diff --git a/.DS_Store b/.DS_Store deleted file mode 100644 index a679ea48..00000000 Binary files a/.DS_Store and /dev/null differ diff --git a/.gitignore b/.gitignore index 09fe2551..4e3a1bb4 100644 --- a/.gitignore +++ b/.gitignore @@ -13,6 +13,7 @@ *.userprefs *.pidb *.booproj +*.DS_Store # Unity3D generated meta files *.pidb.meta diff --git a/Core/.DS_Store b/Core/.DS_Store deleted file mode 100644 index 077fd4d6..00000000 Binary files a/Core/.DS_Store and /dev/null differ diff --git a/Core/Game/.DS_Store b/Core/Game/.DS_Store deleted file mode 100644 index 3b02ee81..00000000 Binary files a/Core/Game/.DS_Store and /dev/null differ diff --git a/Core/Game/Abilities/.DS_Store b/Core/Game/Abilities/.DS_Store deleted file mode 100644 index 6766e4a5..00000000 Binary files a/Core/Game/Abilities/.DS_Store and /dev/null differ diff --git a/Core/Game/Abilities/Ability.cs b/Core/Game/Abilities/Ability.cs index a0113691..89a2301f 100644 --- a/Core/Game/Abilities/Ability.cs +++ b/Core/Game/Abilities/Ability.cs @@ -9,7 +9,7 @@ namespace Lockstep { - public abstract class Ability : CerealBehaviour + public abstract class Ability : MonoBehaviour//CerealBehaviour { private bool isCasting; @@ -75,7 +75,6 @@ internal void Setup(LSAgent agent, int id) mainType = mainType.BaseType; } Data = AbilityDataItem.FindInterfacer(mainType); - if (Data == null) { throw new System.ArgumentException("The Ability of type " + mainType + " has not been registered in database"); @@ -123,6 +122,8 @@ protected virtual void OnInitialize() internal void Simulate() { + TemplateSimulate (); + OnSimulate(); if (isCasting) { @@ -130,6 +131,10 @@ internal void Simulate() } } + protected virtual void TemplateSimulate () { + + } + protected virtual void OnSimulate() { } diff --git a/Core/Game/Abilities/AbilityManager.cs b/Core/Game/Abilities/AbilityManager.cs index 99edaef5..9e461191 100644 --- a/Core/Game/Abilities/AbilityManager.cs +++ b/Core/Game/Abilities/AbilityManager.cs @@ -95,6 +95,16 @@ public void Deactivate() { Abilitys[k].Deactivate(); } } + public Ability GetAbility (string name) { + for (var k = 0; k < Abilitys.Length; k++) { + var ability = Abilitys[k]; + if (ability.Data != null) + if (ability.Data.Name == name) { + return ability; + } + } + return null; + } public T GetAbility() where T : Ability { for (var k = 0; k < Abilitys.Length; k++) { var ability = Abilitys[k] as T; diff --git a/Core/Game/Abilities/ActiveAbility.cs b/Core/Game/Abilities/ActiveAbility.cs index 82cd5f85..0fc54b1e 100644 --- a/Core/Game/Abilities/ActiveAbility.cs +++ b/Core/Game/Abilities/ActiveAbility.cs @@ -3,15 +3,31 @@ namespace Lockstep { public abstract class ActiveAbility : Ability { + [SerializeField,FrameCount] + protected int _cooldown; + public int Cooldown {get {return _cooldown;}} + public ushort ListenInput {get; private set;} + private int _heat; + public int Heat {get {return _heat;}private set {_heat = value;}} + protected sealed override void TemplateSetup () { ListenInput = Data.ListenInputID; } public void Execute(Command com) { - OnExecute(com); + + if (Heat <= 0) { + OnExecute(com); + Heat = Cooldown; + } + } + + protected override void TemplateSimulate() + { + Heat--; } protected virtual void OnExecute(Command com) {} diff --git a/Core/Game/Abilities/Essential/.DS_Store b/Core/Game/Abilities/Essential/.DS_Store deleted file mode 100644 index 5008ddfc..00000000 Binary files a/Core/Game/Abilities/Essential/.DS_Store and /dev/null differ diff --git a/Core/Game/Abilities/Essential/Health.cs b/Core/Game/Abilities/Essential/Health.cs index 92acd32c..cb282bde 100644 --- a/Core/Game/Abilities/Essential/Health.cs +++ b/Core/Game/Abilities/Essential/Health.cs @@ -4,81 +4,120 @@ namespace Lockstep { - public class Health : Ability - { - [SerializeField, FixedNumber] - private long _maxHealth = FixedMath.One * 100; + public class Health : Ability + { + [SerializeField, FixedNumber] + private long _maxHealth = FixedMath.One * 100; - public long MaxHealth - { - get { return _maxHealth; } - set { _maxHealth = value; } - } + public long MaxHealth + { + get { return _maxHealth; } + } + + public long DamageMultiplier + { + get; + set; + } public event Action onHealthChange; - private long _healthAmount; - public long HealthAmount { + + public bool CanLose { + get { + return HealthAmount > 0; + } + } + public bool CanGain { get { - return _healthAmount; + return HealthAmount < MaxHealth; + } + } + + [SerializeField, FixedNumber] + private long _currentHealth; + + public long HealthAmount + { + get + { + return _currentHealth; } - set { - _healthAmount = value; + set + { + _currentHealth = value; if (onHealthChange != null) - onHealthChange (); + onHealthChange(); } } - protected override void OnSetup() - { - } - - protected override void OnInitialize() - { - HealthAmount = MaxHealth; - OnTakeProjectile = null; - } - - public void TakeProjectile(LSProjectile projectile) - { - if (Agent.IsActive && HealthAmount >= 0) { - if (OnTakeProjectile .IsNotNull ()) - { - OnTakeProjectile (projectile); - } - TakeRawDamage (projectile.CheckExclusiveDamage (Agent.Tag)); - } - } - - public void TakeRawDamage (long damage) { - HealthAmount -= damage; - // don't let the health go below zero - if (HealthAmount <= 0) { - HealthAmount = 0; - - if (HealthAmount <= 0) { - Die (); - return; - } - } + protected override void OnSetup() + { + } + + protected override void OnInitialize() + { + HealthAmount = MaxHealth; + OnTakeProjectile = null; + } + + public void TakeProjectile(LSProjectile projectile) + { + if (Agent.IsActive && HealthAmount >= 0) + { + if (OnTakeProjectile.IsNotNull()) + { + OnTakeProjectile(projectile); + } + TakeDamage(projectile.CheckExclusiveDamage(Agent.Tag)); + } + } + public void TakeDamage(long damage) + { + if (damage >= 0) + { + damage.Mul(DamageMultiplier); + HealthAmount -= damage; + // don't let the health go below zero + if (HealthAmount <= 0) + { + HealthAmount = 0; + + if (HealthAmount <= 0) + { + Die(); + return; + } + } + } + else { + HealthAmount -= damage; + if (HealthAmount >= this.MaxHealth) { + HealthAmount = MaxHealth; + } + } - } + } - public void Die () { + public void Die() + { AgentController.DestroyAgent(Agent); - if (Agent.Animator.IsNotNull ()) { + if (Agent.Animator.IsNotNull()) + { Agent.SetState(AnimState.Dying); Agent.Animator.Visualize(); } } - protected override void OnDeactivate() { - OnTakeProjectile = null; - } + protected override void OnDeactivate() + { + OnTakeProjectile = null; + } + + public event Action OnTakeProjectile; - public event Action OnTakeProjectile; - public int shieldIndex {get; set;} + public int shieldIndex { get; set; } } diff --git a/Core/Game/Abilities/Essential/HeightSet.cs b/Core/Game/Abilities/Essential/HeightSet.cs index e4f1fda1..7962bb93 100644 --- a/Core/Game/Abilities/Essential/HeightSet.cs +++ b/Core/Game/Abilities/Essential/HeightSet.cs @@ -3,6 +3,7 @@ namespace Lockstep { + [UnityEngine.DisallowMultipleComponent] public class HeightSet : Ability { [SerializeField] @@ -10,8 +11,9 @@ public class HeightSet : Ability public int MapIndex { get { return _mapIndex; } } - [SerializeField] + [SerializeField, FixedNumber] private long _bonusHeight; + public long BonusHeight {get {return _bonusHeight;}} private long _offset; diff --git a/Core/Game/Abilities/Essential/Move.cs b/Core/Game/Abilities/Essential/Move.cs index aeaf7bd2..055f81fc 100644 --- a/Core/Game/Abilities/Essential/Move.cs +++ b/Core/Game/Abilities/Essential/Move.cs @@ -9,7 +9,7 @@ public class Move : ActiveAbility public const long GroupDirectStop = FixedMath.One; public const long DirectStop = FixedMath.One / 8; private const int MinimumOtherStopTime = (int)(LockstepManager.FrameRate / 4); - private const int repathRate = (int)LockstepManager.FrameRate * 4 / 4; + private const int repathRate = (int)LockstepManager.FrameRate; private const int CollisionStopCount = LockstepManager.FrameRate * 2; private const long CollisionStopTreshold = FixedMath.One / 2; @@ -26,7 +26,7 @@ public class Move : ActiveAbility private int RepathRate { - get { return LSUtility.GetRandom(FixedMath.Create(repathRate).Div(this.Speed).CeilToInt()); } + get { return FixedMath.Create(repathRate).Div(this.Speed).CeilToInt(); } } private const int straightRepathRate = repathRate * 4; @@ -120,12 +120,22 @@ public bool CanMove { get { return _canMove; } } - [SerializeField] - private bool _canTurn = true; - public bool CanTurn {get; private set;} - [SerializeField, FixedNumber] - private long _speed = FixedMath.One * 4; - public long Speed {get {return _speed;}} + [SerializeField] + private bool _canTurn = true; + public bool CanTurn {get; private set;} + + [SerializeField, FixedNumber] + private long _speed = FixedMath.One * 4; + + public virtual long Speed + { + get { return _speed; } + //set { _speed = value; } + //This'll make Speed indeterministic across multiple sessions since the original value isn't stored and reset + //Underlying value can't be changed but we can make Speed virtual to return a modified value + } + + [SerializeField, FixedNumber] private long _acceleration = FixedMath.One; public long Acceleration {get {return _acceleration;}} @@ -191,7 +201,7 @@ protected override void OnSimulate() { if (CanPathfind) { - if (repathCount <= 0) + if (repathCount <= 0) { if (viableDestination) { @@ -246,6 +256,7 @@ protected override void OnSimulate() } } else { + } } else { @@ -264,7 +275,7 @@ protected override void OnSimulate() repathCount--; } else { - repathCount--; + repathCount-= 2; } } @@ -301,7 +312,7 @@ protected override void OnSimulate() if (distance > closingDistance || movingToWaypoint) { desiredVelocity = (movementDirection); - if (movementDirection.Cross(lastMovementDirection.x, lastMovementDirection.y).AbsMoreThan(FixedMath.Half)) + if (movementDirection.Cross(lastMovementDirection.x, lastMovementDirection.y).AbsMoreThan(FixedMath.One / 4)) { lastMovementDirection = movementDirection; if (CanTurn) @@ -347,9 +358,11 @@ protected override void OnSimulate() } } + public Command LastCommand; + protected override void OnExecute(Command com) { - + LastCommand = com; if (com.ContainsData ()) { Agent.StopCast(ID); diff --git a/Core/Game/Abilities/Essential/Scan.cs b/Core/Game/Abilities/Essential/Scan.cs index f6cbcd3e..2ea84cd7 100644 --- a/Core/Game/Abilities/Essential/Scan.cs +++ b/Core/Game/Abilities/Essential/Scan.cs @@ -4,6 +4,7 @@ namespace Lockstep { + [UnityEngine.DisallowMultipleComponent] public class Scan : ActiveAbility { private const int SearchRate = (int)(LockstepManager.FrameRate / 2); @@ -64,10 +65,6 @@ protected virtual AllegianceType TargetAllegiance //Allegiance to the target get { return this._targetAllegiance; } } - protected virtual PlatformType TargetPlatform //PlatformType of the target - { - get { return this._targetPlatform; } - } public Vector3d ProjectileOffset { get { return _projectileOffset; } } //Offset of projectile @@ -86,8 +83,7 @@ protected virtual PlatformType TargetPlatform //PlatformType of the target protected int _attackRate = 1 * LockstepManager.FrameRate; [SerializeField, EnumMask] protected AllegianceType _targetAllegiance = AllegianceType.Enemy; - [SerializeField, EnumMask] - protected PlatformType _targetPlatform = PlatformType.Ground; + [SerializeField] protected bool _trackAttackAngle = true; [FixedNumberAngle, SerializeField] @@ -101,9 +97,13 @@ protected virtual PlatformType TargetPlatform //PlatformType of the target #endregion - public int Windup {get {return _windup;}} + public int Windup { get { return _windup; } } + + [SerializeField] + protected bool _increasePriority = true; + + public virtual bool IncreasePriority { get { return _increasePriority; } } - public long EnergyCost { get { return _energyCost; } } //Stuff for the logic private bool inRange; @@ -114,7 +114,7 @@ protected virtual PlatformType TargetPlatform //PlatformType of the target private Move cachedMove; private Turn cachedTurn; - private LSBody cachedBody { get { return Agent.Body; } } + protected LSBody cachedBody { get { return Agent.Body; } } private int basePriority; private Health cachedTargetHealth; @@ -135,7 +135,6 @@ protected override void OnSetup() fastRange = (Range * Range); attackFrameCount = AttackRate; basePriority = cachedBody.Priority; - CanMove = cachedMove.IsNotNull(); if (CanMove) { @@ -144,7 +143,8 @@ protected override void OnSetup() } CanTurn = cachedTurn.IsNotNull(); - + CachedOnHit = OnHit; + CachedAgentValid = this.AgentValid; } private void HandleOnArrive() @@ -172,6 +172,7 @@ protected override void OnInitialize() protected override void OnSimulate() { + attackCount--; if (HasTarget) { @@ -181,15 +182,26 @@ protected override void OnSimulate() BehaveWithNoTarget(); } } - [Lockstep (true)] - bool IsWindingUp {get; set;} + + [Lockstep(true)] + public bool IsWindingUp { get; set; } + int windupCount; - void StartWindup () { + + void StartWindup() + { windupCount = this.Windup; IsWindingUp = true; Agent.ApplyImpulse(AnimImpulse.Fire); + OnStartWindup (); } + protected virtual void OnStartWindup () { + + } + protected virtual AnimState EngagingAnimState { + get { return AnimState.Engaging;} + } void BehaveWithTarget() { if (Target.IsActive == false || Target.SpawnVersion != targetVersion) @@ -198,90 +210,92 @@ void BehaveWithTarget() BehaveWithNoTarget(); return; } - if (IsWindingUp) { + if (IsWindingUp) + { windupCount--; - if (windupCount < 0) { - Fire (); + if (windupCount < 0) + { + Fire(); this.attackCount = this.attackFrameCount - this.Windup; IsWindingUp = false; } - } - else { - Vector2d targetDirection = Target.Body._position - cachedBody._position; - long fastMag = targetDirection.FastMagnitude(); - - if (fastMag <= fastRangeToTarget) + } else { - if (!inRange) - { - if (CanMove) - cachedMove.StopMove(); - } - Agent.SetState(AnimState.Engaging); - long mag; - targetDirection.Normalize (out mag); - bool withinTurn = TrackAttackAngle == false || - (fastMag != 0 && - cachedBody.Forward.Dot(targetDirection.x, targetDirection.y) > 0 - && cachedBody.Forward.Cross(targetDirection.x, targetDirection.y).Abs() <= AttackAngle); - bool needTurn = mag != 0 && !withinTurn; - if (needTurn) - { - if (CanTurn) - { - cachedTurn.StartTurnDirection(targetDirection); - } - else { + Vector2d targetDirection = Target.Body._position - cachedBody._position; + long fastMag = targetDirection.FastMagnitude(); - } - } else + if (fastMag <= fastRangeToTarget) { - if (attackCount <= 0) + if (!inRange) { - StartWindup (); + if (CanMove) + cachedMove.StopMove(); } - } - - if (inRange == false) - { - inRange = true; - } - } else - { - if (CanMove) - { - if (cachedMove.IsMoving == false) + Agent.SetState(EngagingAnimState); + long mag; + targetDirection.Normalize(out mag); + bool withinTurn = TrackAttackAngle == false || + (fastMag != 0 && + cachedBody.Forward.Dot(targetDirection.x, targetDirection.y) > 0 + && cachedBody.Forward.Cross(targetDirection.x, targetDirection.y).Abs() <= AttackAngle); + bool needTurn = mag != 0 && !withinTurn; + if (needTurn) { - cachedMove.StartMove(Target.Body._position); - cachedBody.Priority = basePriority; + if (CanTurn) + { + cachedTurn.StartTurnDirection(targetDirection); + } else + { + + } } else { - if (Target.Body.PositionChanged || inRange) + if (attackCount <= 0) { - cachedMove.Destination = Target.Body._position; + StartWindup(); } } - } - - if (isAttackMoving || isFocused == false) + + if (inRange == false) + { + inRange = true; + } + } else { - searchCount -= 1; - if (searchCount <= 0) + if (CanMove) { - searchCount = SearchRate; - if (ScanAndEngage()) + if (cachedMove.IsMoving == false) { + cachedMove.StartMove(Target.Body._position); + cachedBody.Priority = basePriority; } else { + if (Target.Body.PositionChanged || inRange) + { + cachedMove.Destination = Target.Body._position; + } } } - } - if (inRange == true) - { - inRange = false; - } - } + if (isAttackMoving || isFocused == false) + { + searchCount -= 1; + if (searchCount <= 0) + { + searchCount = SearchRate; + if (ScanAndEngage()) + { + } else + { + } + } + } + if (inRange == true) + { + inRange = false; + } + + } } } @@ -308,31 +322,60 @@ void BehaveWithNoTarget() } } + protected virtual void OnHit(LSAgent agent) + { + Health healther = agent.GetAbility(); + healther.TakeDamage(_damage); + } + + private Action CachedOnHit; + public void Fire() { - if (CanMove) - { - cachedMove.StopMove(); - } - cachedBody.Priority = basePriority + 1; - OnFire(); + if (CanMove) + { + cachedMove.StopMove(); + } + cachedBody.Priority = IncreasePriority ? basePriority + 1 : basePriority; + ; + OnFire(); } protected virtual void OnFire() { long appliedDamage = Damage; - Health healther = Agent.GetAbility(); + LSProjectile projectile = ProjectileManager.Create( - ProjCode, - this.Agent, - this.ProjectileOffset, - this.TargetAllegiance, - (other) => healther.IsNotNull() && healther.HealthAmount > 0, - (agent) => healther.TakeRawDamage(appliedDamage)); - projectile.InitializeHoming(this.Target); - projectile.TargetPlatform = TargetPlatform; + ProjCode, + this.Agent, + this.ProjectileOffset, + this.TargetAllegiance, + (other) => + { + Health healther = other.GetAbility(); + return healther.IsNotNull() && healther.HealthAmount > 0; + + }, + CachedOnHit); + + switch (projectile.TargetingBehavior) + { + case TargetingType.Homing: + projectile.InitializeHoming(this.Target); + break; + case TargetingType.Timed: + projectile.InitializeTimed(); + break; + case TargetingType.Positional: + projectile.InitializePositional(Target.Body.Position.ToVector3d(Target.Body.HeightPos)); + break; + case TargetingType.Free: + //TODO + throw new System.Exception("Not implemented yet."); + break; + } ProjectileManager.Fire(projectile); } @@ -413,7 +456,7 @@ protected override void OnExecute(Command com) isAttackMoving = true; isFocused = false; - } else if (com.TryGetData (out target) && target.Is(DataType.UShort)) + } else if (com.TryGetData(out target) && target.Is(DataType.UShort)) { isFocused = true; isAttackMoving = false; @@ -443,7 +486,7 @@ void HandleMoveGroupProcessed() private bool ScanAndEngage() { - LSAgent agent = DoScan (); + LSAgent agent = DoScan(); if (agent == null || HasTarget && agent == Target) { return false; @@ -454,13 +497,42 @@ private bool ScanAndEngage() } } - private LSAgent DoScan () { - return InfluenceManager.Scan( - this.cachedBody.Position, - this.Sight, - (other) => other.GetAbility().IsNotNull(), - (bite) => ((this.Agent.Controller.GetAllegiance(bite) & this.TargetAllegiance) != 0) - ); + protected virtual bool AgentValid(LSAgent agent) + { + return true; + } + private Func CachedAgentValid; + protected virtual LSAgent DoScan() + { + + Func agentConditional = null; + if (this._damage >= 0) + { + agentConditional = (other) => + { + Health health = other.GetAbility(); + return Agent.GlobalID != other.GlobalID && health != null && health.CanLose && CachedAgentValid(other); + }; + } else + { + agentConditional = (other) => + { + Health health = other.GetAbility(); + return Agent.GlobalID != other.GlobalID && health != null && health.CanGain && CachedAgentValid(other); + }; + } + LSAgent agent = InfluenceManager.Scan( + this.cachedBody.Position, + this.Sight, + agentConditional, + (bite) => + { + return ((this.Agent.Controller.GetAllegiance(bite) & this.TargetAllegiance) != 0); + + } + ); + + return agent; } public bool ScanWithinRangeAndEngage() @@ -479,6 +551,7 @@ public bool ScanWithinRangeAndEngage() [SerializeField, Visualize] private Vector3 _projectileOrigin = Vector3.forward; + /* protected override void OnAfterSerialize() { if (transform.position != Vector3.zero) @@ -489,7 +562,7 @@ protected override void OnAfterSerialize() Vector3 temp = (base.transform.InverseTransformPoint(_projectileOrigin)); temp *= base.transform.localScale.x; _projectileOffset = new Vector3d(temp); - } + }*/ void OnDrawGizmos() { diff --git a/Core/Game/Abilities/Extra/SelectionRing/SelectionRing.cs b/Core/Game/Abilities/Extra/SelectionRing/SelectionRing.cs index 9e47f49e..6323f1c3 100644 --- a/Core/Game/Abilities/Extra/SelectionRing/SelectionRing.cs +++ b/Core/Game/Abilities/Extra/SelectionRing/SelectionRing.cs @@ -27,6 +27,21 @@ public void Setup (float size) { protected virtual void OnSetup () { cachedRenderer = GetComponent (); } + + private Color _tint; + public Color Tint { + get { + return _tint; + } + set { + if (_tint != value) { + _tint = value; + SetState (lastState); + } + } + } + + SelectionRingState lastState; public void SetState (SelectionRingState state) { Color setColor = default(Color); switch (state) { @@ -40,7 +55,10 @@ public void SetState (SelectionRingState state) { setColor = NoneColor; break; } + if (Tint != Color.clear) + setColor = setColor / 4 + Tint; SetColor (setColor); + lastState = state; } public virtual void SetColor (Color color) { diff --git a/Core/Game/Abilities/Extra/SelectionRing/SelectionRingController.cs b/Core/Game/Abilities/Extra/SelectionRing/SelectionRingController.cs index 6effd39e..01f531b5 100644 --- a/Core/Game/Abilities/Extra/SelectionRing/SelectionRingController.cs +++ b/Core/Game/Abilities/Extra/SelectionRing/SelectionRingController.cs @@ -8,16 +8,23 @@ public class SelectionRingController : Ability [SerializeField] private SelectionRing _ringTemplate; + [SerializeField] + private float _ringRadiusOffset = -2; + SelectionRing RingTemplate { get { return _ringTemplate; } } - SelectionRing RingObject; + public SelectionRing RingObject {get; private set;} + + public float Size {get; private set;} protected override void OnSetup() { Agent.onSelectedChange += HandleSelectedChange; Agent.onHighlightedChange += HandleHighlightedChange; RingObject = GameObject.Instantiate(_ringTemplate.gameObject).GetComponent(); - RingObject.Setup((Agent.Body.Radius * 2).ToFloat()); + Size = (Agent.SelectionRadius + _ringRadiusOffset) * 2; + RingObject.Setup(Size); + RingObject.transform.parent = this.transform; RingObject.transform.localPosition = Vector3.zero; } diff --git a/Core/Game/Abilities/Extra/SelectionRing/SelectionRingProto.prefab b/Core/Game/Abilities/Extra/SelectionRing/SelectionRingProto.prefab index 4a80d93a..8517ea87 100644 --- a/Core/Game/Abilities/Extra/SelectionRing/SelectionRingProto.prefab +++ b/Core/Game/Abilities/Extra/SelectionRing/SelectionRingProto.prefab @@ -9,7 +9,6 @@ GameObject: m_Component: - 4: {fileID: 445380} - 33: {fileID: 3355900} - - 64: {fileID: 6486984} - 23: {fileID: 2300754} - 114: {fileID: 11424612} m_Layer: 0 @@ -38,8 +37,8 @@ MeshRenderer: m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 129936} m_Enabled: 1 - m_CastShadows: 1 - m_ReceiveShadows: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 m_Materials: - {fileID: 2100000, guid: 02282df78f03942a8bc741704e59723f, type: 2} m_SubsetIndices: @@ -64,18 +63,6 @@ MeshFilter: m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 129936} m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} ---- !u!64 &6486984 -MeshCollider: - m_ObjectHideFlags: 1 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 100100000} - m_GameObject: {fileID: 129936} - m_Material: {fileID: 0} - m_IsTrigger: 0 - m_Enabled: 1 - serializedVersion: 2 - m_Convex: 0 - m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!114 &11424612 MonoBehaviour: m_ObjectHideFlags: 1 @@ -96,7 +83,15 @@ Prefab: serializedVersion: 2 m_Modification: m_TransformParent: {fileID: 0} - m_Modifications: [] + m_Modifications: + - target: {fileID: 0} + propertyPath: m_ReceiveShadows + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 0} + propertyPath: m_CastShadows + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_ParentPrefab: {fileID: 0} m_RootGameObject: {fileID: 129936} diff --git a/Core/Game/Agents/AgentController.cs b/Core/Game/Agents/AgentController.cs index 4aaab032..749db71f 100644 --- a/Core/Game/Agents/AgentController.cs +++ b/Core/Game/Agents/AgentController.cs @@ -24,6 +24,9 @@ public sealed class AgentController private static readonly Dictionary CodeInterfacerMap = new Dictionary(); public static IAgentData[] AgentData; + public static Dictionary> TypeAgentsActive = new Dictionary>(); + public static Dictionary> TypeAgents = new Dictionary>(); + public static void Setup() { IAgentDataProvider database; @@ -154,18 +157,40 @@ public static void Visualize() } } } + public static void ChangeController (LSAgent agent, AgentController newCont) { + - public