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Nicolas Guillemot nguillemot

  • Victoria, BC
  • Joined on Sep 25, 2011

Organizations

UVic GameDev FruitPoncho
April 18, 2014
Nicolas Guillemot
April 18, 2014
Nicolas Guillemot
  • Nicolas Guillemot 304933a
    made integer visit stop thinking it's possible to assign to an integer
April 18, 2014
Nicolas Guillemot
  • Nicolas Guillemot 71cd3de
    first compilable, linkable, runnable version.
April 18, 2014
Nicolas Guillemot
April 18, 2014
Nicolas Guillemot
April 18, 2014
Nicolas Guillemot
nguillemot created repository simple-llvm-lang
April 18, 2014
April 17, 2014
Nicolas Guillemot

sure. maybe call it third-party or something.

April 17, 2014
Nicolas Guillemot

Nitpicky: Maybe should output to std::cerr instead?

April 17, 2014
Nicolas Guillemot
Should use .getElapsedTime() instead of .restart().asSeconds()
April 17, 2014
Nicolas Guillemot

Ah ok, I mistook getElapsedTime() as somehow giving you the elapsed time since the last frame. carry on.

April 17, 2014
Nicolas Guillemot

Calculations involving window width/height will probably do weird stuff. Looks like a ticking time-bomb to me.

April 17, 2014
Nicolas Guillemot

Wanting to build inside the source tree is a battle you can't win. Some libraries (like SDL2) forbid you from doing it, and others actively refuse …

April 17, 2014
Nicolas Guillemot

Are you sure that CMAKE_BUILD_TYPE issue is not somehow limited to your setup? It didn't happen on seb's computer. Normally you should pass -DCMAKE…

April 17, 2014
Nicolas Guillemot
Issues with Map
April 17, 2014
Nicolas Guillemot

I agree with the sf::Drawable and sf::Transformable stuff. Would probably help unify things since the Map already does it that way.

April 17, 2014
Nicolas Guillemot
Issues with World
April 17, 2014
Nicolas Guillemot
Issues with Player
April 17, 2014
Nicolas Guillemot
Issues with Entity
April 17, 2014
Nicolas Guillemot
Issues with Resources.cpp
April 17, 2014
Nicolas Guillemot
Game.cpp includes <chrono> and <time.h> and <iostream>, which go unused.
April 17, 2014
Nicolas Guillemot
Should use .getElapsedTime() instead of .restart().asSeconds()
April 17, 2014
Nicolas Guillemot
Game::update assumes entity-list is non-empty. Can cause UB.
April 17, 2014
Nicolas Guillemot
gameLoop() draws even if window is closed
April 17, 2014
Nicolas Guillemot

similarly, should check that world.reset(new World("spiffy1.tmx")); works and the Jsonxx player stuff works.

April 17, 2014
Nicolas Guillemot
Game ctor loads resources without checking results
April 17, 2014
Nicolas Guillemot
Game class has empty destructor
April 17, 2014
Nicolas Guillemot
main.cpp returns 0
April 17, 2014
Nicolas Guillemot
src/libs folder
April 17, 2014
Nicolas Guillemot
.gitignore issues
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