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2D graphics rendering on the GPU in rust using path tessellation.
Generic pipeline system working with filters and resources that are connected through ports
Rendering course project at DTU
A 24h long webgl demoscene project
Rust experiments, mostly around game programming related stuff.
891 contributions in the last year
Created a pull request in servo/webrender that received 10 comments
Shrink the dash segments using a conservative rect computed in the vertex shader. The dash segment rects could be made tighter (using a very simple…
Created an issue in servo/webrender that received 1 comment
It's currently 64 and that's way too low in general especially with the small tile size we use. This will increase scene builds but hopefully reduc…