static void DestroyAgent(LSAgent agent, bool Immediate = false) - { - GlobalAgentActive [agent.GlobalID] = false; - AgentController leController = agent.Controller; leController.LocalAgentActive [agent.LocalID] = false; + GlobalAgentActive[agent.GlobalID] = false; leController.OpenLocalIDs.Add(agent.LocalID); OpenGlobalIDs.Add(agent.GlobalID); - + + if (newCont == null) { + agent.InitializeController(null,0,0); + } + else { + agent.Influencer.Deactivate(); + + newCont.AddAgent(agent); + agent.Influencer.Initialize(); + + } + + + } + public static void DestroyAgent(LSAgent agent, bool Immediate = false) + { + + agent.Deactivate(Immediate); - + + ushort agentCodeID = AgentController.GetAgentCodeIndex (agent.MyAgentCode); + + TypeAgentsActive[agentCodeID][agent.TypeIndex] = false; + + ChangeController (agent, null); + } public static void CacheAgent(LSAgent agent) @@ -311,7 +336,17 @@ public static Command GenerateSpawnCommand(AgentController cont, string agentCod { return Lockstep.Example.ExampleSpawner.GenerateSpawnCommand(cont, agentCode, count, position); } + public void AddAgent (LSAgent agent) { + ushort localID = GenerateLocalID(); + LocalAgents [localID] = agent; + LocalAgentActive [localID] = true; + + ushort globalID = GenerateGlobalID(); + GlobalAgentActive [globalID] = true; + GlobalAgents [globalID] = agent; + agent.InitializeController(this,localID, globalID); + } public LSAgent CreateAgent( string agentCode, Vector2d? position = null, //nullable position @@ -330,42 +365,46 @@ public LSAgent CreateAgent( FastStack cache = CachedAgents [agentCode]; LSAgent curAgent = null; + ushort agentCodeID = AgentController.GetAgentCodeIndex(agentCode); + if (cache.IsNotNull() && cache.Count > 0) { curAgent = cache.Pop(); + + TypeAgentsActive[agentCodeID][curAgent.TypeIndex] = true; } else { IAgentData interfacer = AgentController.CodeInterfacerMap [agentCode]; curAgent = GameObject.Instantiate(interfacer.GetAgent().gameObject).GetComponent(); curAgent.Setup(interfacer); + + + FastList typeActive; + if (!AgentController.TypeAgentsActive.TryGetValue(agentCodeID, out typeActive)) { + typeActive = new FastList(); + TypeAgentsActive.Add(agentCodeID, typeActive); + } + FastList typeAgents; + if (!TypeAgents.TryGetValue(agentCodeID,out typeAgents)) { + typeAgents = new FastList(); + TypeAgents.Add(agentCodeID, typeAgents); + } + + curAgent.TypeIndex = (ushort)typeAgents.Count; + typeAgents.Add (curAgent); + typeActive.Add (true); } InitializeAgent(curAgent, pos, rot); return curAgent; } - /* - //Create agent from pre-existing template - public LSAgent CreateAgent(GameObject agentObject, - Vector2d position = default(Vector2d)) { - curAgent = GameObject.Instantiate(agentObject).GetComponent(); - curAgent.Setup(this, default(AgentCode)); - InitializeAgent (curAgent, position); - - return curAgent; - }*/ private void InitializeAgent(LSAgent agent, Vector2d position, Vector2d rotation) { - ushort localID = GenerateLocalID(); - LocalAgents [localID] = agent; - LocalAgentActive [localID] = true; - - ushort globalID = GenerateGlobalID(); - GlobalAgentActive [globalID] = true; - GlobalAgents [globalID] = agent; - agent.Initialize(this, localID, globalID, position, rotation); + AddAgent (agent); + agent.Initialize(position, rotation); } private ushort GenerateLocalID() diff --git a/Core/Game/Agents/LSAgent.cs b/Core/Game/Agents/LSAgent.cs index 4fc2ffca..2e4f03fe 100644 --- a/Core/Game/Agents/LSAgent.cs +++ b/Core/Game/Agents/LSAgent.cs @@ -19,7 +19,7 @@ namespace Lockstep { /// /// LSAgents manage abilities and interpret commands. /// - public class LSAgent : CerealBehaviour, IMousable { + public class LSAgent : MonoBehaviour, IMousable { Vector3 IMousable.WorldPosition { get {return this.Body._visualPosition;} @@ -77,28 +77,28 @@ public LSBusStop BusStop { public bool Selectable {get; set;} public bool CanSelect {get {return Selectable && IsVisible;}} - + public ushort TypeIndex; public Vector2 Position2 {get{return new Vector2(CachedTransform.position.x, CachedTransform.position.z);}} public FastList Interfacers {get {return abilityManager.Interfacers;}} - #region Pre-runtime generated - [SerializeField] + #region Pre-runtime generated (maybe not) + //[SerializeField] private Ability[] _attachedAbilities; public Ability[] AttachedAbilities {get {return _attachedAbilities;}} - [SerializeField] + //[SerializeField] private LSBody _body; public LSBody Body { get {return _body;} } - [SerializeField] + //[SerializeField] private LSTrigger[] _triggers; public LSTrigger[] Triggers {get {return _triggers;}} - [SerializeField] + //[SerializeField] private LSAnimatorBase _animator; public LSAnimatorBase Animator { get {return _animator;} } - [SerializeField] + //[SerializeField] private Transform _cachedTransform; public Transform CachedTransform {get{return _cachedTransform;}} - [SerializeField] + //[SerializeField] private GameObject _cachedGameObject; public GameObject CachedGameObject {get {return _cachedGameObject;}} #endregion @@ -108,20 +108,33 @@ public LSBusStop BusStop { public bool IsActive { get; private set;} + public event Action onDeactivate; + public AgentTag Tag; public bool CheckCasting { get; set; } public bool IsCasting { get { + if (Stunned) + return true; return abilityManager.CheckCasting(); } } - - - public PlatformType Platform { - get { return CachedGameObject.layer == LayerMask.NameToLayer("Air") ? PlatformType.Air : PlatformType.Ground; } - } + private bool _stunned; + public bool Stunned { + get { + return _stunned; + } + set { + if (value != _stunned) { + _stunned = value; + if (_stunned) { + this.StopCast(); + } + } + } + } public uint SpawnVersion { get; private set; } @@ -172,13 +185,22 @@ public AllegianceType GetAllegiance(LSAgent other) { public readonly AbilityManager abilityManager = new AbilityManager(); [SerializeField] - private float _selectionRadius = 1f; - public float SelectionRadius {get {return _selectionRadius;}} + private float _selectionRadius = -1f; + public float SelectionRadius {get {return _selectionRadius <= 0 ? this.Body.Radius.ToFloat() + 2f : _selectionRadius;}} [SerializeField] private Transform _visualCenter; public Transform VisualCenter {get {return _visualCenter;}} public float SelectionRadiusSquared {get; private set;} + public FastBucket Buffs = new FastBucket(); + + internal void AddBuff (Buff buff) { + buff.ID = Buffs.Add(buff); + } + internal void RemoveBuff (Buff buff) { + Buffs.RemoveAt(buff.ID); + } + public IAgentData Data {get; private set;} private readonly FastList TrackedLockstepTickets = new FastList(); void Awake () { @@ -213,7 +235,7 @@ public void Setup(IAgentData interfacer) { Influencer.Setup(this); Body.Setup(this); - SelectionRadiusSquared = _selectionRadius * _selectionRadius; + SelectionRadiusSquared = SelectionRadius * SelectionRadius; this.RegisterLockstep(); @@ -246,16 +268,17 @@ public void SessionReset () { this.SpawnVersion = 0; } + internal void InitializeController (AgentController controller, ushort localID, ushort globalID) { + this.Controller = controller; + this.LocalID = localID; + this.GlobalID = globalID; + } + public void Initialize( - AgentController controller, - ushort localID, - ushort globalID, Vector2d position = default (Vector2d), Vector2d rotation = default (Vector2d)) { - LocalID = localID; - GlobalID = globalID; - Controller = controller; + IsActive = true; CheckCasting = true; @@ -277,12 +300,12 @@ public void Initialize( Influencer.Initialize(); } + + + abilityManager.Initialize(); if (Animator .IsNotNull ()) { Animator.Initialize(); } - - abilityManager.Initialize(); - } public void Simulate() { @@ -297,9 +320,15 @@ public void Simulate() { SetState (AnimState.Idling); } + } public void LateSimulate () { abilityManager.LateSimulate (); + for (int i = 0; i < this.Buffs.PeakCount; i++) { + if (this.Buffs.arrayAllocation[i]) { + this.Buffs[i].Simulate(); + } + } } [HideInInspector] public bool VisualPositionChanged; @@ -331,11 +360,14 @@ public void Die (bool immediate = false) { if (Animator .IsNotNull ()) { SetState (AnimState.Dying); + Animator.Visualize (); } } public void Deactivate(bool Immediate = false) { + if (onDeactivate != null) + this.onDeactivate(this); _Deactivate (); if (Immediate == false) { CoroutineManager.StartCoroutine(PoolDelayer()); @@ -383,6 +415,9 @@ public void ApplyImpulse(AnimImpulse animImpulse, int rate = 0) { public T GetAbility() where T : Ability{ return abilityManager.GetAbility(); } + public Ability GetAbility (string name) { + return abilityManager.GetAbility (name); + } public long GetStateHash () { long hash = 3; @@ -410,7 +445,8 @@ public void RefreshComponents () { so.Update (); so.ApplyModifiedProperties (); } - public override bool GetSerializedFieldNames(List output) + + /*public override bool GetSerializedFieldNames(List output) { return false; base.GetSerializedFieldNames(output); @@ -423,7 +459,7 @@ public override bool GetSerializedFieldNames(List output) output.Add("_globalID"); //output.Add("_myAgentCode"); return true; - } + }*/ /*protected override bool OnSerialize () { LSEditorUtility.FrameCountField ("Death Time", ref _deathTime); @@ -436,7 +472,7 @@ public override bool GetSerializedFieldNames(List output) return true; }*/ void Reset () { - _selectionRadius = 1f; + _selectionRadius = -1f; _visualCenter = transform; } diff --git a/Core/Game/Agents/LSAnimator.cs b/Core/Game/Agents/LSAnimator.cs index 619e43f3..9c1c8ed7 100644 --- a/Core/Game/Agents/LSAnimator.cs +++ b/Core/Game/Agents/LSAnimator.cs @@ -16,17 +16,26 @@ public class LSAnimator : LSAnimatorBase [SerializeField] private string engaging = "engaging"; + [SerializeField] + private string specialEngaging = "specialEngaging"; + [SerializeField] private string dying = "dying"; [Space(10f), SerializeField] private string fire = "fire"; + [SerializeField] + private string specialAttack = "specialAttack"; + private AnimationClip idlingClip; private AnimationClip movingClip; private AnimationClip engagingClip; private AnimationClip dyingClip; + private AnimationClip specialEngagingClip; + private AnimationClip fireClip; + private AnimationClip specialAttackClip; private Animation animator; @@ -49,8 +58,10 @@ public override void Initialize() movingClip = animator.GetClip(moving); engagingClip = animator.GetClip(engaging); dyingClip = animator.GetClip(dying); + specialEngagingClip = animator.GetClip(this.specialEngaging); //Impulses fireClip = animator.GetClip(fire); + specialAttackClip = animator.GetClip(specialAttack); } Play(AnimState.Idling); } @@ -95,6 +106,8 @@ private AnimationClip GetStateClip(AnimState state) return engagingClip; case AnimState.Dying: return dyingClip; + case AnimState.SpecialEngaging: + return this.specialEngagingClip; } return idlingClip; } @@ -111,6 +124,8 @@ public string GetStateName(AnimState state) return engaging; case AnimState.Dying: return dying; + case AnimState.SpecialEngaging: + return this.specialEngaging; } return idling; } @@ -121,7 +136,8 @@ public string GetImpulseName(AnimImpulse impulse) { case AnimImpulse.Fire: return fire; - + case AnimImpulse.SpecialAttack: + return specialAttack; } return idling; } @@ -132,7 +148,8 @@ private AnimationClip GetImpulseClip(AnimImpulse impulse) { case AnimImpulse.Fire: return fireClip; - + case AnimImpulse.SpecialAttack: + return specialAttackClip; } return idlingClip; } diff --git 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a/Core/Game/Agents/Visuals/Materials/Ring8.mat.meta b/Core/Game/Agents/Visuals/Materials/Ring8.mat.meta new file mode 100644 index 00000000..91699c9f --- /dev/null +++ b/Core/Game/Agents/Visuals/Materials/Ring8.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 181d1c02375914a6eb853d7ec066d98d +timeCreated: 1459264262 +licenseType: Pro +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Core/Game/Buffs.meta b/Core/Game/Buffs.meta new file mode 100644 index 00000000..a3f86918 --- /dev/null +++ b/Core/Game/Buffs.