diff --git a/Core/Game/Agents/LSAgent.cs b/Core/Game/Agents/LSAgent.cs index f02c1316..f0550740 100755 --- a/Core/Game/Agents/LSAgent.cs +++ b/Core/Game/Agents/LSAgent.cs @@ -447,7 +447,7 @@ public void Die(bool immediate = false) { SetState(AnimState.Dying); - Animator.Visualize(); + // Animator.Visualize(); // TODO: Now call in LockstepManager.LateVisualize () } } @@ -459,7 +459,7 @@ internal void Deactivate(bool Immediate = false) this.onDeactivate(this); _Deactivate(); - Immediate = true; + //Immediate = true; // TODO: Why ? if (Immediate == false) { if (Animator.IsNotNull()) diff --git a/Core/Game/Managers/LockstepManager.cs b/Core/Game/Managers/LockstepManager.cs index 73282274..4870f5d6 100755 --- a/Core/Game/Managers/LockstepManager.cs +++ b/Core/Game/Managers/LockstepManager.cs @@ -314,6 +314,7 @@ internal static void Visualize () internal static void LateVisualize () { DefaultMessageRaiser.LateVisualize (); + AgentController.LateVisualize(); }