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branch: master
Commits on Jan 7, 2014
  1. Move editor and tests into other src folders

    authored
    This allows for them to be compiled out when distributing the runnables
Commits on Jul 30, 2012
Commits on Jun 20, 2012
  1. Deleting useless enemy files

    authored
  2. Fix sleeping going too fast

    authored
  3. Fix gold loading of enemies

    authored
Commits on Jun 18, 2012
  1. New HOWTOPLAY for version 1.2

    authored
  2. New parties should start with 500 G

    authored
    (messed this up a few commits ago)
  3. GameFrame Update

    authored
    Also fix parties and stuff being reset after game over
    Temp fix for Menu system (if a different party was made but the game entered menu again it'd still show the old party's data)
Commits on Jun 16, 2012
  1. A lot of stuff involving timing

    authored
    Also TitleScreen now loops the intro after 30 sec of waiting
Commits on Jun 15, 2012
  1. Transitions should no longer be frame dependent in spend

    authored
    GameFrame has a better frame counter
    ContentPanel pauses complete engine updating and input while transitioning
  2. Player equipment can now be loaded from save

    authored
    Fix equipping armor
Commits on Jun 14, 2012
  1. Add toString() for Spells

    authored
  2. Remove debug line

    authored
  3. Have HUDs just keep and store their arrow position instead of allocat…

    authored
    …ing memory for an array every call
  4. Magic list GUI now set up

    authored
  5. Set different change scenes to have their own transition effects

    authored
    Effects match up as well as they can to their FF1 counterparts
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