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d7b72474113ae48099144bafc7b58cb3 +folderAsset: yes +timeCreated: 1460748088 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Core/Game/Buffs/Buff.cs b/Core/Game/Buffs/Buff.cs new file mode 100644 index 00000000..c4ee3793 --- /dev/null +++ b/Core/Game/Buffs/Buff.cs @@ -0,0 +1,49 @@ +using UnityEngine; +using System.Collections; +using System; +namespace Lockstep +{ + public class Buff + { + + protected int Duration; + protected int Timer; + protected LSAgent Target; + internal int ID {get; set;} + public bool Active {get; private set;} + public void Initialize (int duration, LSAgent target) { + Duration = duration; + Timer = 0; + Target = target; + + Target.AddBuff(this); + Active = true; + this.OnInitialize(); + } + + protected virtual void OnInitialize () { + + } + + public void Simulate () { + Timer++; + OnSimulate (); + if (Timer > Duration) { + Deactivate (); + } + } + + protected virtual void OnSimulate () { + + } + + public void Deactivate () { + Target.RemoveBuff(this); + Active = false; + this.OnDeactivate(); + } + protected virtual void OnDeactivate () { + + } + } +} \ No newline at end of file diff --git a/Core/Game/Player/InterfacingHelper.cs.meta b/Core/Game/Buffs/Buff.cs.meta similarity index 75% rename from Core/Game/Player/InterfacingHelper.cs.meta rename to Core/Game/Buffs/Buff.cs.meta index 3a4f05d0..e3cad012 100644 --- a/Core/Game/Player/InterfacingHelper.cs.meta +++ b/Core/Game/Buffs/Buff.cs.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 2237aefeb81354479a7c35a4692b1dca -timeCreated: 1451423936 +guid: 8a1102fc28a234183ab58e4fe44c63c6 +timeCreated: 1460748099 licenseType: Pro MonoImporter: serializedVersion: 2 diff --git a/Core/Game/Effects/EffectManager.cs b/Core/Game/Effects/EffectManager.cs index 44379cd8..1b56ff1c 100644 --- a/Core/Game/Effects/EffectManager.cs +++ b/Core/Game/Effects/EffectManager.cs @@ -119,7 +119,12 @@ private static int GenerateID() private static LSEffect GenEffect(string effectCode, int id = -1) { - FastStack pool = EffectPool [effectCode]; + FastStack pool; + + if (!EffectPool.TryGetValue(effectCode, out pool)) { + Debug.LogError(string.Format("Effect not found with code {0} in pool. Did you remember to add it to the Lockstep Database?", effectCode)); + return null; + } LSEffect effect = null; if (pool.Count > 0) { diff --git a/Core/Game/Managers/GameManager/GameManager.cs b/Core/Game/Managers/GameManager/GameManager.cs index da267eb5..068ef780 100644 --- a/Core/Game/Managers/GameManager/GameManager.cs +++ b/Core/Game/Managers/GameManager/GameManager.cs @@ -17,18 +17,6 @@ public class GameManager : MonoBehaviour public static GameManager Instance { get; private set; } - /// - /// If true, LS will run in headless mode and only frames will be processed. Disables all physics, abilities, etc.. - /// - /// true if headless; otherwise, false. - public virtual bool Headless - { - get - { - return false; - } - } - private NetworkHelper _mainNetworkHelper; public virtual NetworkHelper MainNetworkHelper @@ -49,30 +37,13 @@ public virtual NetworkHelper MainNetworkHelper } - private static InterfacingHelper _defaultHelper; - - public virtual InterfacingHelper MainInterfacingHelper - { - get - { - if (_defaultHelper.IsNull()) { - _defaultHelper = this.GetComponent (); - if (_defaultHelper == null) { - Debug.Log("InterfacingHelper not found. Defaulting to RTSInterfacingHelper."); - _defaultHelper = base.gameObject.AddComponent(); - } - } - return _defaultHelper; - } - } - public void ScanForHelpers() { //Currently deterministic but not guaranteed by Unity _helpers = this.gameObject.GetComponents(); } - public virtual void GetBehaviourHelpers(FastList output) + public void GetBehaviourHelpers(FastList output) { //if (Helpers == null) ScanForHelpers(); @@ -89,14 +60,8 @@ protected void Start() { Instance = this; LockstepManager.Initialize(this); - this.Startup(); } - - protected virtual void Startup() - { - - } - + protected virtual void FixedUpdate() { @@ -113,37 +78,26 @@ protected virtual void Update() timeToNextSimulate = LockstepManager.BaseDeltaTime; } LockstepManager.Visualize(); - CheckInput(); - } - - protected virtual void CheckInput() - { - } - protected virtual void LateUpdate() - { - LockstepManager.LateVisualize(); - } - public static void GameStart() - { - Instance.OnGameStart(); - } - protected virtual void OnGameStart() + protected void LateUpdate() { - //When the game starts (first simulation frame) + LockstepManager.LateVisualize(); } + bool Quited = false; void OnDisable () { + Instance = null; if (Quited) return; LockstepManager.Deactivate(); } void OnApplicationQuit() { + Instance = null; Quited = true; LockstepManager.Quit(); } diff --git a/Core/Game/Managers/LockstepManager.cs b/Core/Game/Managers/LockstepManager.cs index c94486cd..69423802 100644 --- a/Core/Game/Managers/LockstepManager.cs +++ b/Core/Game/Managers/LockstepManager.cs @@ -26,6 +26,7 @@ //using Lockstep.Integration; using Lockstep.Data; +using System; namespace Lockstep { @@ -58,6 +59,9 @@ public static class LockstepManager private static GameManager _mainGameManager; + public static event Action onSetup; + public static event Action onInitialize; + public static GameManager MainGameManager { get @@ -72,6 +76,12 @@ private set } } + public static void Reset () { + LockstepManager.Deactivate(); + GameObject copy = GameObject.Instantiate(MainGameManager.gameObject); + GameObject.Destroy(MainGameManager.gameObject); + } + internal static void Setup() { DefaultMessageRaiser.EarlySetup(); @@ -96,18 +106,18 @@ internal static void Setup() PhysicsManager.Setup(); ClientManager.Setup(); - Application.targetFrameRate = 60; Time.fixedDeltaTime = BaseDeltaTime; Time.maximumDeltaTime = Time.fixedDeltaTime * 2; InputCodeManager.Setup(); DefaultMessageRaiser.LateSetup(); + if (onSetup != null) + onSetup (); } internal static void Initialize(GameManager gameManager) { - Application.targetFrameRate = 30; MainGameManager = gameManager; if (!Loaded) @@ -131,7 +141,6 @@ internal static void Initialize(GameManager gameManager) FrameCount = 0; InfluenceFrameCount = 0; - MainGameManager.MainInterfacingHelper.Initialize(); ClientManager.Initialize(MainGameManager.MainNetworkHelper); @@ -156,9 +165,10 @@ internal static void Initialize(GameManager gameManager) ProjectileManager.Initialize(); DefaultMessageRaiser.LateInitialize(); - MainGameManager.MainInterfacingHelper.LateInitialize(); BehaviourHelperManager.LateInitialize(); + if (onInitialize != null) + onInitialize (); } static void InitializeHelpers() @@ -199,7 +209,6 @@ internal static void Simulate() return; } - MainGameManager.MainInterfacingHelper.Simulate(); BehaviourHelperManager.Simulate(); AgentController.Simulate(); @@ -218,7 +227,6 @@ internal static void Simulate() private static void GameStart() { - GameManager.GameStart(); BehaviourHelperManager.GameStart(); GameStarted = true; @@ -259,7 +267,6 @@ internal static void Visualize() if (!GameStarted) return; DefaultMessageRaiser.EarlyVisualize(); PlayerManager.Visualize(); - MainGameManager.MainInterfacingHelper.Visualize(); BehaviourHelperManager.Visualize(); PhysicsManager.Visualize(); AgentController.Visualize(); @@ -288,7 +295,6 @@ internal static void Deactivate() return; Selector.Clear(); AgentController.Deactivate(); - MainGameManager.MainInterfacingHelper.Deactivate(); BehaviourHelperManager.Deactivate(); ProjectileManager.Deactivate(); EffectManager.Deactivate(); diff --git a/Core/Game/Player/.DS_Store b/Core/Game/Player/.DS_Store deleted file mode 100644 index df920137..00000000 Binary files a/Core/Game/Player/.DS_Store and /dev/null differ diff --git a/Core/Game/Player/InterfacingHelper.cs b/Core/Game/Player/InterfacingHelper.cs deleted file mode 100644 index 6168e594..00000000 --- a/Core/Game/Player/InterfacingHelper.cs +++ /dev/null @@ -1,56 +0,0 @@ -using UnityEngine; -using System.Collections; - -namespace Lockstep -{ - public abstract class InterfacingHelper : MonoBehaviour - { - public void Initialize() - { - this.OnInitialize(); - } - - protected virtual void OnInitialize() - { - - } - - public void LateInitialize() - { - this.OnLateInitialize(); - } - - protected virtual void OnLateInitialize() - { - - } - - public void Simulate() - { - this.OnSimulate(); - } - - protected virtual void OnSimulate() - { - - } - - public void Visualize() - { - this.OnVisualize(); - } - - protected virtual void OnVisualize() - { - } - - public void Deactivate() - { - this.OnDeactivate(); - } - - protected virtual void OnDeactivate() - { - } - } -} \ No newline at end of file diff --git a/Core/Game/Player/RTSInterfacingHelper.cs b/Core/Game/Player/RTSInterfacingHelper.cs index 8d4a1704..b0cb649b 100644 --- a/Core/Game/Player/RTSInterfacingHelper.cs +++ b/Core/Game/Player/RTSInterfacingHelper.cs @@ -5,7 +5,7 @@ namespace Lockstep { - public class RTSInterfacingHelper : InterfacingHelper + public class RTSInterfacingHelper : BehaviourHelper { public static GUIManager GUIManager; diff --git a/Core/Game/Player/UI/.DS_Store b/Core/Game/Player/UI/.DS_Store deleted file mode 100644 index 5008ddfc..00000000 Binary files a/Core/Game/Player/UI/.DS_Store and /dev/null differ diff --git a/Core/Game/Projectiles/LSProjectile.cs b/Core/Game/Projectiles/LSProjectile.cs index 40c39ba7..811e4c8e 100644 --- a/Core/Game/Projectiles/LSProjectile.cs +++ b/Core/Game/Projectiles/LSProjectile.cs @@ -13,6 +13,7 @@ namespace Lockstep public sealed class LSProjectile : CerealBehaviour { private const long Gravity = FixedMath.One * 98 / 10; + public const int TickRate = LockstepManager.FrameRate / 4; // // Static Fields // @@ -39,7 +40,7 @@ public sealed class LSProjectile : CerealBehaviour public long _speed; private int CountDown; - + public Vector3d Velocity { get; private set; } private Vector3d Direction { get; set; } @@ -59,7 +60,7 @@ public sealed class LSProjectile : CerealBehaviour [SerializeField] private bool _visualArc; - [SerializeField] + [SerializeField,FrameCount] private int _delay; [SerializeField] @@ -67,29 +68,29 @@ public sealed class LSProjectile : CerealBehaviour public bool AttachEndEffectToTarget { get { return _attachEndEffectToTarget; } } - [SerializeField,DataCode("Effects")] - private string _endEffect; + [SerializeField,DataCode("Effects"),UnityEngine.Serialization.FormerlySerializedAs("_endEffect")] + private string _hitFX; - public string EndEffect { get { return _endEffect; } } + public string HitFX { get { return _hitFX; } } public bool CanRotate = true; - [SerializeField,DataCode("Effects")] - private string _startEffect; + [SerializeField,DataCode("Effects"),UnityEngine.Serialization.FormerlySerializedAs("_startEffect")] + private string _startFX; - public string StartEffect { get { return _startEffect; } } + public string StartFX { get { return _startFX; } } public bool IsActive; public bool UseEffects; + + public bool RotateHitFX = true; [SerializeField] private bool _canVisualize = true; public bool CanVisualize { get { return _canVisualize; } } - [SerializeField] - private long _interpolationRate = FixedMath.One * 8; [SerializeField] private AgentTag _exclusiveTargetType; @@ -99,20 +100,22 @@ public sealed class LSProjectile : CerealBehaviour public TargetingType TargetingBehavior { get { return _targetingBehavior; } } - [SerializeField] - public PlatformType _targetPlatform; [SerializeField] private HitType _hitBehavior; public HitType HitBehavior { get { return _hitBehavior; } } - [FixedNumberAngle, SerializeField] - private long _angle = FixedMath.TenDegrees; + [FixedNumberAngle, SerializeField] + private long _angle = FixedMath.TenDegrees; - [FixedNumber, SerializeField] - private long _radius = FixedMath.Create(1); + [FixedNumber, SerializeField] + private long _radius = FixedMath.Create(1); + + [SerializeField, FrameCount] + private int _lastingDuration; + // // Properties // @@ -125,16 +128,18 @@ public int AliveTime private set; } - public long Angle - { - get { return _angle; } - set { _angle = value; } - } + public long Angle + { + get { return _angle; } + set { _angle = value; } + } public long Damage{ get; set; } public int Delay{ get; set; } + public int LastingDuration { get; set; } + public Vector3 EndPoint { get @@ -177,7 +182,8 @@ private int MaxDuration { get { - return (256 <= this.Delay) ? this.Delay : 256; + int minTime = this.Delay + this.LastingDuration; + return (LockstepManager.FrameRate * 16 <= minTime) ? minTime : LockstepManager.FrameRate * 16; } } @@ -187,11 +193,11 @@ public string MyProjCode private set; } - public long Radius - { - get { return _radius; } - set { _radius = value; } - } + public long Radius + { + get { return _radius; } + set { _radius = value; } + } public long Speed { get; set; } @@ -208,11 +214,6 @@ public long TargetHeight set; } - public PlatformType TargetPlatform - { - get; - set; - } public Vector2d TargetPosition { @@ -226,7 +227,7 @@ private uint TargetVersion set; } - public Vector2d Forward {get; set;} + public Vector2d Forward { get; set; } private Action HitEffect { get; set; } @@ -240,42 +241,58 @@ public int GetStateHash() // // Static Methods // - private void ApplyArea(Vector2d center, long radius) - { - long num = radius * radius; - foreach (LSAgent agent in Scan(center, radius)) - { - if (agent.Body._position.FastDistance(center.x, center.y) < num) - { - this.HitEffect(agent); - } - } - } - - private void ApplyCone(Vector3d center3d, Vector2d forward, long radius, long angle, Action apply, PlatformType targetPlatform) - { - Vector2d center = center3d.ToVector2d(); - long fastRange = radius * radius; - - foreach (LSAgent agent in Scan(center, radius)) - { - LSProjectile.agentPos = agent.Body._position; - LSProjectile.difference = LSProjectile.agentPos - center; - - if (LSProjectile.difference.FastMagnitude() > fastRange) - continue; - - if (forward.Dot(difference) <= 0) - continue; - - LSProjectile.difference.Normalize(); + private void ApplyArea(Vector2d center, long radius) + { + long num = radius * radius; + foreach (LSAgent agent in Scan(center, radius)) + { + if (agent.Body._position.FastDistance(center.x, center.y) < num) + { + HitAgent(agent); + } + } + } - if (forward.Cross(difference).Abs() > angle) - continue; + void HitAgent (LSAgent agent) { + if (this.UseEffects && this.AttachEndEffectToTarget) { + LSEffect lSEffect = EffectManager.CreateEffect(this.HitFX); + lSEffect.CachedTransform.parent = agent.VisualCenter; + lSEffect.CachedTransform.localPosition = Vector3.up; + lSEffect.CachedTransform.rotation = this.cachedTransform.rotation; + lSEffect.Initialize(); + } + this.HitEffect(agent); + } + + private void ApplyCone(Vector3d center3d, Vector2d forward, long radius, long angle) + { + Vector2d center = center3d.ToVector2d(); + long fastRange = radius * radius; + foreach (LSAgent agent in Scan(center, radius)) + { + Vector2d agentPos = agent.Body._position; + Vector2d difference = agentPos - center; + + if (difference.FastMagnitude() > fastRange) + { + continue; + } + if (forward.Dot(difference) < 0) + { + continue; - apply(agent); - } - } + } + difference.Normalize(); + + long cross = forward.Cross(difference).Abs(); + if (cross > angle) + { + continue; + } + HitAgent(agent); + + } + } private bool CheckCollision() { @@ -288,24 +305,23 @@ private bool CheckCollision(LSBody target) } - private IEnumerable Scan(Vector2d center, long radius) + private IEnumerable Scan(Vector2d center, long radius) { foreach (LSAgent agent in InfluenceManager.ScanAll ( center, radius, this.AgentConditional, - this.BucketConditional) - ) + this.BucketConditional)) { yield return agent; } } - + private void SetupCachedActions() { } - + internal void Deactivate() { SpawnVersion = 0; @@ -333,7 +349,7 @@ public long CheckExclusiveDamage(AgentTag AgentTag) return IsExclusiveTarget(AgentTag) ? Damage.Mul(this.ExclusiveDamageModifier) : Damage; } - private void Hit() + private void Hit(bool destroy = true) { if (this.TargetingBehavior == TargetingType.Homing && this.HitBehavior == HitType.Single && this.Target.SpawnVersion != this.TargetVersion) { @@ -343,30 +359,38 @@ private void Hit() this.OnHit(); if (this.onHit.IsNotNull()) { - this.onHit.Invoke(); + this.onHit(this); } if (this.UseEffects) { if (this.AttachEndEffectToTarget) { - LSEffect lSEffect = EffectManager.CreateEffect(this.EndEffect); + /* + LSEffect lSEffect = EffectManager.CreateEffect(this.HitFX); lSEffect.CachedTransform.parent = this.Target.VisualCenter; lSEffect.CachedTransform.localPosition = Vector3.up; + lSEffect.CachedTransform.rotation = this.cachedTransform.rotation; lSEffect.Initialize(); + */ } else { - - { - EffectManager.LazyCreateEffect(this.EndEffect, this.cachedTransform.position, this.cachedTransform.rotation); - } + if (RotateHitFX) + EffectManager.LazyCreateEffect(this.HitFX, this.cachedTransform.position, this.cachedTransform.rotation); + else + EffectManager.LazyCreateEffect(this.HitFX, this.cachedTransform.position); } } - ProjectileManager.EndProjectile(this); + + if (destroy) + ProjectileManager.EndProjectile(this); } - public Func BucketConditional {get; private set;} - public Func AgentConditional {get; private set;} - public bool Deterministic {get; private set;} + public Func BucketConditional { get; private set; } + + public Func AgentConditional { get; private set; } + + public bool Deterministic { get; private set; } + internal void Prepare(int id, Vector3d projectilePosition, Func agentConditional, Func bucketConditional, Action hitEffect, bool deterministic) { this.Deterministic = deterministic; @@ -381,6 +405,8 @@ internal void Prepare(int id, Vector3d projectilePosition, Func ag this.ID = id; this.AliveTime = 0; + this.IsLasting = false; + this.BucketConditional = bucketConditional; this.AgentConditional = agentConditional; @@ -388,8 +414,6 @@ internal void Prepare(int id, Vector3d projectilePosition, Func ag Forward = Vector2d.up; } - Vector3 bindPositionShift = new Vector3(0, 2, 0); - public void InitializeHoming(LSAgent target) { this.HeightReached = false; @@ -400,13 +424,17 @@ public void InitializeHoming(LSAgent target) this.TargetHeight = this.Target.Body.HeightPos + this.Target.Body.Height / 2; this.cachedTransform.rotation = Quaternion.LookRotation(target.CachedTransform.position - this.Position.ToVector3()); + + } - public void InitializeTimed(int frameTime) + public void InitializeTimed() { - this.Delay = frameTime; + } + Func BodyConditional; + public void InitializeFree(Vector3d direction, Func bodyConditional, bool useGravity = false) { this.BodyConditional = bodyConditional; @@ -416,6 +444,22 @@ public void InitializeFree(Vector3d direction, Func bodyConditional this.cachedTransform.rotation = Quaternion.LookRotation(direction.ToVector3()); } + public void InitializePositional(Vector3d position) + { + this.TargetPosition = position.ToVector2d(); + this.TargetHeight = position.z; + + } + + public void UpdateVisuals() + { + cachedTransform.rotation = Quaternion.LookRotation(Forward.ToVector3()); + cachedTransform.position = this.Position.ToVector3(); + } + + private bool IsLasting; + private int tickTimer; + public void LateInit() { @@ -430,26 +474,24 @@ public void LateInit() switch (this.TargetingBehavior) { case TargetingType.Timed: - if (this.Delay == 0) - { - this.CountDown--; - this.Hit(); - } else - { - this.CountDown = this.Delay; - } + this.CountDown = this.Delay; + break; + case TargetingType.Positional: case TargetingType.Homing: long f = this.Position.ToVector2d().Distance(this.TargetPosition); long timeToHit = f.Div(this.Speed); - if (this._visualArc) { + if (this._visualArc) + { this.arcStartHeight = this.Position.z; this.arcStartVerticalSpeed = (this.TargetHeight - this.Position.z).Div(timeToHit) + timeToHit.Mul(Gravity); - } - else { - this.linearHeightSpeed = (this.TargetHeight - Position.z).Div(timeToHit).Abs(); - } + } else + { + this.linearHeightSpeed = (this.TargetHeight - Position.z).Div(timeToHit).Abs() / LockstepManager.FrameRate; + } + Forward = TargetPosition - this.Position.ToVector2d(); + Forward.Normalize(); break; case TargetingType.Free: @@ -460,18 +502,23 @@ public void LateInit() { this.cachedTransform.LookAt(this.Forward.ToVector3()); } + break; } + this.UpdateVisuals(); + if (this.onInitialize.IsNotNull()) { this.onInitialize.Invoke(); } - if (UseEffects) - EffectManager.LazyCreateEffect(this.StartEffect, this.Position.ToVector3(), this.cachedTransform.rotation); + if (UseEffects) + { + EffectManager.LazyCreateEffect(this.StartFX, this.Position.ToVector3(), this.cachedTransform.rotation); + } } - private void OnHit() + private void OnHit () { if (this.TargetingBehavior == TargetingType.Free) { @@ -486,13 +533,17 @@ private void OnHit() switch (this.HitBehavior) { case HitType.Single: - this.HitEffect(Target); + if (Target == null) + { + throw new System.Exception("Cannot use single hit effect without target"); + } + this.HitAgent(Target); break; case HitType.Area: - ApplyArea(this.TargetPosition, this.Radius); + ApplyArea(this.Position.ToVector2d(), this.Radius); break; case HitType.Cone: - ApplyCone(this.Position, this.Forward, this.Radius, this.Angle, this.HitEffect, this.TargetPlatform); + ApplyCone(this.Position, this.Forward, this.Radius, this.Angle); break; } } @@ -501,7 +552,6 @@ private void OnHit() private void ResetHit() { this.ExclusiveTargetType = this._exclusiveTargetType; - this.TargetPlatform = this._targetPlatform; } private void ResetEffects() @@ -518,11 +568,11 @@ private void ResetTargeting() { this.Delay = this._delay; this.Speed = this._speed; + this.LastingDuration = this._lastingDuration; } private void ResetTrajectory() { - this.InterpolationRate = this._interpolationRate; } private void ResetVariables() @@ -565,49 +615,74 @@ public void Simulate() { case TargetingType.Timed: this.CountDown--; - if (this.CountDown == 0) + + if (!IsLasting) { + if (this.CountDown <= 0) + { + IsLasting = true; + tickTimer = 0; + } + } + if (IsLasting) { - this.Hit(); + tickTimer--; + if (tickTimer <= 0) + { + tickTimer = TickRate; + this.Hit((this.AliveTime + TickRate - this.Delay) >= this.LastingDuration); + } } break; case TargetingType.Homing: - if (this._visualArc) { - long progress = FixedMath.Create(this.AliveTime) / 32; - long height = this.arcStartHeight + this.arcStartVerticalSpeed.Mul(progress) - Gravity.Mul(progress.Mul(progress)); - this.Position.z = height; - } - else { - this.TargetHeight = this.Target.Body.HeightPos + Target.Body.Height / 2; - this.Position.z = FixedMath.MoveTowards(this.Position.z,TargetHeight,this.linearHeightSpeed); - } if (this.CheckCollision()) { this.TargetPosition = this.Target.Body._position; this.Hit(); } else { - LSProjectile.tempDirection = this.Target.Body._position - this.Position.ToVector2d(); - if (LSProjectile.tempDirection.Dot(this.lastDirection.x, this.lastDirection.y) < 0L) - { - this.TargetPosition = this.Target.Body._position; - this.Hit(); - } else - { - LSProjectile.tempDirection.Normalize(); - Forward = tempDirection; - this.lastDirection = LSProjectile.tempDirection; - LSProjectile.tempDirection *= this.speedPerFrame; - this.Position.Add(LSProjectile.tempDirection.ToVector3d()); - } + TargetPosition = Target.Body.Position; + this.TargetHeight = this.Target.Body.HeightPos + Target.Body.Height / 2; + + MoveToTargetPosition(); } break; case TargetingType.Free: - RaycastMove (this.Velocity); + RaycastMove(this.Velocity); + break; + case TargetingType.Positional: + MoveToTargetPosition(); break; } } - - public void RaycastMove (Vector3d delta) { + + void MoveToTargetPosition() + { + if (this._visualArc) + { + long progress = FixedMath.Create(this.AliveTime) / 32; + long height = this.arcStartHeight + this.arcStartVerticalSpeed.Mul(progress) - Gravity.Mul(progress.Mul(progress)); + this.Position.z = height; + } else + { + this.Position.z = FixedMath.MoveTowards(this.Position.z, TargetHeight, this.linearHeightSpeed); + } + + LSProjectile.tempDirection = TargetPosition - this.Position.ToVector2d(); + if (LSProjectile.tempDirection.Dot(this.lastDirection.x, this.lastDirection.y) < 0L) + { + this.Hit(); + } else + { + LSProjectile.tempDirection.Normalize(); + Forward = tempDirection; + this.lastDirection = LSProjectile.tempDirection; + LSProjectile.tempDirection *= this.speedPerFrame; + this.Position.Add(LSProjectile.tempDirection.ToVector3d()); + } + } + + public void RaycastMove(Vector3d delta) + { #if true Vector3d nextPosition = this.Position; nextPosition.Add(ref delta); @@ -624,7 +699,7 @@ public void RaycastMove (Vector3d delta) { this.Position = nextPosition; #endif } - + public void