OpenSC2K - An Open Source remake of SimCity 2000 written in TypeScript, using Electron, WebGL Canvas and Phaser 3.
After a pretty long break, I've decided to rewrite the codebase in TypeScript. This project is not currently in a usable state as only the basic components have been re-written. I've also decided to return to Electron as a host versus a web app due a few reasons (the need for loading multiple assets that can't be distributed from the filesystem being a large part of that). Eventually I may try and do a web-only port, but I'd rather deal with the headache of loading assets via the web at a later time.
Based on the work of Dale Floer
- SimCity 2000 saved city specification
- MIF / LARGE.DAT graphics artwork specification https://github.com/dfloer/SC2k-docs
Based on the work of David Moews
- SimCity 2000 for MS-DOS file format; unofficial partial information http://djm.cc/dmoews.html
Portions of the SC2 import logic are based on sc2kparser created by Objelisks and distributed under the terms of the ISC license. https://github.com/Objelisks/sc2kparser
OpenSC2K - An Open Source SimCity 2000 remake
Copyright (C) 2020 Nicholas Ochoa
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.
SimCity 2000 is copyright Electronic Arts / Maxis. No assets, artwork or other media from the original game is included in this remake. The OpenSC2K engine is being rebuilt as a new implementation and does not use any code from the original game reproduced in any form.