A simple recreation the FF1 Battle System in java for my design patterns class.
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Latest commit 957bc2f Jan 7, 2014 @nhydock nhydock Move editor and tests into other src folders
This allows for them to be compiled out when distributing the runnables


This project, which started as an assignment for one of my programming classes here at college, is supposed to recreate the NES experience of Final Fantasy I.  The engine itself was designed around the ability to be capable of executing a battle and in the future may expand from that to include Menu System and Map exploration.  Stats for all the creatures and jobs are aimed at being as close to the original game's documented numbers and formulas as can be.

You can watch development in these places:
Main repository - https://github.com/nhydock/FF1-Battle-System
Ponychan Thread - http://www.ponychan.net/chan/collab/res/34349.html

Programming and Graphics:
Nicholas Hydock

Various Monsters and Characters - Pony Noia
Elements of Harmony - Kortallis


For Equestria (Intro Music) - MandoPony - http://mandopony.bandcamp.com/track/for-equestria
Victory and Game Over fanfare: Kil6969 - http://youtu.be/fdIk_KfKHVs
Normal battle theme -
Normal Boss battle theme - Kil6969 - http://youtu.be/Gl3pI-r1Ei8
Legendary Boss battle theme -
Derpy's Shop - MandoPony - http://mandopony.bandcamp.com/track/derpy

Additional Resources:
FF1 Recorded Data - http://www.gamefaqs.com/nes/522595-final-fantasy/faqs/57009

3rd-Party Libraries:

JLayer (for mp3s) - http://www.javazoom.net/javalayer/javalayer.html
ini4j - http://ini4j.sourceforge.net/