Visualize() { if (this.IsActive) @@ -632,10 +707,11 @@ public void Visualize() if (this.CanVisualize) { - LSProjectile.newPos = this.Position.ToVector3(); + LSProjectile.newPos = this.Position.ToVector3(); Vector3 shiftVelocity = LSProjectile.newPos - this.cachedTransform.position; this.cachedTransform.position = LSProjectile.newPos; - if (shiftVelocity.sqrMagnitude > 0) { + if (shiftVelocity.sqrMagnitude > 0) + { this.cachedTransform.rotation = Quaternion.LookRotation(shiftVelocity); } } @@ -654,7 +730,7 @@ public void Visualize() // public event Action onDeactivate; - public event Action onHit; + public event Action onHit; public event Action onInitialize; diff --git a/Core/Game/Projectiles/ProjectileManager.cs b/Core/Game/Projectiles/ProjectileManager.cs index 363dfc8d..e1cbb122 100644 --- a/Core/Game/Projectiles/ProjectileManager.cs +++ b/Core/Game/Projectiles/ProjectileManager.cs @@ -100,6 +100,7 @@ public static LSProjectile Create (string projCode, LSAgent source, Vector3d off Vector2d worldPos = relativePos.Rotated(source.Body.Rotation); Vector3d pos = new Vector3d(worldPos.x,worldPos.y,offset.z + source.Body.HeightPos); pos.Add(ref source.Body._position); + return Create (projCode,pos,agentConditional,(bite) => ((source.Controller.GetAllegiance(bite) & targetAllegiance) != 0),hitEffect); } public static LSProjectile Create (string projCode, Vector3d position, Func agentConditional, Func bucketConditional, Action hitEffect) diff --git a/Core/Game/Projectiles/TargetingType.cs b/Core/Game/Projectiles/TargetingType.cs index 2b15271c..26aae575 100644 --- a/Core/Game/Projectiles/TargetingType.cs +++ b/Core/Game/Projectiles/TargetingType.cs @@ -5,6 +5,7 @@ public enum TargetingType { Timed, Homing, - Free + Free, + Positional } } diff --git a/Core/Simulation/.DS_Store b/Core/Simulation/.DS_Store deleted file mode 100644 index ab09fcf1..00000000 Binary files a/Core/Simulation/.DS_Store and /dev/null differ diff --git a/Core/Simulation/Grid/Core/GridManager.cs b/Core/Simulation/Grid/Core/GridManager.cs index 5f59e23b..7f64ab86 100644 --- a/Core/Simulation/Grid/Core/GridManager.cs +++ b/Core/Simulation/Grid/Core/GridManager.cs @@ -150,8 +150,8 @@ public static void Initialize () public static GridNode GetNode (int xGrid, int yGrid) { - //if (xGrid < 0 || xGrid >= NodeCount || yGrid < 0 || yGrid >= NodeCount) return null; - + if (xGrid < 0 || xGrid >= Grid.Length || yGrid < 0 || yGrid >= Grid.Length) + Debug.Log(xGrid + ", " + yGrid); return Grid [GetGridIndex (xGrid, yGrid)]; } diff --git a/Core/Simulation/Grid/Core/GridNode.cs b/Core/Simulation/Grid/Core/GridNode.cs index 02f839c1..0cbd0e03 100644 --- a/Core/Simulation/Grid/Core/GridNode.cs +++ b/Core/Simulation/Grid/Core/GridNode.cs @@ -148,12 +148,10 @@ public void RemoveObstacle() static int CachedSize; static Func CachedUnpassableFunction; - static int CachedLargeDeltaCount; + public static void PrepareUnpassableCheck(int size) { CachedSize = size; - //TODO: Get rid of delta counts - CachedLargeDeltaCount = GridManager.GenerateDeltaCount((CachedSize + 1) / 2); /*if (CachedSize == 1) CachedUnpassableFunction = () => false; @@ -169,7 +167,7 @@ public bool Unpassable() { if (this._unwalkable) return true; - if (CachedSize == 1) + if (CachedSize <= 2) { return false; } @@ -194,6 +192,7 @@ public bool UnpassableNormal() } GridNode _node; + public bool UnpassableMedium() { for (_i = 0; _i < 8; _i++) @@ -208,12 +207,20 @@ public bool UnpassableMedium() public bool UnpassableLarge() { - for (_i = 1; _i < CachedLargeDeltaCount; _i++) + int half = (CachedSize + 1) / 2; + for (int x = -half; x <= half; x++) { - GridNode node = GridManager.GetNode(DeltaCache.CacheX [_i] + this.gridX, DeltaCache.CacheY [_i] + this.gridY); - if (node.Unwalkable) - return true; - + for (int y = -half; y <= half; y++) + { + int index = GridManager.GetGridIndex(gridX + x, gridY + y); + if (GridManager.ValidateIndex(index)) + { + if (GridManager.Grid [index].Unwalkable) + { + return true; + } + } + } } return false; } @@ -240,16 +247,16 @@ private void GenerateNeighbors() if (GridManager.ValidateCoordinates(checkX, checkY)) { int neighborIndex; - if ((i != 0 && j != 0)) + if ((i != 0 && j != 0)) { //Diagonal - if (GridManager.UseDiagonalConnections) { + if (GridManager.UseDiagonalConnections) + { neighborIndex = diagonalIndex++; - } - else - continue; - } - else { + } else + continue; + } else + { neighborIndex = sideIndex++; } GridNode checkNode = GridManager.Grid [GridManager.GetGridIndex(checkX, checkY)]; @@ -260,7 +267,7 @@ private void GenerateNeighbors() } - + static int dstX; static int dstY; public static int HeuristicTargetX; @@ -269,10 +276,10 @@ private void GenerateNeighbors() public void CalculateHeuristic() { - //Euclidian - dstX = HeuristicTargetX - gridX; - dstY = HeuristicTargetY - gridY; - hCost = (dstX * dstX + dstY * dstY); + //Euclidian + dstX = HeuristicTargetX - gridX; + dstY = HeuristicTargetY - gridY; + hCost = (dstX * dstX + dstY * dstY); /* diff --git a/Core/Simulation/Grid/Influence/LSInfluencer.cs b/Core/Simulation/Grid/Influence/LSInfluencer.cs index 32cfe83a..840950a4 100644 --- a/Core/Simulation/Grid/Influence/LSInfluencer.cs +++ b/Core/Simulation/Grid/Influence/LSInfluencer.cs @@ -4,71 +4,78 @@ namespace Lockstep { - public class LSInfluencer - { - #region Static Helpers - static LSAgent tempAgent; - static GridNode tempNode; - #endregion - - #region Collection Helper - [NonSerialized] - public int bucketIndex = -1; - #endregion + public class LSInfluencer + { + #region Static Helpers + + static LSAgent tempAgent; + static GridNode tempNode; + + #endregion + + #region Collection Helper + + [NonSerialized] + public int bucketIndex = -1; + + #endregion #region ScanNode Helper + public int NodeTicket; + #endregion - public GridNode LocatedNode { get; private set;} + public GridNode LocatedNode { get; private set; } - public LSBody Body { get; private set; } + public LSBody Body { get; private set; } - public LSAgent Agent { get; private set; } + public LSAgent Agent { get; private set; } - public void Setup (LSAgent agent) - { - Agent = agent; - Body = agent.Body; - } + public void Setup(LSAgent agent) + { + Agent = agent; + Body = agent.Body; + } - public void Initialize () - { - LocatedNode = GridManager.GetNode (Body._position.x, Body._position.y); - LocatedNode.Add (this); - } + public void Initialize() + { + LocatedNode = GridManager.GetNode(Body._position.x, Body._position.y); + LocatedNode.Add(this); + } - public void Simulate () - { + public void Simulate() + { - if (Body.PositionChangedBuffer) { - tempNode = GridManager.GetNode (Body._position.x, Body._position.y); + if (Body.PositionChangedBuffer) + { + tempNode = GridManager.GetNode(Body._position.x, Body._position.y); - if (tempNode.IsNull()) - return; + if (tempNode.IsNull()) + return; - if (System.Object.ReferenceEquals (tempNode, LocatedNode) == false) { - LocatedNode.Remove (this); - tempNode.Add (this); - LocatedNode = tempNode; - } - } - } - - public void Deactivate () - { - LocatedNode.Remove (this); - LocatedNode = null; - } - - - const PlatformType AllPlatforms = (PlatformType)~0; + if (System.Object.ReferenceEquals(tempNode, LocatedNode) == false) + { + if (LocatedNode != null) + LocatedNode.Remove(this); + tempNode.Add(this); + LocatedNode = tempNode; + } + } + } + + public void Deactivate() + { + if (LocatedNode != null) + { + LocatedNode.Remove(this); + LocatedNode = null; + } + } + + const AllegianceType AllAllegiance = (AllegianceType)~0; - } + } + - public enum PlatformType - { - Air = 1 << 1, - Ground = 1 << 2 - } } \ No newline at end of file diff --git a/Core/Simulation/Grid/Utility/Tools/Blocker/DynamicBlocker.cs b/Core/Simulation/Grid/Utility/Tools/Blocker/DynamicBlocker.cs index 06fada77..c7367987 100644 --- a/Core/Simulation/Grid/Utility/Tools/Blocker/DynamicBlocker.cs +++ b/Core/Simulation/Grid/Utility/Tools/Blocker/DynamicBlocker.cs @@ -3,6 +3,8 @@ namespace Lockstep { + [DisallowMultipleComponent] + public class DynamicBlocker : Ability { static readonly FastList bufferCoordinates = new FastList(); @@ -50,5 +52,9 @@ protected override void OnLateSimulate() } } + protected override void OnDeactivate() + { + RemoveLastCoordinates (); + } } } \ No newline at end of file diff --git a/Core/Simulation/Pathfinding/Pathfinder.cs b/Core/Simulation/Pathfinding/Pathfinder.cs index 7f35b3fd..e462a24e 100644 --- a/Core/Simulation/Pathfinding/Pathfinder.cs +++ b/Core/Simulation/Pathfinding/Pathfinder.cs @@ -63,7 +63,6 @@ public static bool FindPath (Vector2d Start, Vector2d End, FastList ou public static bool FindPath (Vector2d End, GridNode startNode, GridNode endNode, FastList outputVectorPath, int unitSize = 1) { - if (startNode.Unwalkable || endNode.Unwalkable) return false; if (FindPath (startNode, endNode, OutputPath, unitSize)) { outputVectorPath.FastClear (); length = OutputPath.Count - 1; @@ -322,13 +321,13 @@ public static bool GetPathNode (long X, long Y, out GridNode returnNode) xSign = X > returnNode.WorldPos.x ? 1 : -1; ySign = Y > returnNode.WorldPos.y ? 1 : -1; - currentNode = GridManager.GetNode (returnNode.gridX + xSign, returnNode.gridY + ySign); + currentNode = GridManager.GetNode (returnNode.gridX + xSign, returnNode.gridY); if (currentNode == null || currentNode.Unwalkable) { - currentNode = GridManager.GetNode (returnNode.gridX + xSign, returnNode.gridY); + currentNode = GridManager.GetNode (returnNode.gridX, returnNode.gridY + ySign); if (currentNode == null || currentNode.Unwalkable) { - currentNode = GridManager.GetNode (returnNode.gridX, returnNode.gridY + ySign); + currentNode = GridManager.GetNode (returnNode.gridX + xSign, returnNode.gridY + ySign); if (currentNode == null || currentNode.Unwalkable) { return false; diff --git a/Core/Simulation/Physics/Core/CollisionPair.cs b/Core/Simulation/Physics/Core/CollisionPair.cs index 13843b3a..f46f8a24 100644 --- a/Core/Simulation/Physics/Core/CollisionPair.cs +++ b/Core/Simulation/Physics/Core/CollisionPair.cs @@ -120,8 +120,8 @@ private void DistributeCollision() Body2.OnContact(Body1); } - if (Body1.IsTrigger || Body2.IsTrigger) - return; + if (Body1.IsTrigger || Body2.IsTrigger) + return; switch (LeCollisionType) { @@ -154,7 +154,7 @@ private void DistributeCollision() const bool applyVelocity = false; //Resolving collision - if (Body1.Immovable || (Body2.Immovable == false && Body1.Priority > Body2.Priority)) + if (Body1.Immovable && Body1.isActiveAndEnabled || (Body2.Immovable == false && Body1.Priority > Body2.Priority)) { Body2._position.x -= DistX; Body2._position.y -= DistY; @@ -214,11 +214,12 @@ private void DistributeCollision() break; case CollisionType.Circle_Polygon: - if (Body1.Shape == ColliderType.Circle) { - this.DistributeCircle_Poly(Body1,Body2); - } - else { - this.DistributeCircle_Poly(Body2,Body1); + if (Body1.Shape == ColliderType.Circle) + { + this.DistributeCircle_Poly(Body1, Body2); + } else + { + this.DistributeCircle_Poly(Body2, Body1); } break; } @@ -229,7 +230,7 @@ private void DistributeCollision() void DistributeCircle_Poly(LSBody circle, LSBody poly) { Vector2d edgeAxis = ClosestAxis.rotatedRight; - long horProjection = circle._position.Dot(edgeAxis.x,edgeAxis.y); + long horProjection = circle._position.Dot(edgeAxis.x, edgeAxis.y); long verProjection = ClosestAxisProjection + ClosestDist; Vector2d newPos = ClosestAxis * verProjection + edgeAxis * horProjection; circle._position = newPos; @@ -294,7 +295,7 @@ public bool CheckHeight() public bool CheckCollision() { - if ((Body1.PositionChanged || Body2.PositionChanged /*|| Body1.PositionChangedBuffer || Body2.PositionChangedBuffer*/) == false) + if ((Body1.PositionChanged || Body2.PositionChanged || Body1.PositionChangedBuffer || Body2.PositionChangedBuffer) == false) { return IsColliding; } @@ -494,9 +495,11 @@ public static bool CheckBox_Poly(LSBody box, LSBody poly) } return false; } + private static Vector2d ClosestAxis; private static long ClosestDist; private static long ClosestAxisProjection; + public static bool CheckCircle_Poly(LSBody circle, LSBody poly) { int EdgeCount = poly.EdgeNorms.Length; @@ -512,24 +515,26 @@ public static bool CheckCircle_Poly(LSBody