updates the channel volume
TSAGE: Shift mutex locking to resolve a deadlock issue
TSAGE: Tweaks to better detect when a playing sound effect has ended
TSAGE: Fix call to correct base class in Scene #60 items
TSAGE: Fix base hotspot classes of hotspots in Scene #40
TSAGE: Add missing dispatch method to fix getting shot too quickly in…
… Scene #40
TSAGE: Explicitly call the mixer stopAll() when shutting down
TSAGE: Renamed AdlibFxSoundDriver to a more accurate SoundBlasterDriver
TSAGE: Removed no longer needed fields from the Fx sound driver
DREAMWEB: Rewrite main loop
DREAMWEB: Move main function to stubs
DREAMWEB: Add option to process asm functions but not output them
DREAMWEB: Fix rendering underlined characters
The frame number argument to showframe is 9 bits of ax in the
original asm, but was passed in a uint8.
DREAMWEB: Fix kerning in printchar
ah should contain the next char to print for kernchars(), but
it was getting clobbered in one code path, and not even set in another.
TSAGE: Fixed a problem with only the first Fx sound being played
TSAGE: Clarified some method names in the sound code
TSAGE: Added sound debugger command
TSAGE: Sound Fx is now playing
TSAGE: Fix problem with sound Fx start method being called multiple t…
KYRA: add support for Russian Kyra 1 floppy fan translation
COMPOSER: Fix clang warnings.
COMPOSER: Correct module.mk for Dynamic Plugins.
MOHAWK: Corrected Regression due to minor typo in Myst o_disableAreas.
Thanks to bgKa for looking at this.
Merge pull request #58 from fuzzie/composer
COMPOSER: Merge engine
TSAGE: Beginning of implementation of Fx method #32
NEWS: Mention iMuse priority fix.
NEWS: Mention LoL support in 1.4.0.