Unfortunately, due to my mathematics undergrad degree and commercial projects, I no longer have the time to maintain and support GLXOSD.
The nature of this project makes it very time consuming to maintain, because a lot of the issues are distribution or application specific and there's no way to automatically test the code that interacts with the third-party APIs. There is no official mechanism to catch key combinations in X11, and there's no proper way to normalise the OpenGL state. This makes bug fixing a wild goose chase.
It can also be said that GLXOSD is outdated. Wayland is starting to gain traction in end user oriented distributions and GLXOSD doesn't have any support for pure Wayland applications due to its reliance on X11 APIs.
Existing binaries and documentation will be left available here and on my website for the foreseeable future, but don't expect me to address bug reports or questions in a timely manner.
If you are interested in taking over as the maintainer of GLXOSD, please contact me. I will try to find and give you most of the scripts I use for the development and distribution of GLXOSD.
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This is certainly sad to hear but your studies and actual job are more important. I hope somebody picks up where you've left this off because this is one of the better benchmarking utilities out there for X. Thank you for your work and good luck to your future endeavours.