circle, LSBody poly) long PolyMax; ProjectPolygon(axis.x, axis.y, poly, out PolyMin, out PolyMax); //TODO: Cache PolyMin and PolyMax? - if (CheckOverlap (CircleMin, CircleMax, PolyMin, PolyMax)) + if (CheckOverlap(CircleMin, CircleMax, PolyMin, PolyMax)) { long dist1 = PolyMax - CircleMin; long dist2 = CircleMax - PolyMin; long localCloseDist = 0; - if (dist1 <= dist2) { + if (dist1 <= dist2) + { localCloseDist = dist1; - } - else { + } else + { localCloseDist = -dist2; } - if (localCloseDist.Abs() < ClosestDist.Abs()) { + if (localCloseDist.Abs() < ClosestDist.Abs()) + { ClosestDist = localCloseDist; ClosestAxis = axis; ClosestAxisProjection = CircleProjection; } - } - else { + } else + { return false; } } @@ -565,26 +570,40 @@ public void DistributeCircle_Box(LSBody box, LSBody circle) PenetrationY = (circle.YMax - box.YMin); } - + //PenetrationX = PenetrationX + circle.Velocity.x; + //PenetrationY = PenetrationY + circle.Velocity.y; xAbs = PenetrationX < 0 ? -PenetrationX : PenetrationX; yAbs = PenetrationY < 0 ? -PenetrationY : PenetrationY; - if (xAbs <= circle.Radius && yAbs <= circle.Radius) + + if ((xAbs <= circle.Radius && yAbs <= circle.Radius)) { + Vector2d corner; + corner.x = xMore ? box.Position.x + box.HalfWidth : box.Position.x - box.HalfWidth; + corner.y = yMore ? box.Position.y + box.HalfHeight : box.Position.y - box.HalfHeight; + Vector2d dir = circle.Position - corner; + dir.Normalize(); + circle.Position = corner + dir * circle.Radius; } else { if (xAbs > yAbs) { - PenetrationX = 0;//FixedMath.Mul (PenetrationX, FixedMath.One * 1 / 4); + PenetrationX = 0; + //if (yAbs < circle.Radius) PenetrationY = PenetrationY * yAbs / circle.Radius; + } else { + PenetrationY = 0; + //if (xAbs < circle.Radius) PenetrationX = PenetrationX * xAbs / circle.Radius; - PenetrationY = 0;//FixedMath.Mul (PenetrationX, FixedMath.One * 1 / 4); } + //Resolving + circle._position.x -= PenetrationX; + circle._position.y -= PenetrationY; } - //Resolving - circle._position.x -= PenetrationX;//(PenetrationX * Multiplier) >> FixedMath.SHIFT_AMOUNT; - circle._position.y -= PenetrationY;//(PenetrationY * Multiplier) >> FixedMath.SHIFT_AMOUNT; + + + circle.PositionChanged = true; circle.BuildBounds(); diff --git a/Core/Simulation/Physics/Core/LSBody.cs b/Core/Simulation/Physics/Core/LSBody.cs index 04266981..8cc25cf4 100644 --- a/Core/Simulation/Physics/Core/LSBody.cs +++ b/Core/Simulation/Physics/Core/LSBody.cs @@ -34,12 +34,10 @@ public Vector2d Forward { get { - if (ForwardNeedsSet) - { - _forward = _rotation.ToDirection(); - ForwardNeedsSet = false; - } - return _forward; + return Rotation.ToDirection(); + } + set { + Rotation = value.ToRotation(); } } @@ -237,7 +235,7 @@ private void RemoveChild(LSBody child) [SerializeField] private bool _immovable; - public bool Immovable { get { return _immovable; } } + public bool Immovable { get { return _immovable || this.Shape != ColliderType.Circle; } } [SerializeField, FormerlySerializedAs("_priority")] private int _basePriority; @@ -270,7 +268,7 @@ public bool CanSetVisualPosition } set { - _canSetVisualPosition = value && _positionalTransform != null; + _canSetVisualPosition = value && PositionalTransform != null; } } @@ -285,11 +283,11 @@ public bool CanSetVisualRotation { get { - return _canSetVisualRotation; + return _canSetVisualRotation && RotationalTransform != null; } set { - _canSetVisualRotation = value && _rotationalTransform; + _canSetVisualRotation = value; } } @@ -299,7 +297,6 @@ public bool CanSetVisualRotation public void Setup(LSAgent agent) { - FastRadius = Radius * Radius; if (Shape == ColliderType.Polygon) { @@ -308,7 +305,6 @@ public void Setup(LSAgent agent) { GeneratePoints(); GenerateBounds(); - } Agent = agent; Setted = true; @@ -359,6 +355,7 @@ public void GenerateBounds() } } _radius = FixedMath.Sqrt(BiggestSqrRadius); + FastRadius = this.Radius * this.Radius; } } @@ -409,22 +406,22 @@ public void Initialize(Vector2dHeight StartPosition, Vector2d StartRotation) ID = PhysicsManager.Assimilate(this); Partition.PartitionObject(this); - if (_positionalTransform != null) + if (PositionalTransform != null) { CanSetVisualPosition = true; _visualPosition = _position.ToVector3(HeightPos.ToFloat()); lastVisualPos = _visualPosition; - _positionalTransform.position = _visualPosition; + PositionalTransform.position = _visualPosition; } else { CanSetVisualPosition = false; } - if (_rotationalTransform != null) + if (RotationalTransform != null) { CanSetVisualRotation = true; visualRot = Quaternion.LookRotation(Forward.ToVector3(0f)); lastVisualRot = visualRot; - _rotationalTransform.rotation = visualRot; + RotationalTransform.rotation = visualRot; } else { CanSetVisualRotation = false; @@ -592,6 +589,7 @@ public void BuildChangedValues() PositionChangedBuffer = true; PositionChanged = false; this.SetVisualPosition = true; + this.HeightPosChanged = false; } else { PositionChangedBuffer = false; @@ -675,17 +673,17 @@ public void Visualize() //Interpolates between the current position and the interpolation between the last lockstep position and the current lockstep position //LerpTime = time passed since last simulation frame //LerpDamping = special value calculated based on Time.deltaTime for the extra layer of interpolation - _positionalTransform.position = + PositionalTransform.position = Vector3.Lerp(lastVisualPos, _visualPosition, PhysicsManager.LerpTime); } } const float rotationLerpDamping = 1f; - if (CanSetVisualRotation) + if (CanSetVisualRotation && RotationalTransform != null) { if (SetRotationBuffer) { - _rotationalTransform.rotation = + RotationalTransform.rotation = Quaternion.Lerp(lastVisualRot, visualRot, PhysicsManager.LerpTime); SetRotationBuffer = PhysicsManager.LerpTime < 1f; @@ -701,7 +699,7 @@ public void LerpOverReset() { if (SetRotationBuffer) { - _rotationalTransform.rotation = visualRot; + RotationalTransform.rotation = visualRot; SetRotationBuffer = false; } } @@ -709,7 +707,7 @@ public void LerpOverReset() { if (this.SetPositionBuffer) { - _positionalTransform.position = this._visualPosition; + PositionalTransform.position = this._visualPosition; SetPositionBuffer = false; } } @@ -881,8 +879,10 @@ public long SquareSize return this.Radius; break; case ColliderType.AABox: - if (this.HalfWidth == HalfHeight) + if (this.HalfWidth > this.HalfHeight) return HalfWidth; + else + return HalfHeight; break; } return 0; diff --git a/Core/Utility/.DS_Store b/Core/Utility/.DS_Store deleted file mode 100644 index 65f2608e..00000000 Binary files a/Core/Utility/.DS_Store and /dev/null differ diff --git a/Core/Utility/LSUtility.cs b/Core/Utility/LSUtility.cs index fad572a4..85bcb716 100644 --- a/Core/Utility/LSUtility.cs +++ b/Core/Utility/LSUtility.cs @@ -38,8 +38,10 @@ public static void Initialize (uint seed) return ((0xFFFFFFFF & (w = (w ^ (w >> 19)) ^ (t ^ (t >> 8)))) % Count); }*/ - public static int GetRandom (int Count) + public static int GetRandom (int Count = int.MaxValue) { + if (Count == 0) + return 0; uint t = (Seed ^ (Seed << 11)); Seed = y; y = z; @@ -47,7 +49,7 @@ public static int GetRandom (int Count) return (int)((0x7FFFFFFF & (w = (w ^ (w >> 19)) ^ (t ^ (t >> 8)))) % Count); } - public static int PeekRandom (int Count) + public static int PeekRandom (int Count = int.MaxValue) { uint cSeed = Seed; uint cY = y; diff --git a/Core/Utility/MessageSystem/.DS_Store b/Core/Utility/MessageSystem/.DS_Store deleted file mode 100644 index 5008ddfc..00000000 Binary files a/Core/Utility/MessageSystem/.DS_Store and /dev/null differ diff --git a/Core/Utility/Serialization/Editor.meta b/Core/Utility/Serialization/Editor.meta new file mode 100644 index 00000000..d1374489 --- /dev/null +++ b/Core/Utility/Serialization/Editor.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 82b30fc94556042989708831f69a9fd3 +folderAsset: yes +timeCreated: 1461187112 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Core/Utility/Serialization/Editor/Injector.cs b/Core/Utility/Serialization/Editor/Injector.cs new file mode 100644 index 00000000..3c19e2bf --- /dev/null +++ b/Core/Utility/Serialization/Editor/Injector.cs @@ -0,0 +1,79 @@ +using UnityEngine; +using System.Collections; +using UnityEditor; +namespace Lockstep +{ + public static class Injector + { + public static void SetTarget (UnityEngine.Object target) { + Target = target; + } + + public static Object Target{ get; private set;} + static SerializedObject so; + public static SerializedProperty GetProperty (string name) { + so = new SerializedObject (Target); + SerializedProperty prop = so.FindProperty(name); + return prop; + } + public static void Apply () { + so.ApplyModifiedProperties(); + EditorUtility.SetDirty(Target); + } + public static void SetField (string name, float value, FieldType fieldType) { + SerializedProperty prop = GetProperty (name); + switch (fieldType) { + case FieldType.FixedNumber: + prop.longValue = FixedMath.Create(value); + break; + case FieldType.Interval: + prop.intValue = Mathf.RoundToInt(value * LockstepManager.FrameRate); + break; + case FieldType.Rate: + prop.intValue = Mathf.RoundToInt((1 / value) * LockstepManager.FrameRate); + break; + } + Apply (); + } + + public static float GetField (string name, FieldType fieldType) { + SerializedProperty prop = GetProperty (name); + switch (fieldType) { + case FieldType.FixedNumber: + return prop.longValue.ToFloat(); + break; + case FieldType.Interval: + return prop.intValue / (float) LockstepManager.FrameRate; + break; + case FieldType.Rate: + return 1 / (prop.intValue / (float)LockstepManager.FrameRate); + break; + } + return 0; + } + public static void SetVector3 (string name, Vector3 value) { + SerializedProperty prop = GetProperty (name); + Vector3d vec = new Vector3d(value); + prop.FindPropertyRelative("x").longValue = vec.x; + prop.FindPropertyRelative("y").longValue = vec.y; + prop.FindPropertyRelative("z").longValue = vec.z; + Apply (); + } + + public static Vector3 GetVector3 (string name) { + SerializedProperty prop = GetProperty (name); + Vector3d vec = new Vector3d( + prop.FindPropertyRelative("x").longValue, + prop.FindPropertyRelative("y").longValue, + prop.FindPropertyRelative("z").longValue); + return vec.ToVector3(); + } + + } + public enum FieldType { + FixedNumber, + Interval, + Rate, + + } +} \ No newline at end of file diff --git a/Core/Utility/Serialization/Editor/Injector.cs.meta b/Core/Utility/Serialization/Editor/Injector.cs.meta new file mode 100644 index 00000000..e022f3d5 --- /dev/null +++ b/Core/Utility/Serialization/Editor/Injector.