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A simple recreation the FF1 Battle System in java for my design patterns class.
Java Shell
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data Deleting useless enemy files
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src
tests/tests
.classpath
.gitignore make sure git ignores compiled class files and Thumbs.db
.project
README
jffbs.properties
leveltable.txt
mainumldiagram.uxf
run.bat Fix up run.bat for Windows (also, you need Java 1.7 to run the game now)
run.sh

README

This project, which started as an assignment for one of my programming classes here at college, is supposed to recreate the NES experience of Final Fantasy I.  The engine itself was designed around the ability to be capable of executing a battle and in the future may expand from that to include Menu System and Map exploration.  Stats for all the creatures and jobs are aimed at being as close to the original game's documented numbers and formulas as can be.

You can watch development in these places:
Main repository - https://github.com/nhydock/FF1-Battle-System
Ponychan Thread - http://www.ponychan.net/chan/collab/res/34349.html



Programming and Graphics:
Nicholas Hydock

Sprites:
Various Monsters and Characters - Pony Noia
Elements of Harmony - Kortallis

Music:

For Equestria (Intro Music) - MandoPony - http://mandopony.bandcamp.com/track/for-equestria
Victory and Game Over fanfare: Kil6969 - http://youtu.be/fdIk_KfKHVs
Normal battle theme -
Normal Boss battle theme - Kil6969 - http://youtu.be/Gl3pI-r1Ei8
Legendary Boss battle theme -
Derpy's Shop - MandoPony - http://mandopony.bandcamp.com/track/derpy

Additional Resources:
FF1 Recorded Data - http://www.gamefaqs.com/nes/522595-final-fantasy/faqs/57009


3rd-Party Libraries:

JLayer (for mp3s) - http://www.javazoom.net/javalayer/javalayer.html
ini4j - http://ini4j.sourceforge.net/
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