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 893933b518f4447a69e6826dd1467690 +timeCreated: 1461184945 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Database/.DS_Store b/Database/.DS_Store deleted file mode 100644 index 440fc9b5..00000000 Binary files a/Database/.DS_Store and /dev/null differ diff --git a/Database/Editor/.DS_Store b/Database/Editor/.DS_Store deleted file mode 100644 index 5008ddfc..00000000 Binary files a/Database/Editor/.DS_Store and /dev/null differ diff --git a/Database/Editor/EditorDataCode.cs b/Database/Editor/EditorDataCode.cs index 26273330..623cf916 100644 --- a/Database/Editor/EditorDataCode.cs +++ b/Database/Editor/EditorDataCode.cs @@ -28,8 +28,10 @@ public override void OnGUI (Rect position, SerializedProperty property, GUIConte } } else { DataHelper helper; - EditorLSDatabaseWindow.Window.DatabaseEditor.DataHelpers.TryGetValue (dca.TargetDataName, out helper); - if (helper != null) { + if (!EditorLSDatabaseWindow.Window.DatabaseEditor.DataHelpers.TryGetValue (dca.TargetDataName, out helper)) { + Debug.LogError("Data code '" + dca.TargetDataName + "' was not found in the current database"); + } + else { DataItem[] data = helper.Data; GUIContent[] dataContents = new GUIContent[data.Length]; if (property.isArray && property.type != "string") { diff --git a/Database/Resources/Empty.prefab b/Database/Resources/Empty.prefab index 4a6291a8..8df04543 100644 --- a/Database/Resources/Empty.prefab +++ b/Database/Resources/Empty.prefab @@ -22,8 +22,9 @@ Transform: m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 152766} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: .00999999978, y: .980000019, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 diff --git a/Database/Resources/EmptyEffect.prefab b/Database/Resources/EmptyEffect.prefab new file mode 100644 index 00000000..798ebe21 --- /dev/null +++ b/Database/Resources/EmptyEffect.prefab @@ -0,0 +1,54 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &152766 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + serializedVersion: 4 + m_Component: + - 4: {fileID: 480028} + - 114: {fileID: 11423720} + m_Layer: 0 + m_Name: EmptyEffect + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &480028 +Transform: + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 152766} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 +--- !u!114 &11423720 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 152766} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f1099df356bef4426908b9e979ad9339, type: 3} + m_Name: + m_EditorClassIdentifier: + defaultDuration: 0 +--- !u!1001 &100100000 +Prefab: + m_ObjectHideFlags: 1 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: [] + m_RemovedComponents: [] + m_ParentPrefab: {fileID: 0} + m_RootGameObject: {fileID: 152766} + m_IsPrefabParent: 1 diff --git a/Database/Resources/EmptyEffect.prefab.meta b/Database/Resources/EmptyEffect.prefab.meta new file mode 100644 index 00000000..c4224e65 --- /dev/null +++ b/Database/Resources/EmptyEffect.prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 375e2715adad54b21ba75951c35ebf8f +timeCreated: 1465599310 +licenseType: Pro +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Database/Scripts/.DS_Store b/Database/Scripts/.DS_Store deleted file mode 100644 index 5008ddfc..00000000 Binary files a/Database/Scripts/.DS_Store and /dev/null differ diff --git a/Example/.DS_Store b/Example/.DS_Store deleted file mode 100644 index fd373bcb..00000000 Binary files a/Example/.DS_Store and /dev/null differ diff --git a/Example/ExampleCreateTestAgent.cs b/Example/ExampleCreateTestAgent.cs new file mode 100644 index 00000000..9da0918f --- /dev/null +++ b/Example/ExampleCreateTestAgent.cs @@ -0,0 +1,35 @@ +using UnityEngine; +using System.Collections; +using Lockstep; + +namespace Lockstep.Example +{ + public class ExampleCreateTestAgent : BehaviourHelper + { + protected FastList spawnedAgents = new FastList (); + public string agentName = "TestAgent"; + public int agentsToSpawn = 2; + + // Use this for initialization + void Start () + { + + } + + // Update is called once per frame + void Update () + { + + } + + protected override void OnGameStart () + { + AgentController ac = AgentController.Create (); + PlayerManager.AddController (ac); + + for (int i = 0; i < agentsToSpawn; i++) { + spawnedAgents.Add (ac.CreateAgent (agentName, Vector2d.zero)); + } + } + } +} \ No newline at end of file diff --git a/Example/ExampleCreateTestAgent.cs.meta b/Example/ExampleCreateTestAgent.cs.meta new file mode 100644 index 00000000..97d5686a --- /dev/null +++ b/Example/ExampleCreateTestAgent.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5c68e21cf0b8c42e2bf806d584987570 +timeCreated: 1465594009 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Example/ExampleDatabase/Example_Database.asset b/Example/ExampleDatabase/Example_Database.asset index 876aea4e..83afabc9 100644 --- a/Example/ExampleDatabase/Example_Database.asset +++ b/Example/ExampleDatabase/Example_Database.asset @@ -34,7 +34,11 @@ MonoBehaviour: _description: _icon: {fileID: 0} _prefab: {fileID: 167620, guid: 479c1b29b5d8046428adaddf16b43ce8, type: 2} - _effectData: [] + _effectData: + - _name: Muzzle Ball + _description: + _icon: {fileID: 0} + _prefab: {fileID: 152766, guid: 375e2715adad54b21ba75951c35ebf8f, type: 2} _abilityData: - _name: Move _description: diff --git a/Example/ExampleGameManager.cs b/Example/ExampleGameManager.cs index 5bcdabdd..ba4d56ed 100644 --- a/Example/ExampleGameManager.cs +++ b/Example/ExampleGameManager.cs @@ -5,31 +5,6 @@ using System; namespace Lockstep.Example { public class ExampleGameManager : GameManager { - - [SerializeField,DataCode ("Agents")] - private string _spawnCode; - [SerializeField] - private int _spawnAmount; - - protected FastList spawnedAgents = new FastList(); - - public override void GetBehaviourHelpers (FastList output) { - base.GetBehaviourHelpers(output); - var go = new GameObject("BehaviourHandlers"); - - } - - - - protected override void OnGameStart () { - AgentController ac = AgentController.Create(); - PlayerManager.AddController (ac); - - for (int i = 0; i < _spawnAmount; i++) { - spawnedAgents.Add (ac.CreateAgent (_spawnCode,Vector2d.zero)); - } - } - Replay LastSave = new Replay(); void OnGUI () { diff --git a/Example/ExampleScene.unity b/Example/ExampleScene.unity index f3f8ca06..701c12c2 100644 --- a/Example/ExampleScene.unity +++ b/Example/ExampleScene.unity @@ -131,9 +131,245 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.01, y: 0.98, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 4 + m_RootOrder: 2 +--- !u!1 &642488360 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 4 + m_Component: + - 4: {fileID: 642488370} + - 114: {fileID: 642488369} + - 114: {fileID: 642488368} + - 114: {fileID: 642488367} + - 114: {fileID: 642488366} + - 114: {fileID: 642488365} + - 114: {fileID: 642488364} + - 114: {fileID: 642488363} + - 114: {fileID: 642488362} + - 114: {fileID: 642488361} + - 114: {fileID: 642488371} + m_Layer: 0 + m_Name: Manager + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &642488361 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 642488360} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5c68e21cf0b8c42e2bf806d584987570, type: 3} + m_Name: + m_EditorClassIdentifier: + agentName: TestAgent + agentsToSpawn: 2 +--- !u!114 &642488362 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 642488360} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fbe97dbe0f420441287190b44c9fab15, type: 3} + m_Name: + m_EditorClassIdentifier: + _size: + x: 6553600 + y: 6553600 + _heightBounds: + x: 0 + y: 3276800 + _bottomLeft: + x: -3276800 + y: -3276800 + _interval: 32768 + _maps: + - _scanLayers: + serializedVersion: 2 + m_Bits: 256 + _map: + _width: 200 + 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(target); + cacheAgentCode = AgentController.GetAgentCode (cacheTarget); bufferSpawnedAgents.FastClear(); - for (int i = 0; i < count; i++) { - LSAgent agent = ac.CreateAgent (agentCode, pos); + for (int i = 0; i < cacheCount; i++) { + LSAgent agent = ac.CreateAgent (cacheAgentCode, pos); bufferSpawnedAgents.Add(agent); } } diff --git a/Example/TestBullet.prefab b/Example/TestBullet.prefab index 88f0b97f..13c5c420 100644 --- a/Example/TestBullet.prefab +++ b/Example/TestBullet.prefab @@ -27,6 +27,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 15.286378, y: -4.2496395, z: -15.54683} m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 @@ -74,23 +75,27 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 14e14365092354525b827ca9117ed940, type: 3} m_Name: m_EditorClassIdentifier: + Position: + x: 0 + y: 0 + z: 0 _speed: 1048576 _visualArc: 1 _delay: 0 _attachEndEffectToTarget: 0 - _endEffect: + _hitFX: CanRotate: 1 - _startEffect: Muzzle Ball + _startFX: Muzzle Ball IsActive: 0 UseEffects: 1 + RotateHitFX: 1 _canVisualize: 1 - _interpolationRate: 8 _exclusiveTargetType: 0 _targetingBehavior: 1 - _targetPlatform: 0 _hitBehavior: 0 _angle: 32768 _radius: 131072 + _lastingDuration: 0 --- !u!1001 &100100000 Prefab: m_ObjectHideFlags: 1 diff --git a/Extra/BuildSystem/BuildGrid/BuildGridAPI.cs b/Extra/BuildSystem/BuildGrid/BuildGridAPI.cs index 0bc9fece..81533332 100644 --- a/Extra/BuildSystem/BuildGrid/BuildGridAPI.cs +++ b/Extra/BuildSystem/BuildGrid/BuildGridAPI.cs @@ -9,7 +9,7 @@ namespace Lockstep.Abilities{} namespace Lockstep.Agents {} public static class BuildGridAPI { const int defaultGridLength = 256; - const int defaultBuildSpacing = 1; + const int defaultBuildSpacing = 3; const int defaultGridOffset = -128; public static BuildGridManager MainBuildGrid {get; private set;} public static int GridOffset {get; private set;} diff --git a/Extra/BuildSystem/BuildGrid/GridBuilder.cs b/Extra/BuildSystem/BuildGrid/GridBuilder.cs index d3bb0701..f8921d16 100644 --- a/Extra/BuildSystem/BuildGrid/GridBuilder.cs +++ b/Extra/BuildSystem/BuildGrid/GridBuilder.cs @@ -14,6 +14,7 @@ public static void Initialize () { BuildGridAPI.Initialize(); Reset (); } + public static void Reset () { ClearTarget (); IsMovingBuilding = false; @@ -97,7 +98,7 @@ public static PlacementResult EndMove () { #endregion #region Unbuilding - private static void Unbuild (IBuildable buildable) { + public static void Unbuild (IBuildable buildable) { BuildGridAPI.Unbuild (buildable.GridPosition,buildable); } #endregion diff --git a/Integration/.DS_Store b/Integration/.DS_Store deleted file mode 100644 index 5991aa46..00000000 Binary files a/Integration/.DS_Store and /dev/null differ diff --git a/Integration/Editor/.DS_Store b/Integration/Editor/.DS_Store deleted file mode 100644 index f1cab295..00000000 Binary files a/Integration/Editor/.DS_Store and /dev/null differ diff --git a/Integration/Editor/CustomPropertyDrawers/.DS_Store b/Integration/Editor/CustomPropertyDrawers/.DS_Store deleted file mode 100644 index 5008ddfc..00000000 Binary files a/Integration/Editor/CustomPropertyDrawers/.DS_Store and /dev/null differ diff --git a/Integration/Editor/CustomPropertyDrawers/CustomPropertyDrawers.cs b/Integration/Editor/CustomPropertyDrawers/CustomPropertyDrawers.cs index a9e48bf0..ba32559a 100644 --- a/Integration/Editor/CustomPropertyDrawers/CustomPropertyDrawers.cs +++ b/Integration/Editor/CustomPropertyDrawers/CustomPropertyDrawers.cs @@ -19,7 +19,8 @@ public class EditorFixedNumber : PropertyDrawer public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { FixedNumberAttribute a = ((FixedNumberAttribute)this.attribute); - long value = property.longValue; + long orgValue = property.longValue; + long value = orgValue; LSEditorUtility.DoubleField( position, label, @@ -32,6 +33,7 @@ public override void OnGUI(Rect position, SerializedProperty property, GUIConten else if (value < a.Min) value = a.Min; } + if (orgValue != value) property.longValue = value; } } @@ -81,6 +83,12 @@ public override void OnGUI(Rect position, SerializedProperty property, GUIConten [CustomPropertyDrawer(typeof(VectorRotationAttribute))] public class EditorVectorRotation : PropertyDrawer { + float height = 0f; + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + float h = height; + return h; + } public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { VectorRotationAttribute at = this.attribute as VectorRotationAttribute; @@ -92,7 +100,9 @@ public override void OnGUI(Rect position, SerializedProperty property, GUIConten double angleInRadians = Math.Atan2(y.longValue.ToDouble(),x.longValue.ToDouble()); double angleInDegrees = (angleInRadians * 180d / Math.PI) * scale; - angleInDegrees = (EditorGUILayout.DoubleField("Angle", angleInDegrees)) / scale; + height = 15f; + position.height = height; + angleInDegrees = (EditorGUI.DoubleField(position, "Angle", angleInDegrees)) / scale; double newAngleInRadians = angleInDegrees * Math.PI / 180d; if (Math.Abs(newAngleInRadians - angleInRadians) >= .001f) { diff --git a/Integration/Editor/EditorLSProjectile.cs b/Integration/Editor/EditorLSProjectile.cs index e2443990..d89585ec 100644 --- a/Integration/Editor/EditorLSProjectile.cs +++ b/Integration/Editor/EditorLSProjectile.cs @@ -20,12 +20,14 @@ public override void OnInspectorGUI() case TargetingType.Free: so.PropertyField("_speed"); break; + case TargetingType.Positional: case TargetingType.Homing: so.PropertyField("_speed"); so.PropertyField("_visualArc"); break; case TargetingType.Timed: so.PropertyField("_delay"); + so.PropertyField ("_lastingDuration"); break; } EditorGUILayout.Space (); @@ -63,9 +65,11 @@ public override void OnInspectorGUI() if (useEffectProp.boolValue) { - so.PropertyField("_startEffect"); - so.PropertyField("_endEffect"); + so.PropertyField("RotateHitFX"); + so.PropertyField("_startFX"); + so.PropertyField("_hitFX"); so.PropertyField("_attachEndEffectToTarget"); + } if (EditorGUI.EndChangeCheck ()) {